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 Post subject: Atari 800 Multi Player Cartridge Image - some help needed!
PostPosted: Thu Aug 16, 2012 3:11 am 

Joined: Wed Aug 15, 2012 5:56 am
Posts: 2
I have created the following image for use in my 800 for multiple player games (four or - in the case of Super Breakout - even eight).

Yet the ATRs images (Dandy, M.U.L.E. and Floyd of the Jungle Version II) - for some reason - require 64K of RAM (on cartridge, not from disk, that is).

Anyone care to enlighten me how to fix that issue or whether this is fixable at all without deeper knowledge of Assembly language?

Thorsten


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 Post subject: Re: Atari 800 Multi Player Cartridge Image - some help neede
PostPosted: Thu Aug 16, 2012 6:05 am 

Joined: Wed Aug 15, 2012 5:56 am
Posts: 2
In the meantime, I have found out that the -diskpacker option apparently needed for ATRs requires the 16K RAM beneath the ROM. Are there alternate versions (i.e. pseudo-XEXs of these three titles) compatible with 48K i have a M.U.L.E. cart (from the shell I gues it was produced by Steve) that runs just fine on my 800, so alternate solutions do exist - I gather they require knowledge like that of cartridge_fan aka KOMA!?

I will eventually throw out Super Breakout since this title only has alternate turns and will add some more two player simultaneous titles like Joust and Twomaze instead.


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