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 The Unofficial Kasumi Ninja FAQ v1.5
 
 Please send corrections, additions, comments to: svensson@bucknell.edu
 
 
 Q. What is Kasumi Ninja?
 
 
 A. Kasumi Ninja is the first released fighting game for the Atari Jaguar 64
 Bit Multimedia System. It was released December 24, 1994.  The game is
 being developed by Handmade Software (based in the U.K.) for Atari Corp. 
 
 
 Q. What is "special" about KN?
 
 
 A. KN represents the first Digitized fighting game to rival/exceed the
 visuals, violence and gameplay of the Mortal Kombat series of arcade games
 on the Atari Jaguar. By using the Jaguar's advanced graphic and sound
 capabilities, KN should be the first true "arcade" quality fighting game
 available on the Jaguar. One other note is about the violence in this game.
 This will undoubtedly be if not the bloodiest then one of the bloodiest
 games in or out of the arcade. To this end, Atari has voluntarily placing a
 warning on the outside and the inside of the game package that states the
 game is for mature audiences.
 
 NOTE: There will be a "gore" setting whereby the player can easily turn on
 and off the gore in the options menu. Here are the availible settings:
 
 1. None: No blood appears from hits to opponents., no blood from sword
 lifebars.
 
 2. Combat: Blood sprays from opponents from every hit, but does not pool on
 the ground. No blood from swords.
 
 3. Disturbing: Very bloody! Blood sprays from the opponents, pools on the
 ground and drips from the lifebar swords. The player cannot use a deathmove
 at the end of a match in this setting.
 
 4. Gore Fest: Yep! you got it!! All of the features from "disturbing" are
 here, and you can dismember your opponent at the end of a round!!
 
 The Parental Lockout Feature:
 People at Atari were concerned about the graphic nature of the deathmoves
 in Kasumi Ninja, so a lockout feature was added, so that when the lockout
 is on, the game will function normally, but the player will not be able to
 dismember his opponent at the end of a match. The lockout uses a 6 digit
 code,
 which CANNOT be reset using the conventional memory reset option. This way,
 children cannot hack into the cart once the parent has set the lockout
 code. 
 
 
 Q. How does the gameplay work?
 
 
 A. Like in most fighting games, it is a tournament format where a player
 fights one of the other characters which is being played by either the
 computer or another human player. Each fighter has special moves specific
 to him/her in addition to basic moves that all characters can do. The "life
 gauge"
 is a large samurai sword upon which blood accumulates the more the
 character is hit. Blood periodically drips to the floor and stays there
 throughout the round. Needless to say, all blows by an opponent cause
 massive amounts of blood to fly. The game begins with the players chosing
 their character. In a one player game the player also chooses his opponent
 at this point. During this whole process there is great music playing. Once
 both characters are selected, a door opens and players can run down the
 hall to their fighting area. The background for the battle is determined by
 who is the second player. 
 
 There is a ton of hidden stuff in the game, so dig around and experiment!! 
 
 
 Q. Who are the Characters and What is the Storyline?
 
 
 A. The story takes place on the small island of Kasumi in the West Pacific
 Rim. For many generations, the island has been the source of some of the
 greatest Ninja Warriors. The existence of the island and its inhabitants is
 a secret, and the secrecy has been maintained with the help of the Ninja
 Gods. An
 invisibility mist shrouds the island, making it undetectable, even by
 modern technology such as satellites and radar. The Ninja Gods ensure that
 no ships find it by diverting their course.
 
 Recently, one of the eldest Ninjas, Gyaku, went berserk and killed all of
 the other elders on the island. It is said that Gyaku is possessed by
 spirits from the Demon World. Now, the Evil Ninja Gyaku has proclaimed
 himself Lord of Kasumi Island.
 
 The Ninja Gods have chosen you, a neophyte Ninja, to defeat Gyaku and
 re-claim the Dragon Cloud Temple, where Gyaku is planning his overthrow of
 the Island. The Dragon Cloud temple is said to have a portal to the Demon
 World, and with such awesome power, Gyaku could not only rule Kasumi
 Island, but he could very well rule the world.
 
 The Gods cannot help you directly, but they can help you as the Ninja to
 gain more confidence and skill. This is done by your Ninja character
 assuming the persona of a great fighter from one of the world's fighting
 races. Fighting as all of the characters, and defeating all of the
 different characters will prepare
 you for your final confrontation with Gyaku.
 
 The way will be dangerous, but with the help of the Ninja Gods, you can
 make it to face Gyaku, and destroy him before he unleashes his Demon
 Minions.
 
 
 Kasumi Ninja Characters
 
 
 The characters will be explained in order starting to the right of the long
 hallway the player sees at the character selection screen.
 
 The Orange Ninja: Habaki
 
 Habaki is the Eldest of the two Ninja brothers (by 10 minutes). of the
 Kiri-ga-kure family. The Ninja Gods have chosen Habaki to face Gyaku
 because he shows great promise as a Ninja Warrior. Habaki is very adept at
 the Ninja skill of Teleportation.
 
 Chagi: The Kickboxer
 
 In his nation, Kick Boxer Chagi is undefeated. He has taken the art of Kick
 Boxing and Martial Arts to their very limits. The Ninja Gods have chosen
 his persona because of his great speed and agility.
 
 Alaric, King of the Goths
 
 The reason the Ninja Gods have chosen Alaric, King of the Goths, is well
 known. Alaric was one of history's most feared and ferocious fighters.
 Alaric helped to bring down the mighty Roman Empire, and conquered great
 portions of Central Europe. Alaric is feared, because he possesses an
 exploding Bamboo Stick which he found in battle. Alaric uses this Bamboo
 Stick to keep his people loyal, as well
 as to defend himself.
 
 
 Thundra, The Amazon Queen
 
 Now living on the island of Mazos near Somothrace. Thundra is the Amazon
 that led her race to Victory over the Gargarians, and negotiated the
 original treaty between the two races. The Ninja Gods have chosen her
 because of her close relation to the animals of the jungle. This relation
 has helped to make her
 an agile and powerful warrior.
 
 Danja, The Urban Gang Leader
 
 Danja grew up to become the leader of a gang of fighting women. They spent
 many years cleaning up their turf of lower street life. Danja fights using
 the dirtiest street tricks she can come up with. She is well respected by
 her sisters in the neighborhood. Danja has spent most of her life learning
 to use the
 Bolas as a powerful, and devastating weapon. She has developed an exploding
 tip for the bolas that has proven to be deadly in combat, and, through
 elimination, made her the leader of her gang.
 
 Pakawa: The Comanche Indian Warrior
 
 Pakawa is the Chief of the Comanche fighting tribe Tu-Wee-Kah. The
 Tu-Wee-Kah were equivalent to the Greet Berets in their time. They were the
 ones that were sent in first, to stealthily attack the opposition, and
 disable key warriors. The rest of the tribe would then attack. Pakawa is
 very adept with his hunting blade. He has collected many scalps to prove
 his bravery, and fighting skill.
 
 The Green Ninja: Senzo
 
 Senzo is the younger of the Ninja Twins. The Gods have chosen him because
 of his great speed, and agility with the Ninja art of throwing Fireballs.
 
 Angus McGreggor: The Scottish Brawler
 
 Angus is a burly fighter from the Highlands. He has spent his life
 mastering the Caber Toss, and is known to use this special skill against
 unwary opponents in battle. Angus has also learned the fine art of tossing
 fireballs, although his delivery is somewhat unorthodox. Beware the Glasgow
 Kiss! 
 
 Gyaku:
 
 Gyaku is the boss character who basically looks identical to Habaki and
 Senzo except he is garbed in gray. He has a variety of moves that he
 executes very quickly.
 
 
 Q. What sort of backgrounds are there?
 
 A. There was one background made for each of the characters. Each of the
 photo-realistic backgrounds will have some sort of moving element and
 multiple layers of paralax scrolling. The Native American's background is
 an Indian Reservation with a beautiful mountain scene with Teepees, horses
 and
 campfires (which are animated). There is also a "canyon" background for one
 of the fighters and another "oriental" background that was nicer than the
 dragon/dogs background as well. All backgrounds will have some sort of
 moving element. One of the more notible parts of the background are the
 floors,
 which are comprised of many, many small polygons. These polys provide a
 "tiled" appearance on many of the backgrounds and is visually stunning.
 
 
 Execution of Special Moves:
 
 
 ALARIC, KING OF THE GOTHS
 
 SPECIAL MOVES:
 Power Slide = C + half circle low from away to towards
 Goth Hammer = C + towards, up
 Dynamite toss = C + half circle away from down to up
 
 DEATH MOVE: Dynamite mouth
 C + away,towards,away,downtowards+B [Andy M]
 
 
 ANGUS MCGREGGOR: THE SCOTTISH BRAWLER
 
 SPECIAL MOVES:
 
 Caber Toss = C + down, up
 Head Butt = C + down, towards
 Fireball = C + half circle high from away to towards
 Throw = A + away
 DEATH MOVE: "The Head Pummel"
 C + towards, away, down
 
 
 CHAGI: THE KICKBOXER
 
 
 SPECIAL MOVES:
 
 Fireball = C + away, towards, towards
 Hammer Kick = C + away, up
 Knee Slam = C + towards, towards, B
 Throw = A + away
 
 DEATH MOVE: Slams knee into crotch, buckling opponent over, then shoves
 foot through the
 opponents chest. C + away,towards,away,downtowards+A [Andy M]
 
 
 DANJA, THE URBAN GANG LEADER
 
 SPECIAL MOVES:
 
 Bolas = C + away, away, away, towards (far)
 Teleport = C + down, up, up (quickly!)
 Crotch Grab = ?
 Throat Spike = ?
 Throw = A + away
 DEATH MOVE: Exploding Bolas
 C + away,up,away,up,away,up [Dan L]
 
 
 HABAKI
 
 SPECIAL MOVES:
 
 Fireball = C + half circle low from away to towards
 Ninja Teleport = C + then up,up
 Whirlwind Kick = C + then away,away,towards,towards
 Throw = A + away
 
 DEATH MOVE: Power Head Smash
 Cut in Half: C + away,up (must be close) [Brian O]
 
 
 PAKAWA: THE COMANCHE INDIAN WARRIOR
 
 SPECIAL MOVES:
 
 Head Butt = C + towards, towards, towards (close)
 Hunting Blade = C + half circle low from away to towards.
 Buffalo Jump = C + back, up, up
 Throw = B + away
 
 DEATH MOVE: Scalping
 C + half circle low from towards to away, twice
 
 
 SENZO
 
 SPECIAL MOVES:
 
 Fireball = C + half circle low from away to towards
 Ninja Teleport = C + up,up
 Whirlwind Kick = C + away,away,towards,towards
 Throw = A + away
 
 DEATH MOVE: Power Head Smash
 C + up,down (must be close) [Willbill]
 
 
 THUNDRA, THE AMAZON QUEEN
 
 SPECIAL MOVES:
 
 Jungle Lunge = C + away, towards, towards (far)
 Jungle Strike = C + towards, towards, towards (close)
 Teleport = C + down, up
 Bite opponent = ?
 Throw = A + away
 
 DEATH MOVE: Fly though opponent's upper body
 C + up, towards, up, towards [Jeff S]
 
 
 GYAKU: THE GREY NINJA aka (You'll see!)
 
 He's the same same as Habaki and Senzo. Except he's grey. Also he can do a
 few extra moves like
 fireballs bounce off him and back at you and some fireballs pass though
 him.
 
 When fighting Gyaku it's the best of 5.
 
 Don't do a fatality on him while playing in Ninja God mode. :) 
 
 
 Thanks to:
 
        Die Hard Game Fan 
        Travis Guy - Editor, Atari Explorer Online 
        Gordon Craick - Writer, Frontier Magazine 
        Barry Cantin - Writer, CAIN Newsletter 
        Greg LaBrec - Writer, Atari Explorer Online 
        Toh Khai Wee - Usenet News 
        Rob Nicholson - Handmade Software 
        Ted Taquechi - From Atari 
        David Haupert - Attended SCES 
        APE Online SCES Report 
        David Glowacki - Attended SCES 
        Jeff Schlich - Level 7 Software 
 
 This is an unofficial FAQ. It is in no way connected to or affiliated with
 Atari Corporation or Handmade Software. It is provided merely for
 informational and entertainment purposes. (enjoy!)
 
 As moves and combos are discovered, please send them to me. This document
 is far from final and may have several mistakes. All move combos have been
 confirmed by Jeff Schlich (thanks Jeff!)
 
 
 ==========================================================================
 Christian Svensson                     = ATARI JAGUAR 64 BIT INTERACTIVE   
     
 Bucknell University Comp. & Comm.Srvcs =       MULTIMEDIA SYSTEM
 svensson@bucknell.edu                  =     Atari Explorer Online     
 explorer.5@genie.geis.com              =   Ask me about the KN FAQ
 http://www.bucknell.edu/~svensson      =   Ask me about the FFL FAQ
 THE UNOFFICIAL JAGUAR HOMEPAGE         =
 ==========================================================================
 
 
 


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