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Article #79 (145 is last):
Newsgroups: freenet.sci.comp.atari.library
From: aa399 (Len Stys)
Subject: GAME SOLUTION: Starcross
Date: Sat Feb 24 12:53:49 1990



                       STARCROSS             Part One

Ah, outer space!  No dank and dusty dungeons here....but you can be sure 
that the puzzles are no easier than they were in the Great Underground 
Empire!  So, settle in and get ready for lift-off. 

There you are, floating around space in your ship, alarm bells ringing in 
your ears. Obviously, something's about to happen.  Get the tape library, 
then get up and go Starboard into the Bridge.  Push the red button, which 
will shut off the alarm bell, and read the screen. This will tell you which 
object on your map is the one to head for. 

Now, there's no way I can tell you the exact coordinates, as the destination 
changes from game to game.  However, it isn't hard to figure out what they 
are.  Once you've done that, sit down in the control couch and fasten the 
belt.  Now you have to enter the course into the computer, which is done as 
follows:  Computer, range is x, theta is y, phi is z.  The computer will ask 
you to confirm the new course, which you do by saying:  Computer, confirm 
new program.  After that, you're off! 

And now it's time for the hallmark of all Infocom games: Waiting!  You'll 
sit in the couch, and wait until you arrive at the alien ship and you are 
captured by it .  Once your ship is down on the dock, unfasten the belt, get up, and 
go Starboard into the storage room. Get the suit, put it on, then get the 
line.  Head Portwards back to the bridge. 

Fun times with airlocks begin now.  Open the inner door, go out, close the 
inner door, open the outer door, and go out.  Get used to doing that, 
because you'll be doing it again, and again!  So, now you're on the Red 
Dock, and there's a strange-looking sculpture here. Closer examination, and 
a little thought, shows that it's a representation of the solar system.  
Aha!  Could it be...? You press the fourth bump, and strange things happen.  
Press the small bump, and a black rod appears...get the rod, and the outer 
airlock door opens! 

Okay, go inside , and you are in a Red Hall.  
At this point, you might want to save the game, and just wander around, 
doing some mapping.  Actually, I recommend that you do so, since there will 
be a point in the game where I won't be able to give you specific 
directional instructions. 

Now that you've checked out the territory a bit, restore to your original 
entry point.  You're ready for the great rod hunt....because the object of 
the game is to activtate and control the artifact, which is done via 
different colored rods. Right now, you want the red one, so, go North, then 
West into the Room on Ring Two.  From there, North into the Zoo, and East 
into the rat-ant cage. 

The red rod is part of the nest, and you just can't reach over and get it.  
This is one of the very few times in an Infocom where violence is necessary: 
Throw the tape library at the nest, which will be smashed. While the rat- 
ants look at you in terror, grab the red rod and the tape library. 

Now it's time for the yellow rod, so head along West, South, West, which 
will bring you to the Blue Hall.  Go South once and you're at the Blue 
Airlock. Open the door, go down, close inner door, etc.  When you reach the 
Blue Dock, go Aft until you come to the Spider-like alien. It's quite 
intelligent and even friendly.  Give it the tape library, and in return you 
will get the yellow rod.  Take that, and make your way back to the Blue 
Hall. 


                       STARCROSS             Part Two

You have two rods, and you will be using them now.  From the Blue Hall, go 
up, and you're in the Grasslands.  Go South to the Thin Forest, open the 
hatch there, and go down into the Repair Room.  Put the yellow rod in the 
yellow slot.  That turns on the lights in the Yellow Hallway.  Put the red 
rod in the SECOND red slot.  Make sure it's the second; this will provide a 
breathable atmosphere for you. 

Now, get the metal square, and go up, then North, then down again to the 
Blue Hall.  From there, West to the Yellow Hall and Yellow Airlock.  You 
know the drill by now, but there's an extra feature this time:  You will 
have to try to open the outer door twice . Also, while you're in 
the Yellow Airlock, pick up the basket; it will come in very handy! 

Once on the Yellow Dock, tie the line to the suit and then to the hook.  
Head Portwards, get the pink rod, put it in the basket, then go back 
Starboard to the dock, untie yourself, and return to the Yellow Hall. 

Now, it's time for the blue rod. Go South twice, then East once. You are in 
a laboratory with a mysterious silver globe floating in mid-air.  Inside the 
globe, although you can't see it now, is a blue rod.  It's easy to get, 
however.  Take the two disks off the wall.  Put one on the floor, and one 
under the globe.  It doesn't matter which way you do it, the result will be 
the same.  Put the basket on the globe, then turn the dial to 4.  Ta-da!  
The basket suddenly appears on the disk on the floor, with the blue rod!  
Turn the dial to 1, then get both disks, the basket, and the blue rod.  Put 
the rod in the basket. In fact, put all rods in the basket when you get 
them. 

Okay, there's still plenty of rods to collect, so let's keep moving!  Head 
West, then North four times to the end of the hallway, then West to the Room 
on Ring One, and South from there into the Computer Room. Open the panel on 
the computer, then insert the metal square into the slot.  Turn on the 
computer, and you will get a gold rod.  Don't worry about all the displays; 
they aren't important to you. 

Now comes more waiting.  What you're waiting for this time is the mechanical 
"mouse" that collects trash.  So, move around until it makes an appearance. 
As soon as it does, drop one of the disks .  The mouse will pick 
it up.  After that, you must follow the mouse around until it disappears 
into a secret door in one of the rooms.  There are several different rooms 
where the mouse can do this, so you *must* follow it. 

Wait there until it reappears and leaves, wait a little longer to make sure 
it won't come back, then drop the other disk on the floor and step on it.  
Zap!! You're in the Garage!  .  Pick up the 
disk, then empty the trash bin  until you find the green rod.  Go 
North and you will be in the Room on Ring Four. 


                      STARCROSS            Part Three

You are now in the Room on Ring Four.  Now, this is why you had to do some 
mapping on your own: You must get the other disk you dropped, and there's no 
telling exactly in which room that was.  So, you must explore on your own 
until you find the disk.  Once you've done that, make your way to the Blue 
Hall where the airlock is.  From there, go North twice, then West into the 
Observatory.  Drop off one of the disks, then hike along East, South, East, 
East, South, East into the Weasel Village, and then East once more to the 
Village Center.  Wait around a short while, and the Weasel chief will 
appear. 

He will indicate that he wants your space suit.  That's no problem, since 
the air will remain breathable, and you don't need the suit anymore.  So, 
give it to him.  Then, when he wants to give you something in return, point 
to the brown rod he wears around his neck.  He will give it to you, and 
start to leave. Follow him!   

Continue to follow him, until you arrive at the Center of the Warren.  Then 
climb down the ladder to the Green Airlock , and do the 
usual job with the doors.  From the dock, go West to the Umbilical, then 
West again to the Cargo Hold.  Pick up the visor fragment, then go Forward 
into the Control Room of the wrecked ship.  Move the skeleton, and you will 
find a violet rod.  Now, drop the disk on the floor, and step on it. If you 
attempt to leave the way you came, the Weasels will kill you for disturbing 
their shrine. 

So, now you've materialized in the Observatory, and it's time to pick up 
another rod:  Look at projector through visor.  Aha! A clear rod.  Sneaky, 
huh?  Get the rod, drop the visor, then move along East, then South three 
times to the Melted Spot, then West into the Weapons Deck. Get the genuine 
Ray-gun, and look inside it. 

Sonuvagun!  A silver rod!  Get that, then East and North, and up to the 
Grasslands, 'cause it's time to get this show on the road.  Now, trek on 
South twice to the Dense Forest, then East to the base of the tree. Climb 
the tree, all the way up to the top, then jump to the Drive Bubble. 

Insert the silver rod into the slot, then enter the bubble. There's a white 
rod here; get that and put it into the white slot.  Under no circumstances 
should you insert the black rod into the black slot!!  That will shut 
everything down!  Okay, the drive mechanism has been activated; now you have 
to make the thing move.  So, out, and up to the top of the Bubble, 
and....jump! Isn't floating in air fun? However, you still have some things 
to do yet, so shoot the gun at the Drive Bubble three times, which will 
bring you to the Control Bubble.  Go Down, then put the gold rod in the 
slot, and enter the Bubble. Inside, you will find the slots for the 
remaining rods.  Put each rod in the slot of its own color. 

Now, at last, you're ready to bring the artifact to life! Touch the large 
pink square, and the scene in the small one will change to show the inner 
solar system.  Now touch the brown spot until a picture of Earth appears.  
Press the violet one until a ellipse shows , then 
press the green spot, and flashing lights appear.  And last, but certainly 
not least, the final move: Touch the blue spot, which activates everything, 
and brings the alien ship safely to Earth! 

Of course, it isn't over yet! That final remark by the alien sounded a 
little ominous....I have a feeling you'll be heading out again into space 
sooner than you might think! 

 

-- 




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