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Article #81 (145 is last):
Newsgroups: freenet.sci.comp.atari.library
From: aa399 (Len Stys)
Subject: GAME SOLUTION: Suspended
Date: Sat Feb 24 13:13:46 1990


                       SUSPENDED             Part One

"Suspended" is an excellent game and possibly the most advanced game to date 
for the adventurer. The story is quite simple:  You are the failsafe device 
to protect the surface world of Contra should any emergency develop that 
would cause the planet control devices to fail (these are underground in a 
complex where you live suspended in a cryogenic tube, awaiting a disaster).  
Of course, a disaster develops as soon as you boot up the disk. 

You are awakened to find that there has been an earthquake that has damaged 
the cables in the Primary and Secondary Channels. 

You have six different robots at your command.  These robots all enjoy 
different skills and abilities.  Each one represents a different sense. 

Iris:  The sense of sight Waldo: The sense of touch and dexterity Sensa: 
Perceives things magnetic and electronic Poet:  Perceives things electronic 
and can diagnose electrical flows Whiz:  Commands the computer and can do 
errands Auda:  The sense of hearing 

The trick to winning "Suspended" is assigning the right task to the right 
robot.  Also, the right robot has to be at the right place at the right 
time. This is called critical path planning, and is the secret of 
"Suspended." 

In the standard game, there are a few real-time events to be aware of:  1) 
At the 15th cycle, there is another earthquake which causes an acid spill 
that kills, in short order, any robot that thereafter passes through the 
Cavernous Room (until the acid is shut off); 2) At the 75th cycle, there is 
another quake which wrecks the hydroponics and transit equipment on the 
surface above. These have to be fixed quickly or the game ends swiftly due 
to the starving populous above; 3) At the 100th cycle, humans enter the 
complex with the intent of turning you off because, by this time, you are 
clearly screwing up the assignment.  These humans can be the death of you or 
they can help you by...well, I won't tell you yet. 

The following commands get you through the game in less than 70 moves.  As a 
result, they give little aid in the event that you finish the game in more 
than that time.  The game changes considerably after the 75th move.  There 
are many problems that surface after that time, and these clues do nothing 
to help you.  

Let's get started! 

#1 POET,GO TO WEATHER CONTROL #2 SENSA,GO TO SUB SUPPLY ROOM #3 WHIZ,GO TO 
SECONDARY CHANNEL #4 SENSA,TAKE RAMP #5 SENSA,GO WEST #6 SENSA,TAKE 
CONTAINER AND GRASPER #7 SENSA,GO TO HALLWAY JUNCTION #8 WALDO,GO TO HALLWAY 
JUNCTION #9 AUDA,GO TO GAMMA REPAIR 

The above moves set the game up. Poet is needed to turn the weather control 
off; this minimizes deaths at the surface (your primary goal).  Sensa gets 
the ramp that is needed to allow the robots to go from one level to another.  
Auda is sent to the Gamma Repair area because she will be needed later and, 
without the humans coming for a while, there is nothing that can be done 
with her anyway.  Waldo is sent to the Hallway Junction to meet Sensa and 
take the container and grasper on his way to fixing Iris who is reported to 
be out of order. 


                       SUSPENDED             Part Two

Now, enter your second set of commands:

#10 POET,TURN SECOND DIAL TO 100 #11 POET,GO TO HALLWAY END #12 IRIS,GO TO 
MAIN SUPPLY ROOM #13 SENSA,PUT RAMP AT DROPOFF #14 AUDA, LISTEN #15 
WALDO,TAKE CONTAINER AND GRASPER  #16 WALDO,GO TO MAIN SUPPLY #17 
WALDO,INSTALL GRASPER #18 WALDO,TAKE RED IC AND YELLOW IC #19 SENSA,GO NORTH 
#20 SENSA,TAKE RAMP 

Once Poet got to the Weather Control, he had to reset the faulty control to 
100.  This is only a temporary fix because if you let the game go on too 
long, all hell will break loose with various disasters and accidents 
occuring which you will not be able to control.  Poet is then sent to the 
Hallway End where he will be used to get the TV camera needed later.  Iris 
is sent to the Main Supply Room where she can be fixed when Waldo arrives.  
She will also help Waldo repair the machine there.  Sensa, upon arriving, 
puts the ramp in place so that Auda can get to Gamma Repair and so that she 
and Poet can get to the other level.  Waldo is handed the grasper and 
container which he installs.  This is done now to save moves later. 

#21 SENSA,GO TO SMALL SUPPLY #22 WALDO,OPEN PANEL #23 WALDO,REPLACE ROUGH 
DEVICE WITH ROUGH OBJECT #24 WALDO,CLOSE PANEL #25 POET,GET IN CAR #26 
POET,GET OUT OF CAR #27 POET,GO TO BIOLOGY LAB #28 WALDO,TAKE BURNED AND 
FRIED CHIP #29 POET,TAKE CAMERA #30 SENSA,PUT RAMP AT HOLDER This stage sets 
the robots to their major gathering tasks. Waldo has fixed Iris, and is now 
set on fixing the machine and salvaging its parts.  Poet has arrived at the 
Hallway End, gotten in the car, exited the car, and is now getting the 
camera.  Sensa has arrived at the Small Supply Room to take the cable 
cutter. 

#31 SENSA,GET ON RAMP #32 SENSA,TAKE CUTTER #33 SENSA,GET OFF RAMP #34 
SENSA,TAKE RAMP #35 SENSA,GO TO SLOPING CORRIDOR #36 POET,GO TO VEHICLE 
DEBARKATION #37 WALDO,PUT RED IC IN RED SOCKET #38 WALDO,PUT YELLOW IC IN 
YELLOW SOCKET #39 POET,GET IN CAR #40 POET,GET OUT OF CAR 

Sensa has completed her task of getting the metal tool that she will need 
shortly.  Poet has gotten the camera and is now coming back, and Waldo is in 
the midst of fixing and salvaging the machine with Iris in the Main Supply 
Room. 


                      SUSPENDED            Part Three

You're more than half-way to your goal!  Now, enter:

#41 POET,GO TO PRIMARY CHANNEL #42 SENSA,PUT RAMP AT DROPOFF #43 GO TO GAMMA 
REPAIR  #44 WALDO,PUSH BUTTON #45 IRIS,TAKE FUSE #46 WALDO,TAKE CABLE #47 
WALDO,GO TO THE SECONDARY CHANNEL #48 IRIS,GO TO MIDDLE SUPPLY #49 IRIS,TAKE 
CABLE #50 IRIS,GO TO MAIN SUPPLY 

Poet has been sent to use the camera in the Primary Channel (this is a 
Kamikaze mission because he has to pass through the Cavernous Room to get 
there).  Sensa has gotten to the Sloping Corridor and reinstalled the ramp 
so that she and Poet can get to the lower level. Waldo and Iris have gotten 
the machine fixed and salvaged one of the two needed cables to set the FCS 
in balance.  Waldo is now set on his mission where Whiz will be waiting to 
install the cable needed in the Secondary Channel. 

#51 SENSA,EXAMINE OBJECT #52 SENSA,TURN FLOWSWITCH #53 BOTH SENSA AND 
AUDA,MOVE FRED #54 SENSA,CUT CABLE WITH CUTTER #55 POET,PLUG TV1 IN #56 
POET,AIM TV1 AT SIGN 

(This is the important "Reset Code."  Write it down!  It's different for 
every game.) 

#57 SENSA,TAKE CABLE #58 SENSA,GO TO PRIMARY CHANNEL #59 IRIS,PUT CABLE IN 
MACHINE #60 IRIS,PUT FUSE IN MACHINE 

Sensa and Auda salvaged the remaining needed cable to fix the cable in the 
Primary Channel.  Sensa is now on her way.  Poet valiantly died trying to 
work the camera in the Primary Channel after having had corrosive acid 
spilled on him. Iris has fixed the reset machine which is now only awaiting 
the installation of the cables in the FCS to reset the systems to set the 
surface world above right. 

#61 WHIZ,GO TO WALDO #62 WHIZ,TAKE FOURTEEN-INCH CABLE #63 WHIZ,REPLACE THE 
NINE-INCH CABLE WITH THE FOURTEEN-INCH CABLE #64 WHIZ,DRAG WALDO TO THE EAST 
END #65 AUDA,GO TO SLEEP CHAMBER #66 SENSA,REPLACE FOUR-INCH CABLE WITH 
TWELVE-INCH CABLE #67 IRIS,PRESS ----- CIRCLE #68 IRIS,PRESS ----- CIRCLE 

At this point, the game is over. Only 8,000 are dead and you have succeeded 
in your mission.  It should be noted that this does not answer all the 
questions and puzzles that are presented in the game, it just tells you how 
to win the game in the shortest order.  Enjoy! 



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