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Article #460 (730 is last):
From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Newsgroups: freenet.sci.comp.atari.mags
Subject: ST Report: 13-May-94 #1020
Reply-To: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Posted-By: xx004 (aa789 - Bruce D. Nelson)
Date: Mon May 23 08:38:20 1994



                            SILICON TIMES REPORT
                            ====================
                        INTERNATIONAL ONLINE MAGAZINE
                        =============================
                                                        
                                    from
                       STR Electronic Publishing Inc.
                                     
                                     
   May 13, 1994                                                  No. 1020
   ======================================================================
                                       
                            Silicon Times Report
                        International Online Magazine
                            Post Office Box 6672
                      Jacksonville, Florida  32221-6155
                                                         
                                R.F. Mariano
                              Publisher-Editor
                  -----------------------------------------
                     Voice: 1-904-783-3319  10am-4pm EST
                                                        
                  STR Publishing Support BBS Network System
                             * THE BOUNTY BBS *
            ITCNet 85:881/253 JAX HUB ~ FNET 350 ~ Nest 90:21/350
                    904-786-4176 MULTI-NODE 24hrs-7 days
              2400-57.6 bps V.32-42 bis 16.8 USR Dual Standard
                       FAX: 904-783-3319 12am-6am EST
                  -----------------------------------------
       Fido 1:374/147.3 The Bounty STR Support Central 1-904-786-4176
           FNET. 620 : Leif's World ................1-904-573-0734
           FNET. 690 : PASTE BBS....................1-206-284-8493
           FNET. 489 : Steal Your Face BBS..........1-908-920-7981
           MNET - Toad Hall BBS.....................1-617-567-8642
   ______________________________________________________________________

 > 05/13/94 STR 1020  "The Original * Independent * Online Magazine!"
   """""""""""""""""
 - CPU INDUSTRY REPORT    - NetWork Services  - Cybermorph Review 
 - Tortoise & Hare        - View 2.5 News     - AutoCad for SUN
 - WinWord Speedups       - Jaguar Catalog    - Jaguar TidBits
 - STACKER 4 Notes        - People Talking    - The Old Fishin' Hole

                -* Aldus Ships Pagemaker 5.0 for Power Mac *-
                    -* FBI INVESTIGATES MEDIA-VISION! *-
                   -* APPLE TO LICENSE PPC TECHNOLOGY? *-

   ======================================================================
                   STReport International Online Magazine
                The Original * Independent * Online Magazine
                           -* FEATURING WEEKLY *-
                 "Accurate UP-TO-DATE News and Information"
      Current Events, Original Articles, Tips, Rumors, and Information
              Hardware - Software - Corporate - R & D - Imports
   ======================================================================
 STReport's  BBS  -  The Bounty BBS, invites all BBS systems, worldwide, to
 participate  in  the  ITC/PROWL/USENET/NEST/F-Net/Fido Mail Networks.  You
 may  also  call  The Bounty BBS direct @ 1-904-786-4176.  Enjoy the wonder
 and  excitement  of exchanging all types of useful information relative to
 c o m puters,  worldwide,  through  the  use  of  excellent  International
 Networking  Systems.  SysOps,  worldwide, are welcome to join the STReport
 International  Conferences.    ITC  Node  is  85:881/250, The Fido Node is
 1:374/147.3,  Crossnet  Code  is #34813, and the "Lead Node" is #620.  All
 computer platforms BBS systems are welcome and invited to participate.
   ======================================================================
        CIS ~ AOL ~ DELPHI ~ BIX ~ PROWL ~ ITC ~ NEST ~ EURONET ~ CIX
      USENET ~ USPOLNET ~ CLEVELAND FREE-NET ~ INTERNET ~ FNET ~ GENIE
   ======================================================================

      COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME
                             to the Readers of;
                                       
                   STREPORT INTERNATIONAL ONLINE MAGAZINE
                   """"""""""""""""""""""""""""""""""""""
                   "The Original 16/32bit Online Magazine"

                          NEW USERS; SIGN UP TODAY!

                CALL: 1-800-848-8199 .. Ask for operator 198

                  You will receive your complimentary time
                                    and 
                        be online in no time at all!

     "Enjoy CompuServe's forums; where information is at its very best!

  """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""


 > From the Editor's Desk             "Saying it like it is!"
   """"""""""""""""""""""


      Simply amazing!  Any other time and nothing would be thought of a car
 accident down the road that caused a power pole to fall.  But because
 today is Friday the thirteenth....  Nah ...it couldn't possibly be.  But
 here I am at 9:30pm hammering away at the keys trying to get this issue
 out at a reasonable hour.  Coupled with trying to get ready for Comdex...
 and coding in all the new goodies coming in for review and evaluation, its
 been very hectic the past few days.
   
      Comdex... or, as an old friend used to call it "Calmdex", is the
 place for all good computerists to be.  That is if you like to see the
 best and the very worst in all of us show right through.  The new goodies
 are enough to drive even the sanest of sane whacky.  Expect to see at
 least three weeks of rambling about all the goodies we were able to get
 close to.  
                                                 Ralph...





   """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""



  STReport's Staff                      DEDICATED TO SERVING YOU!
  """"""""""""""""

                             Publisher -Editor
                             """"""""""""""""""
                              Ralph F. Mariano

                  Lloyd E. Pulley, Editor, Current Affairs


 Section Editors
 """""""""""""""
      PC SECTION     AMIGA SECTION       MAC SECTION    ATARI SECTION
      ----------     -------------       -----------    -------------
      R.D. Stevens     R. Niles           R. Dean       D. P. Jacobson
      

 STReport Staff Editors:
 """""""""""""""""""""""

           Dana P. Jacobson         Michael Arthur      John Deegan
           Lucien Oppler            Brad Martin         Judith Hamner
           John Szczepanik          Dan Stidham         Joseph Mirando
           Doyle Helms              Frank Sereno        John Duckworth
           Jeff Coe                 Steve Keipe         Guillaume Brasseur
           Melanie Bell             Jay Levy            John Donohue
           Jeff Kovach              Marty Mankins       Carl Prehn
                                    Paul Charchian
 Contributing Correspondents:
 """"""""""""""""""""""""""""
           Tim Holt            Norman Boucher           Harry Steele
           Clemens Chin        Neil Bradley             Eric Jerue
           Ron Deal            Robert Dean              Ed Westhusing
           Glenwood Drake      Vernon W. Smith          Bruno Puglia
           Paul Haris          Kevin Miller             Craig Harris
           Allen Chang                                  Dominick Fontana

                              IMPORTANT NOTICE
                              """"""""""""""""
       Please, submit letters to the editor, articles, reviews, etc...
                               via E-Mail to:

                  Compuserve................... 70007,4454
                  America Online..................STReport
                  Delphi......................... RMARIANO
                  BIX............................ RMARIANO
                  FIDONET..................... 1:347/147.3
                  FNET........................... NODE 350
                  ITC NET...................... 85:881/253
                  NEST........................ 90:21/350.0
                  GEnie......................... ST-REPORT
                  Internet.............RMARIANO@DELPHI.COM

   """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""



 > CPU STATUS REPORT                 LATE BREAKING INDUSTRY-WIDE NEWS 
   """""""""""""""""



                         IBM/POWER-PC/PC SECTION (I)
                         ===========================


  
                   Computer Products Update - CPU Report
                   ------------------------   ----------
                  Weekly Happenings in the Computer World
   
                                Issue #04
   
                         By: Lloyd E. Pulley, Sr.



                  ******* General Computer News *******


             ** Atari Corp. Announces 1st Quarter Results **

    Atari Corp. this week reported its financial results for the first 
 quarter ended March 31, 1994. Net sales for the quarter of 1994 were 
 $8.2 million as compared to $10.2 million for the first quarter of 1993.

    During the first quarter, production of the Atari Jaguar 64-bit 
 Interactive Multimedia System was limited due to start-up production 
 problems, which are now resolved. The lower sales and increased 
 marketing costs associated with the introduction of the new Jaguar 
 system resulted in a net loss of $900,000.00 for the first quarter of 
 1994 as compared to a net loss of $2.0 million for the same period of 
 1993.

    Sam Tramiel, president of Atari Corp., said, "Now that the hardware 
 start-up problems are behind us, we are focusing on the development of 
 high-quality interactive entertainment software.  At the end of March 
 1994, we released the award-winning title 'Tempest 2000.' Game players 
 around the country were eagerly awaiting the title and we are happy that 
 'Tempest 2000' met their expectations. In the second quarter, we expect 
 to release four to six titles for Jaguar, including 'Alien vs. Predator' 
 and 'Wolfenstein 3D.' We currently have over 125 third-party licensees 
 supporting the Jaguar system and between them and ourselves, we expect 
 between 30-50 titles to be available this year."


                    ** Firm Offers Virus Protection **

    What is being touted as the industry's first anti-virus software pro-
 viding centralized detection and repair of Macintosh viruses anywhere on 
 AppleTalk networks has been launched by Datawatch Corp.

    In a statement from Research Triangle Park in North Carolina, Data-
 watch says its Virex Administrator "gives network administrators com-
 plete control over their network's anti-virus protection and eliminates 
 the need to manually police and update virus protection on each 
 Macintosh."

    Datawatch says the system enables network administrators to remotely 
 scan for viruses in real time or on a schedule, install and update Virex 
 on individual computers or globally across the network and repair virus 
 and Trojan Horse infections.

    Pricing begins at $200 for a 25-machine license.


                  ** IBM to Change Marketing Strategy **

    IBM Corp. is likely to make bold changes in its marketing strategy in 
 an effort to get closer to its customers and sell more computers.

    Rumors say that IBM will soon outline the realignment of its world-
 wide marketing force to match the industries of customers. Some of its 
 divisions are already doing this with success.


                   ** Conner Offers New Disk Drives **

    Three new high-capacity, high-performance 3.5-inch hard disk drives 
 designed for high-end desktops, workstations and servers have been 
 introduced by Conner Peripherals Inc.

    Reports say Conner also has introduced the first of "a line of low 
 profile (half-inch-high) 2.5-inch hard disk drives to allow designers to 
 reduce the size of slim line notebooks and sub-notebook PCs with its 
 Filepro Notebook Low Profile 350."

    Conner says its Filepro Performance drives for desktop PCs offer 
 capacities of 2GB and 4GB, fast seek times of 8.5-9.5 milliseconds and 
 high rotational speeds.


                 ** Microsoft Removes Suggested Price **

    Microsoft Corp will no longer publish suggested retail prices for its 
 products in the United States and Canada.

    The SRPs will be eliminated on July 1 since most customers feel there 
 is no meaningful link between the price they pay and the advertised SRP. 
 Microsoft research revealed the large difference between the two was due 
 to the rapid growth of low-cost distribution, as well as the level of 
 service sold with the product.


                  ** AutoCAD Designer for Sun Debuts **

    A version of AutoCAD Designer software for the Sun workstation has 
 been introduced by Autodesk Inc. The program offers UNIX users parame-
 tric, feature-based solid modeling. Ideal for anyone involved in the 
 design and drafting of mechanical parts, AutoCAD Designer sells for 
 $1,500.

    AutoCAD Designer for Sun runs on the Solaris 2.3 operating system 
 with 32MB RAM recommended. AutoCAD Release 12 is also required. AutoCAD 
 Designer is also available on PCs running MS-DOS.


                   ** Apple Discusses Tech Licensing **

    Officials with Apple Computer Inc. confirm they have entered into 
 discussions with a number of manufacturers about possibly licensing its 
 computer technology. Apple declined to comment on reports that they 
 might strike a deal with IBM, letting Big Blue mass-produce cloned 
 version of the Mac.

    Apple CEO Michael Spindler told shareholders in January he planned to 
 aggressively license Power PC technology, and indicated that the company 
 might let other manufacturers build Macintoshes overseas.


                   ** FBI Probes CD-ROM Manufacturer **

    The FBI says it has launched an investigation into the business prac-
 tices of Fremont, Calif., CD-ROM manufacturer Media Vision Inc., whose 
 stock price more than doubled last year.

    In San Francisco, FBI spokesman Rick Smith said the probe involves 
 agents from his agency and from the Security and Exchange Commission and 
 is looking into "security issues with respect to the company."

    That is all the bureau had to say, but the San Francisco Chronicle 
 quotes an unidentified former company executive as saying the probe 
 dates back to last year and another employee as allegedly telling the 
 FBI he had been informed of a company official altering sales records.


                   ** Panasonic Offers New Notebook **
    Panasonic Personal Computer Co. has unveiled its new DX4/75MHz note-
 book computer, which it says is the industry's first notebook with a 
 "multimedia pocket."

    A statement says, "In the standard configuration, the pocket holds a 
 floppy disk drive. However, the drive pops out to accept any of three 
 identically-sized optional peripherals, including a 3.5-inch internal 
 CD-ROM drive, an additional battery pack and a TV tuner."

    The unit, priced from $5,399 to $5,899, come standard with 4MB of 
 RAM, expandable to 20MB, and is available with either 260MB or 450MB 
 hard disk drives. Color screen choices offer 10.4-inch TFT active matrix 
 color or 9.4-inch STN passive matrix color, both supported by Local Bus 
 video. 1MB of VRAM and Windows Accelerator for top-speed performance.


                     ** Motorola to Port Compilers **

    Motorola Inc. announced this week that it plans to port its PowerPC 
 microprocessor compilers to Apple Computer Inc.'s Power Macintosh 
 computers.

    Motorola's RISC Microprocessor Division said its C, C++ and FORTRAN 
 compilers will all be fully compatible with Apple's Macintosh 
 Programmers' Workshop development environment.

    Motorola said it will begin accepting orders in July 1994 for the 
 compilers and tools at an initial list price of $349.


                  ** Rechargeable Batteries Under Way **

    National Semiconductor Corp. and Energizer Power Systems, a subsi-
 diary of Eveready Battery Co. Inc., have joined forces to develop a new 
 type of rechargeable battery.

    Reports say that the two companies are developing longer-lasting, 
 fuel-gauging battery packs that are simpler to recharge than other 
 models. The new batteries will be marketed for use in portable computers 
 and cellular phones.

    National Semiconductor and Eveready said the new batteries will 
 control their charging, eliminating the problem of over-charging.


                   ** Device Stores Terabyte of Data **

    A disk array device that can store up to a terabyte of data, the 
 largest capacity available in a single machine, has been unveiled by EMC 
 Corp.

    A terabyte is equal to the space in 10,000 personal computers with 
 100 megabyte hard drives.

    EMC's Symmetrix 5500-9, which links together dozens of hard drives 
 that each store nine gigabytes, is about the size of two refrigerators. 
 EMC is also introducing slightly smaller models that hold 45 to 270 
 gigabytes of data.

    The devices are expected to be used by banks, airlines and other com-
 panies that want to store huge amounts of data in a manner that can be 
 accessed more quickly than data stored on magnetic tapes.
  
  
              ** Aldus Ships Pagemaker 5.0 for Power Mac **

    As one of the first vendors to release "native" versions of its ap-
 plication software for the Apple Power Macintosh computer, Aldus Corpor-
 ation this week began U.S. and Canadian shipments of Aldus PageMaker 5.0 
 for the Power Macintosh, the latest version of the world's best-selling 
 page layout application.

    The shipment of PageMaker for the Power Macintosh marks Aldus' second 
 software package to be recompiled and optimized for this platform. Aldus 
 shipped its first Power Macintosh applications, Aldus FreeHand 4.0, on 
 April 21.

  

                _____________________________________________



 > STACKER 4 NOTES & TIPS STR InfoFile
   """""""""""""""""""""""""""""""""""





       -----------------------------------------------------------------
       STACKER NOTE                                         STACKER NOTE
                    STACKER AND WINDOWS FOR WORKGROUPS 3.11
                  (Applies to Stacker 4.0 for Windows & DOS)
       STAC FAX  4201 (03-02-1994)
       -----------------------------------------------------------------
       
       BACKGROUND
       
       Stacker 4.0 works with Windows for Workgroups (WFW) 3.11. WFW
       3.11 includes a new feature called 32-bit file access (32BFA),
       which uses a 32-bit cache called Vcache that resides between
       Windows and DOS. Stacker 4.0 does not currently support WFW
       3.11's 32BFA. Stac is committed to taking full advantage of 32BFA
       and is working to address this important issue. In the meantime,
       we recommend that 32BFA be disabled on systems where Stacker is
       running.
       
       32BFA and Disk Compression
       
       Vcache is the only disk cache available under 32BFA. This means
       that caches such as SMARTDRV are disabled on drives where 32BFA
       is enabled. Stacker 4.0 identifies compressed drives as 16-bit
       drives to WFW 3.11 and is therefore not cached under Vcache.
       Since SMARTDRV has also been disabled, the 16-bit drives are
       operating without caching. Naturally, performance suffers in this
       situation. For improved performance under Stacker 4.0 and WFW
       3.11, we recommend that 32BFA be disabled and SMARTDRV (or other
       caches) be used.
       
       Improving performance
       
       32BFA typically operates with a 4 MB cache size. Enabling the
       SMARTDRV (or other) cache with a similar size should improve the
       performance of your Stacker drives. Non-Stacker drives may perform
       faster, slower, or the same as they did with Vcache, depending on
       the configuration of your system and what you use it for, but your
       overall performance will probably be significantly better than with
       Vcache due to caching the Stacker drives
       
       Modify the disk cache to use the same Windows settings as 32BFA
       would use
       
       In order to change the size of your disk cache, you will need to
       modify its control line in your AUTOEXEC.BAT or CONFIG.SYS file.
       See the manufacturer's documentation for your cache for details.
       For example, SMARTDRV is usually initialized in the AUTOEXEC.BAT
       file. In order to modify SMARTDRV, do the following:
       
        1.  Disable 32BFA if this has not already been done.
            a.   In the Control Panel, double-click the 386 Enhanced
                 icon.
            b.   Click the Virtual Memory button, then click the Change
                 button.
            c.   At the bottom of the screen, note the current cache
                 size listed under the 32-bit file  access checkbox. You'll
                 use this number later in the procedure.
            d.   Uncheck the 32-bit file access box.
            NOTE: This has nothing to do with the checkbox on the left:
            32-bit disk access.
            e.   Follow the instructions and restart your system for the
                 changes to take effect.
        2.  At the DOS prompt type: ED /A . This starts the
            Stacker Editor and opens your AUTOEXEC.BAT file.
        3.  Change the SMARTDRV line. For example, it may look like
            this:
            C:\WINDOWS\SMARTDRV  /X 4096 xxxx
            Insert the number you wrote down earlier in place of the
            xxxx. This is the cache size for Windows.
        4.  Save the file and restart your computer.
            
       Please note that 32-bit disk access is not the same thing as 32-
       bit file access. Stacker 4.0 is compatible with 32-bit disk
       access.
       
       For more tips on increasing your Stacker system's performance,
       see StacFax 4509.
       
       -----------------------------------------------------------------
       Copyright 1994 Stac Electronics

       -----------------------------------------------------------------
       STACKER NOTE                                         STACKER NOTE
                           STACKER 4.0 & DISK CACHES                        
              

       STAC FAX  4409 (05-02-1994)
       -----------------------------------------------------------------
  
                                       
       BACKGROUND
       
       Stacker is compatible with most popular disk caches such as
       SMARTDrive, PC-Kwik, PC-Cache, Norton Cache, and HyperDisk. These
       programs will cache the Stacker drive, but not directly. A
       Stacker drive is actually a large STACVOL file that resides on
       the physical disk. The disk cache will actually cache the
       physical disk, and therefore the STACVOL file. As a bonus, by
       caching this file and its compressed data, the cache size is
       effectively doubled.
       
       Which drive is actually cached?
       
        The "host" uncompressed drive for the Stacker drive (the STACVOL
       FILE) is cached. You can use the Stacker program to determine the
       uncompressed drive.  Type:
       
            C:\STACKER\STACKER 
       The output concerning your compressed drives will look similar
       to:
       
          Drive C was drive x at boot time  [ D:\STACVOL.DSK = 123.4MB]
          Drive D was drive x at boot time
       (Drive  x  will be either C or D depending on whether Stacker  is
       Preloading. See StacFax 4516 for details.)
       Note the drive letter in brackets, in this example drive D. Drive
       D is the host uncompressed drive for Stacker drive C. When you
       write to, or read from Stacker drive C, you are really accessing
       STACVOL.DSK on the D drive. By caching D, the programs are
       caching this STACVOL.DSK file and therefore your C drive.
       
       Do I need to tell the caching program not to cache the Stacker
       drive?
       
       Most disk cache programs will only cache the physical drive.
       Normally, they will not cache the Stacker logical drive by
       default, so you will probably not have to add any special
       parameters. In fact, if you attempt to force the program to cache
       the Stacked drive, you will probably receive an error message
       such as "unable to cache specified drive".
       
       If you are given the option of drives to cache, specify the
       uncompressed drive. For example, if you wish to tell SMARTDrive
       4.0 to cache only the D host drive, the command in AUTOEXEC.BAT
       would be similar to the following:
       
               C:\WINDOWS\SMARTDRIVE.EXE  D
       See the disk cache's documentation for details on its
       configuration.
       
       NOTE:  If your caching program loads in CONFIG.SYS, make sure its
       device driver loads BEFORE the Stacker device driver. This
       insures caching of the host drive only.
       
       How do I cache a "replaced" Stacker drive or removable drive?
       
       A "replaced" Stacker drive is one which has replaced its drive
       letter with that of the host drive.  Removable drives such as
       floppies, Bernoulli drives and Syquest drives are mounted this
       way. In order to cache these replaced drives, they must be
       mounted and replaced after the cache has been loaded. This can be
       done by:
       
        1.  Placing the cache device driver (if it loads in CONFIG.SYS)
            before the Stacker line. This procedure only works for non-
            preloading DOS versions.
            OR
        2.  If the cache loads in AUTOEXEC.BAT, then type ED /I 
            to edit the STACKER.INI file. Add the line /RP=n to the file
            (where n is the number of replaced drives). Press CTRL-Z to
            save the file. Then, in AUTOEXEC.BAT, after the command to
            load the cache, mount each drive (one line for each drive)
            with:
            C:\STACKER\STACKER X:
            where X: is the Stacker drive you wish to mount as replaced.
            
       Is it safe to use a cache's write delay feature with Stacker?
       
       Most caches, such as SMARTDrive 4.0, incorporate a write delay
       feature. A write delay, also known as a write back, write behind,
       or lazy write, causes the data to be held in memory for a period
       of time before it gets stored to disk. This technique makes the
       cache more efficient. But if the machine hangs or is rebooted
       before the information is written to disk, data may be lost or
       corrupted. A Stacker drive will not increase the likelihood of
       file corruption. However, it is just as susceptible as any other
       DOS disk. You must decide if the extra speed is worth the risk.
       The write delay feature is usually selectable, and can therefore
       be disabled. The version of SMARTDrive that comes with MS-DOS 6.2
       has the write delay feature, but it is disabled by default. See
       your cache's documentation for information on disabling the write-
       delay feature if you desire.
       
       -----------------------------------------------------------------
       Copyright 1994 Stac Electronics


       -----------------------------------------------------------------
       STACKER NOTE                                         STACKER NOTE
                          PKZIP 2.04 AND STACKER 4.0
                           (Applies to Stacker 4.0)
       STAC FAX  4510 (03-03-1994)
       -----------------------------------------------------------------
                                       
                                       
       BACKGROUND
       
       You may experience difficulty using PKZIP 2.04 and Stacker 4.0 if
       you have a '386 or better computer, have at least 1MB of RAM, and
       are using pre-loaded compression (DOS 6 or higher). The
       difficulty is caused by the way in which PKZIP uses DPMI
       services. Use the -) option on the command line when using PKZIP.
       If you wish to permanently disable PKZIP's use of DPMI, use this
       option in your PKZIP.CFG file. See your PKZIP documentation
       regarding making changes to the PKZIP.CFG file.
       -----------------------------------------------------------------
       Copyright 1994 Stac Electronics


       -----------------------------------------------------------------
       STACKER NOTE                                         STACKER NOTE
                          STACKER 4.0 SPACE REPORTING
                           (Applies to Stacker 4.0)
       STAC FAX  4603 (05-02-1994)
       -----------------------------------------------------------------
                                       
                                       
       BACKGROUND.
       
       Use Stacker's CHECK /D utility to see exactly how the space has
       been used in the Stacker drive. Type: CHECK /D drive:  for
       a report on the desired Stacker drive. Here is an example of a
       CHECK /D report:
       
          Volume in drive C is STACVOL_DSK
          No errors found
          Saving header information... C:
          Stacker Drive Statistics:
       
                                                               
       STACVOL File                                 Stacker Drive
       D:\STACVOL.001                               Drive C:
       -----------------------                     -------------------
       Total Bytes:                                  33,447,936
       16,078,848
       Bytes Used:                                   28,844,032 ( 86.2%)
       13,862,912 ( 86.2%)
       Bytes Free:                                   4,603,904 ( 13.8%)
       2,215,936 ( 13.8%)
       
       Bytes per Cluster:  8,192                      4,096
       
       Stacker Drive Compression Ratio           = 2.1:1
       Projected Bytes Free                      = 4,603,904
       Fragmentation Level                       = 0%
       
       What does it all mean?
       
       The Left Hand Column:  This column displays "logical" data in the
       clusters on the Stacker drive.  In this example, it tells us that
       there are enough allocation units (clusters) for 33.4 MB of data.
       There are enough clusters left to accommodate 4,603,904 bytes of
       data.  The DOS CHKDSK program reports these numbers because it
       looks at allocation units.
       
       The Right Hand Column:  This column shows the usage of actual
       physical hard disk space inside the STACVOL.DSK file.  The
       Stacvol file contains all of the data and free space for the
       Stacker drive C.  Its name and location are shown in the column
       title.  In our example, D:\STACVOL.DSK is 16 MB in size and has
       used all but 2,215,936 bytes of that 16 MB.  Therefore, there are
       2,215,936 bytes of physical free space left in D:\STACVOL.DSK.
       
       Compression ratio.
       
       The Stacker drive compression ratio indicates the average
       compression of the files in that drive.  The compressibility of
       the files is generally dependent on their contents.  In the above
       example, the 2.1:1 ratio tells us that the files in this Stacker
       drive are taking up somewhat less than half the space they would
       take up on an uncompressed drive. (A 2.1:1 ratio is lower than
       the Stacker 4.0 default of 2.5:1. It indicates that some of the
       files on the drive do not compress well.)  A drive full of
       graphics files may achieve an average compression of 8.0:1 or
       more.  An 8.0:1 ratio would mean that the files are taking up 1/8
       the space they would on a standard drive. Conversely, some files
       are already compressed, such as "zipped" files. Stacker will not
       attempt to compress previously compressed files, so they will
       bring down the overall compression ratio of the Stacked drive in
       which they reside.
       
       NOTE: The drive compression ratio does not display if the drive
       is empty.
       
       Projected bytes free.
       
       This number is Stacker's estimate of the available space left on
       the Stacked drive.  It is determined by multiplying the physical
       free space (right side) by the compression ratio, OR by the
       number of clusters left unallocated (left side).  The projected
       bytes free is limited to the smaller of these two values.
       
       In our example, physical space free multiplied by the compression
       ratio would be: 2,215,936 x 2.1 or 4,653,465 bytes. However, we
       only have 4,603,904 bytes worth of unallocated clusters.  Since
       the projected bytes free is the smaller of these two numbers, it
       is 4,603,904.
       
       Notes:  When the number for physical bytes free goes to zero, the
       drive is full.  You cannot "grow" the drive to create more
       physical space.  Also, if the drive is less than 12% full, the
       projected bytes free will equal the "logical" bytes free number
       (left column).
       
       -----------------------------------------------------------------
       Copyright 1994 Stac Electronics


                 ___________________________________________



 > STR Review
   """"""""""


 Kids' Computing Corner
 ----------------------



                          THE TORTOISE AND THE HARE
                          =========================



 by Broderbund


 by Frank Sereno

      Before I begin the review of this week's software selection, I would
 like to explain the new numerical rating system which I am implementing
 this week.  Reviews are always subjective, but I hope that this system
 gives the reader more insight into my views of the software and that the
 reviews will be more analytical.  Scores will range from 0 to 10.  I will
 be grading each program on its graphics, sounds, interface, play value,
 educational value and bang for the buck.  Finally, I will post an overall
 average score.  Eventually I will apply the numeric ratings to all the
 products I have reviewed so far and list them in this column.  If anyone
 would be interested in sending in scores on children's software, these
 scores could be tracked in this column also.  Contact me at the e-mail
 addresses that I will post at the end of this article.

      In the area of graphics, I will be grading the program on the beauty
 and detail of the graphics as well as the level of interest the graphics
 will create in children.  If the program uses animations, I will judge the
 smoothness.  The animations must also entertain or hold the attention of
 children.  For sounds, I will judge the program on its use of music, sound
 effects and voice tracks.  Music must be varied, lively and entertaining
 to gain a high score.  Sound effects will be judged for appropriateness,
 clarity and realism.  Voice tracks will be graded on the voice actor's
 performance and clarity.

      Ratings on interface will be based on ease of use of the program, 
 the availability of audible help,  the nature of positive and negative
 feedback for the child and screens for the parent to judge his child's
 progress with the program.  The play value rating is my judgment of the
 level of enjoyment the child will have when using this software.  While we
 wish for our children to learn at the computer, we also want them to enjoy
 that experience.  Also factored in will be a score of the replay value of
 the software.  Nobody wishes to buy a product which is only used once. 
 Educational value will be a rating of how well the program accomplishes
 its goals of teaching children.  A high score will indicate that a program
 was intended to teach several lessons and that the lessons were
 accomplished with high proficiency.  Bang for the buck will probably be
 the most subjective category.  This is my estimation of the program's
 value to the child's education as compared to the retail price.  Finally,
 I will average all the scores together for a combined score.  At regular
 intervals I will post a listing of all the reviewed programs so that
 parents can compare the scores.  Needless to say, a perfect 10 would be my
 highest possible recommendation while anything under 5 would not be
 recommended.  I must say that all opinions expressed in this column are my
 own and I do recommend that you seek several qualified opinions before
 purchasing software for your children.

      And now for this week's review.  The Tortoise and the Hare is another
 of Broderbund's Living Book series of CD-roms.  Each of the Living Books
 is an animated, interactive multimedia book.  The program requirements are
 a CD-rom drive, a 386 or greater CPU with at least 4 megs of ram, Windows
 3.1, a 256 color 640 by 480 display, a Sound Blaster or compatible sound
 card, a mouse and about a meg of free hard drive space.  This product can
 be found at many retailers for under $40.  The pages of the book are
 illustrations shown upon the computer monitor.  A narrator will read the
 page aloud to the child.  Each word will be highlighted as it is
 pronounced.  Once the page has been read, the child is free to use the
 mouse to click on the objects in the screen to be rewarded with the
 display of humorous animations.  The book can be read in Spanish or
 English.

      This Living Book is the story of The Tortoise and the Hare as
 narrated by Simon, a friendly purple bird.  The book has twelve pages,
 each page containing at least a half dozen animations.  The graphics are
 quite exellent in a style comparable to the illustrations of most
 children's books.  Each page is very colorful and has many small details. 
 One page is devoted to six different methods of self-propelment by the
 hare and another is devoted to the tortoise.  This should teach the child
 a few more words in his vocabulary as each word has an animated
 definition.  The animations are very smooth and entertaining.  Even I
 laughed at some of the action sequences.

      The sounds in this program are very good.  A great variety of music
 is used throughout the book.  Various characters speak to each other in
 the story and the voice acting is quite good, better than most Saturday
 morning cartoons.  Sound effects are used quite liberally and are quite
 appropriate.  All of the sounds, music and voices are very clear, distinct
 and easy to understand.

      Any choices that need to be made during the program are done by
 moving and clicking the mouse.  If a decision must be made, audible help
 aids the child to make his decision.  Some keyboard commands supplement
 the mouse driven commands but these do not need to be used to successfully
 operate the program.  This program does not have a parent's screen or
 track progress because the child is not tested.  The intent of the program
 is to allow the child to explore the story, hopefully learn some words and
 gain a love of books.

      Most children will run The Tortoise and the Hare again and again. 
 The combination of sounds and graphics are very interesting.  The music is
 quite entertaining and the animations are very amusing.  This program is
 fun!

      Educational value is hard to determine.  The program is intended to
 teach word and phrase recognition, but more than that it is intended to
 inspire children to love reading.  It is difficult to place a value on the
 love of books and reading.  I feel this program does have very good
 educational value because it makes the learning fun.  I think the child
 and parent get a lot of total value from this package too.

 And now to wrap it up, here are the scores:

                Graphics .................9.0
                Sounds ...................9.0
                Interface ................8.5
                Play value ...............9.0
                Ed. value ................8.5
                Bang for the buck ........8.5
                Average ..................8.75

      This is a very good program.  If you have pre-readers in your family,
 The Tortoise and the Hare would be an excellent addition to your software
 library if you have the required hardware.

      Finally, if you wish to contribute your own scores or would like to
 send comments or suggestions, I can be reached at the following addresses:

      Netmail via Fidonet     Frank Sereno at 1:2235/10
      Internet E-mail            frank.sereno@utibbs.chigate.com

 As always, I thank you for reading!


                ____________________________________________



 > OPTIMIZING WFW 6.0 STR FOCUS!
   """""""""""""""""""""""""""""




                         MICROSOFT WORD FOR WINDOWS
                         ==========================


 Version:6.0
 Product Support Services

 Subject:  How to Optimize the Performance of Word 6.0

 Application Note



 INFORMATION PROVIDED IN THIS DOCUMENT AND ANY SOFTWARE THAT MAY ACCOMPANY
 THIS DOCUMENT (collectively referred to as an Application Note) IS
 PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
 MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. The user assumes
 the entire risk as to the accuracy and the use of this Application Note.
 This Application Note may be copied and distributed subject to the
 following conditions:  1) All text must be copied without modification and
 all pages must be included;  2) If software is included, all files on the
 disk(s) must be copied without modification (the MS-DOSr  utility diskcopy
 is appropriate for this purpose);  3) All components of this Application
 Note must be distributed together;  and  4) This Application Note may not
 be distributed for profit. 

      Copyright c 1994 Microsoft Corporation.  All Rights Reserved.
      Microsoft and MS-DOS are registered trademarks and Windows is a
      trademark of Microsoft Corporation.

      Western Digital is a trademark of Western Digital Corporation.
      PC Tools is a trademark of Central Point Software, Inc.
      This document was created using Microsoft Word for Windows.

 Table of Contents
 -----------------
 Introduction                                           1
 WINWORD6.INI Settings: BitmapMemory and CacheSize      2
 Configuring Hardware for Optimal Performance           2
 Configuring MS-DOS for Optimal Performance             3
 Maintaining Optimal Hard Disk Performance              3
 Configuring Windows for Optimal Performance            4
 Swap Files                                             4
 Windows for Workgroups                                 5
 32-Bit Disk Access (FastDisk)                          5
 Steps to Create or Enlarge a Permanent Swap File       6
 For More Information                                   7


 Introduction

 This Application Note describes how you can increase the operating speed
 of Word 6.0 for Windows running under Microsoft Windows version 3.1 or
 Windows for Workgroups version 3.1.

 Word 6.0 is larger and more robust than previous versions of the
 application. As a result, performance may be slower simply because your
 computer is working harder. However, if you optimize the performance of
 Windows, you will also speed up Word's performance.

 Optimizing Windows involves both your software and hardware (for example,
 processor type and speed, amount of memory, and available hard disk
 space). You can use this Application Note as a checklist to optimize both
 your software and hardware configurations for Word and other Windows-based
 applications running under Windows 3.1 or Windows for Workgroups 3.1. For
 more information about each topic in this Application Note, see your
 MS-DOS or Windows documentation; for specific references, see the "For
 More Information" section on page 7 of this Application Note.

 WINWORD6.INI Settings: BitmapMemory and CacheSize

 To increase bitmap-redrawing speed and scrolling speed in Word, you can
 add the following two settings to the [Microsoft Word] section of your
 WINWORD6.INI file, located in your Windows program directory (usually,
 C:\WINDOWS):

 BitMapMemory: Sets the amount of memory (in kilobytes) reserved for cache
 memory for bitmaps. Increasing this number increases the size of the
 bitmap cache that Word uses for redrawing pictures quickly. The
 BitMapMemory setting should not exceed the amount of available free random
 access memory (RAM). The default setting in Word 6.0 for BitMapMemory is
 1024K. Insert the setting in the [Microsoft Word] section of your
 WINWORD6.INI file using the following syntax:

 [Microsoft Word]
 BitMapMemory=xxxx

 CacheSize: Sets the amount of memory (in kilobytes) reserved for cache
 memory for Word documents. The default value for CacheSize is 64K.
 Increasing this setting (in multiples of 64K) improves the speed of
 scrolling, searching and replacing, the Go To command, and document
 opening and saving. If your system has plenty of memory and you work with
 many large documents, consider changing the CacheSize setting to 256K or
 512K. Insert the setting in the [Microsoft Word] section of your
 WINWORD6.INI file using the following syntax:

 [Microsoft Word]
 CacheSize=xxx

 Configuring Hardware for Optimal Performance

 Install additional extended memory. Because Windows 3.1 uses extended
 memory, the more extended memory available, the better Windows 3.1
 performs.

 Install the largest hard disk that you can afford, and delete unnecessary
 files on a regular basis.

 Set the optimal hard disk interleave for your system, using third-party
 software such as SpinRite, by Gibson Research. Sometimes a hard disk is
 not formatted with the optimal interleave by the dealer or at the factory,
 so changing the interleave for your system may help improve performance.
 Some utilities can correct the interleave without formatting your hard
 disk. For more information about the correct interleave setting for your
 computer, refer to your hardware documentation or contact your dealer.

 Information: The interleave is a setting that specifies how data loads
 onto the sectors of a hard disk. An interleave of 2 uses every other
 sector. An interleave of 3 uses one sector, then skips two, loads one,
 skips two, and so forth. Slow processors may require higher interleave
 settings to successfully read a hard disk.

 If your system has a memory expansion board that can be configured as
 either expanded or extended memory, configure all the memory as extended.
 You can then use the EMM386 program to emulate expanded memory only as
 needed by non-Windows-based applications that require expanded memory to
 run. In this case, place the expanded memory driver before the device
 lines that load HIMEM.SYS and EMM386.EXE. For information about
 configuring the memory on your add-in board, see its documentation. 

 Note: Some expanded memory boards are incompatible with EMM386.

 Tip  To quickly view, save or print hardware and software information
 about your computer, use the System Info feature in Word. To open the
 System Info dialog box in Word, choose About Microsoft Word from the Help
 menu, and then choose the System Info button.
 Configuring MS-DOS for Optimal Performance

 Upgrade to MS-DOS version 6.2 so that you can load MS-DOS into the high
 memory area (HMA) using the dos=high or dos=high,umb setting in your
 CONFIG.SYS file. When you load items into the HMA, you free up
 conventional memory that your system can use to run MS-DOS-based
 applications. If, however, you are only running Windows-based
 applications, you don't need to conserve conventional memory, so you don't
 need to bother with loading drivers, programs, TSRs, or MS-DOS itself into
 the HMA.

 Furthermore, MS-DOS 6.2 provides the Defragmenter (defrag) and ScanDisk
 (scandisk) disk-maintenance utilities. For information about using defrag
 or scandisk to improve Windows performance, see the "Maintaining Optimal
 Hard Disk Performance" section on page 3 of this Application Note.

 Make sure you have the most recent versions of HIMEM.SYS, EMM386.EXE,
 RAMDRIVE.SYS, and SMARTDRV.EXE in the location specified in your
 CONFIG.SYS and AUTOEXEC.BAT files. (Placing these files in your root
 directory does not improve performance.)

 Make sure the device=path\himem.sys line in your CONFIG.SYS file is
 located before any commands that load applications or drivers that use
 extended memory.

 Load the EMM386 memory manager (EMM386.EXE) if you are running
 non-Windows-based applications that require expanded memory or if you want
 to load terminate-and-stay-resident programs (TSRs) and drivers in upper
 memory blocks (UMBs).

 Load SMARTDrive in your AUTOEXEC.BAT file and allocate the largest amount
 of memory possible. The SMARTDrive disk-caching program (smartdrv) can
 produce the single largest Windows 3.1 performance improvement. Make sure
 the InitCacheSize and WinCacheSize parameters are set in accordance with
 the amount of memory installed on your computer. If you use the smartdrv
 command with no parameters, Windows bases the size of the SMARTDrive disk
 cache on how much available extended memory your system has. See your
 Windows documentation for complete information about SMARTDrive.

 Set files=60 in your CONFIG.SYS file unless you have a software
 application that requires a higher setting. Set buffers=10 in your
 CONFIG.SYS file if you use SMARTDrive. Using a high number of buffers with
 SMARTDrive will decrease efficiency. If you are not using SMARTDrive, set
 buffers=30. While more buffers may improve disk-access time, they use more
 conventional memory.

 Load only the necessary TSRs, drivers, and programs. Wherever possible,
 load TSRs and device drivers into the UMBs. In your AUTOEXEC.BAT and
 CONFIG.SYS files, remove or disable all lines for device drivers and TSRs
 that are not required to start your system. These may include
 virus-detection programs, disk-imaging programs, undelete utilities,
 caching programs, CD-ROM drivers, multimedia drivers, terminal-emulation
 software, and so on. (To disable a line, use a text editor, such as MS-DOS
 Editor, open your AUTOEXEC.BAT or CONFIG.SYS file, type rem at the
 beginning of the line, and then save the file and restart your computer so
 the changes can take effect.)

 Note: Do not disable lines that load network files if the Windows files
 are on a network server. 

 If the environment space is set by a shell statement in the CONFIG.SYS
 file, specify a smaller environment.

 Remove any commands for mouse drivers in your AUTOEXEC.BAT and CONFIG.SYS
 files if you use the mouse only in Windows and don't need mouse support
 when you run non-Windows-based applications in 386 enhanced mode.

 Maintaining Optimal Hard Disk Performance

 Delete unnecessary application and system files, including backup (.BAK)
 files, temporary (.TMP) files and files created by undelete disk
 utilities. The fewer files your hard disk has to sort through, the quicker
 the access time. 

 Important: Make sure Windows is not running when you delete .TMP files.

 Make sure the set temp setting in your AUTOEXEC.BAT file points to a valid
 location on a drive with at least 6 to 8 MB of available disk space. If
 the temp setting is invalid or missing, modify your AUTOEXEC.BAT file.
 Consider the following when you choose the location for your set temp
 setting:

 You should avoid a temp setting that points to the root directory of any
 drive (there is a limit to the number of files and directories the root
 directory can hold).

 Avoid a temp setting that points to a drive that has been compressed using
 disk-compression software such as MS-DOS DoubleSpace. Each time your
 system accesses a .TMP file on a compressed drive, it must spend time
 decompressing and then recompressing the file. Instead, choose a directory
 on an uncompressed drive (such as the DoubleSpace host drive) for your
 temp setting.

 If the set temp statement is pointing to a RAM drive, make sure the RAM
 drive is large enough to hold the .TMP files your applications create.

 Run scandisk or chkdsk frequently to find lost chains or clusters, and fix
 them with scandisk or run chkdsk /f and delete the .CHK files it creates.

 Important: Make sure Windows is not running when you run scandisk or
 chkdsk /f.

 Memory optimization and hard disk maintenance play major roles in how
 Windows performs. You can use the MS-DOS MemMaker program (memmaker) to
 free conventional memory and optimize your system's memory. To regularly
 optimize or defragment your hard disk, use a utility program such as the
 MS-DOS Defragmenter (defrag). A fragmented hard disk greatly impacts how
 Windows performs, especially if the SMARTDrive program is installed or if
 you're using a temporary swap file.

 Important: Make sure Windows is not running when you run disk- or
 memory-optimization utilities.

 Configuring Windows for Optimal Performance

 Use a color or a pattern for the Windows desktop background instead of
 wallpaper to free memory for running applications. Bitmaps consume more
 memory than colors or patterns do.

 Using a text editor, modify the [Windows] section of your WIN.INI file and
 remove or disable the load and run lines in by typing rem at the beginning
 of each line. The load and run lines start the listed programs, which all
 consume Windows resources and processor time.

 Disable the items in the Startup group by deleting the icons, by moving
 them to a different group, or by renaming the Startup group. Each
 application in this group starts when you start Windows, which affects how
 Windows performs.

 Choose the lowest-resolution display driver that will meet your needs. A
 high-resolution video driver that supports many colors can consume twice
 as much memory and processor time as a lower-resolution driver that
 supports fewer colors. For example, use the standard VGA driver supplied
 with Windows instead of a super-high-resolution, 256-color VGA driver. 

 Swap Files

 The only reason not to use a permanent swap file is if hard disk space is
 at a premium. A permanent swap file, which creates virtual memory, usually
 increases performance speed because it uses contiguous disk space. A
 temporary swap file attempts to use contiguous disk space, but because of
 its dynamic nature, it can't always do so. Therefore, a permanent swap
 file usually provides greater performance gains than a temporary swap
 file. In either case, you should create the swap file on your fastest hard
 disk for best performance results.

 Depending on the amount of available extended memory and free disk space,
 you may be able to increase performance by increasing the size of an
 existing permanent swap file.

 If you don't use a permanent swap file in 386 enhanced mode, set the
 temporary swap file on your fastest hard disk by modifying the PagingDrive
 or PagingFile setting in the [386Enh] section of your SYSTEM.INI file.

 If you run Windows in standard mode, set the application swap file on your
 fastest hard disk by modifying the SwapDisk setting in the [NonWindowsApp]
 section of your SYSTEM.INI file. 

 To create or enlarge the size of your swap file in 386 enhanced mode,
 choose the 386 Enhanced icon in Windows Control Panel and fill in the
 options in the Virtual Memory dialog box. For step-by-step instructions,
 see the "Steps to Create or Enlarge a Permanent Swap File" section on page
 6 of this Application Note . 

 Windows for Workgroups

 If you are using Windows for Workgroups, you can further optimize your
 Windows performance by taking the following additional steps:

 To optimize the performance of Windows for Workgroups on a workstation
 that is sharing resources, do not use a screen saver. Screen savers can
 degrade performance on a workstation that is sharing resources. If you
 must use a screen saver, use one that accesses the processor infrequently,
 such as the Marquee screen saver supplied with Windows.

 If your workstation only shares resources (that is, it is a dedicated file
 or print server), you can allocate more processor time to the sharing of
 resources; to do this, choose the Network icon in Windows Control Panel,
 choose the Startup button, and then drag the Performance Priority marker
 closer to Resources Shared Fastest.

 Important: If you are sharing a locally connected printer, Print Manager
 (an application) must be running on the workstation. In this case, you
 must leave some processor time allocated to applications so Print Manager
 can run. In other words, do not drag the Performance Priority marker all
 the way to the maximum Resources Shared Fastest setting.

 If you are using a separator page for print jobs, use a less-complex
 separator for faster printing. To modify the separator page, open the
 Options menu in Print Manager.

 Consider upgrading to Windows for Workgroups version 3.11, which supports
 32-bit file access (in addition to the 32-bit disk access described in the
 next section). The 32-bit file access feature may improve the speed of
 file opening and saving and other operations that involve swapping memory
 to disk. For in-depth information about 32-bit file access, see Chapter 1
 of the Microsoft Windows For Workgroups Resource Kit, Addendum for
 Operating System Version 3.11.

 Note: 32-bit file access may not improve performance in low-memory
 situations, if you use a real-mode network redirector, or if you use
 invalid cache settings.

 32-Bit Disk Access (FastDisk)

 In 386 enhanced mode, 32-bit disk access (also known as FastDisk) provides
 improved system performance for running MS-DOS-based applications. It also
 improves the performance of Windows by speeding up hard-disk and RAM
 access. Specifically, it carefully conserves the RAM each application uses
 and controls the frequency with which Windows must access the hard disk
 (hard-disk access consumes considerable processor time).

 If the 32-Bit Disk Access option is available in the Virtual Memory
 section of Windows Control Panel, your hard disk controller is (or appears
 to be) compatible with the Western Digital 1003 controller interface
 standard (WD1003) and can use this option. Windows 3.1 ships with WDCTRL,
 a virtual hard-disk controller device driver that provides 32-bit disk
 access on hard-disk controllers that are compatible with the WD1003
 standard. 

 The 32-bit disk access feature enhances the performance of your system's
 BIOS by filtering interrupt (Int) 13H calls to the hard-disk controller
 and directing them in the most efficient way for the system_either through
 the 32-bit interface with the hard-disk controller or through the system
 BIOS. 32-bit disk access works directly with the hard-disk controller, not
 with the hard disk itself.

 Warning: On some computers where the hard-disk controller appears to be,
 but is not, WD1003 compatible, 32-bit disk access can cause your computer
 to hang (stop responding). Furthermore, 32-bit disk access may be
 unreliable (data loss may occur) on some battery-powered portable (laptop)
 computers when the computer's power-saving features are enabled.

 Steps to Create or Enlarge a Permanent Swap File

 Before you create a permanent swap file, you should maximize the amount of
 available contiguous disk space; therefore, the instructions below include
 hard-disk optimization procedures.

 Note: You may need to decrease the size of a compressed drive, thereby
 increasing the size of the uncompressed drive, before you can create a
 larger permanent swap file.

 In Windows Control Panel, choose the 386 Enhanced icon.

 Choose the Virtual Memory button, and then choose the Change button.

 Under New Swapfile Settings, in the Type box, select None.

 Choose OK and then choose Yes when Windows asks if you are sure you want
 to make changes to virtual-memory settings.

 In the dialog box that asks if you want to restart your computer, choose
 the Continue button.

 Choose OK in the Virtual Memory dialog box, then choose Exit from the
 Settings menu in Control Panel.

 Open the Startup group and temporarily move any items to another group or
 rename the Startup group.

 Quit Windows.

 At the MS-DOS prompt, run a disk-maintenance utility such as MS-DOS chkdsk
 or scandisk (MS-DOS 6.2 and later). If chkdsk or scandisk finds errors,
 convert the lost clusters or chains to .CHK files. Review the .CHK files
 to see if you need the information they contain. You can delete the .CHK
 files you do not need.

 Run a disk-defragmenting utility such as MS-DOS defrag (MS-DOS 6.2 and
 later), Norton Speed Disk by Symantec, or PC Tools by Central Point
 Software. These utilities defragment your hard disk, which creates more
 contiguous disk space.

 Use a text editor such as MS-DOS Editor to modify your CONFIG.SYS and
 AUTOEXEC.BAT files to include only those device drivers and TSRs that are
 needed to run your computer and Windows. Do not load MS-DOS or any other
 items into the HMA. These steps free as much extended memory as possible
 when you restart your computer.

 Using a text editor, modify the [Windows] section of your WIN.INI file and
 remove or disable the load and run lines by typing rem at the beginning of
 each line.

 Restart your computer and start Windows.

 Choose the Control Panel icon in Program Manager.

 Choose the 386 Enhanced icon and then choose the Virtual Memory button.

 In the Virtual Memory dialog box, choose the Change button.

 From the Drive list in the New Swapfile Settings section, select the drive
 with the largest Maximum Size value. (Remember, you cannot create a
 permanent swap file on a compressed drive.)

 If the 32-Bit Disk Access option is available, select it so that an X
 appears in the check box. For more information about this option, refer to
 the "32-Bit Disk Access (FastDisk)" section on page 5 of this Application
 Note.

 Choose OK, and then choose Yes when Windows asks if you are sure you want
 to make changes to virtual-memory settings.

 Choose Yes in the dialog box that informs you about using 32-bit disk
 access.

 In the dialog box that asks if you want to restart your computer, choose
 the Restart Computer button.

 For More Information

 Microsoft Windows Resource Kit, version 3.1, pages 258-263, 520-523, and
 Chapter 5, "Windows 3.1 and Memory Management"

 Microsoft Windows User's Guide, version 3.1, Chapter 14, "Managing Memory
 and Performance" (document no. PC21669-0492) or "Optimizing Windows"
 (document no. WI52207-0393)

 Microsoft Windows for Workgroups Resource Kit, version 3.1, Chapter 9,
 "Tips for Configuring Windows for Workgroups"

 Microsoft Windows for Workgroups Resource Kit, Addendum for Operating
 System Version 3.11, Chapter 1, "Windows for Workgroups 3.11
 Architecture," and Chapter 11, "Tips for Optimizing Windows for Workgroups
 3.11"

 Microsoft Application Note Number WW0335: "Memory Management with Windows
 3.0 and 3.1"

 Microsoft Application Note Number WW0530: "SMARTDrive and 32-Bit Disk
 Access"


 The SpinRite, Norton Speed Disk, and PC Tools products included here are
 manufactured by Gibson Research, Symantec, and Central Point Software,
 respectively, vendors independent of Microsoft; we make no warranty,
 implied or otherwise, regarding these products' performance or
 reliability.

      Page 7

                      Microsoft Product Support Services




   """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

                     :HOW TO GET YOUR OWN GENIE ACCOUNT:
                      _________________________________

       Set your communications software to Half Duplex (or Local Echo)
                      Call: (with modem) 800-638-8369.
                Upon connection type HHH (RETURN after that).
                          Wait for the U#= prompt.

                  Type: XTX99587,CPUREPT then, hit RETURN.

          GEnie Information copyright (C) 1991 by General Electric
             Information Services/GEnie, reprinted by permission
                                                         
                                                         
    """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
                                 
        ___   ___    _____     _______
       /___| /___|  /_____|  /_______/           The Macintosh RoundTable
      /____|/____| /__/|__| /__/                 ________________________
     /_____|_____|/__/_|__|/__/
    /__/|____/|__|________|__/
   /__/ |___/ |__|_/   |__|_/____                  Managed by SyndiComm
  /__/  |__/  |__|/    |__|______/

          An Official Forum of the International Computer Users Group
    
                    *** STReport available in MAC RT ***
                                 ASCII TEXT
                            for ALL GEnie users!



                           MAC/APPLE SECTION (II)
                           ======================
                           R. Dean, Editor (Temp)

                      (still looking for a MAC Editor)





 > NETWORK Services STR Spotlight  An Overview, Analysis and Compilation
   """"""""""""""""""""""""""""""             of User Opinions





                      NETWORK SERVICES; WHICH IS BEST?
                      ================================
                        EACH HAS SOMETHING "SPECIAL"



 Part One
 --------

 by R.F. Mariano


      Through the course of the next few weeks, we'll be taking a good look
 at the various "PAY" Network Services ie.; CompuServe, Delphi, GEnie, AOL
 and Prodigy.  Then we'll examine the "complimentary" networks such as the
 international giant; Internet, ITCNET, Usenet and Fido.  For now though,
 let's look at the pay network services most computer owners use on a daily
 or weekly basis.  Over the last four months, input has been gathered from
 a number of users.  We've taken this input and once combined with our own
 impressions which have been accumulated over the last six years, tried to
 take an objective view of the various services and the manner in which
 they...  treat their users, schedule their rates, offer real value and
 finally, probably the most important, the manner in which they handle "hot
 or touchy" topics, issues and subject matter.  Hopefully, by the time the
 series is completed, our readers will have enough up to date information
 at their disposal to ensure they go with the "right" service for their
 particular needs.  After all, it is you, the user, who must always come
 first.  We shall strive to emphasize that fact throughout this upcoming
 series of insightful articles.
   
 ON THE SUBJECT OF RATES
 -----------------------
      Instead of actually going with dollar amount comparisons, they really
 are far too close to show an appreciable difference to accurately do so. 
 Let's look at the actual value for the user's time spent online.  In this
 area of consideration, CompuServe, Delphi and GEnie have a large advantage
 over the other services.  It appears at this time, CompuServe Information
 Services has more true, high speed 14.4bps nodes with true high speed
 throughput, actual operating experience and more seasoned professionals in
 its executive corps. available to expertly serve its users than most all
 the other services.  As such, it stands to reason the online user is in an
 excellent position to take advantage of this service offering the most
 benefits in covering a vast online territory.  Among the three mentioned,
 combined they have the most files available and online longevity strongly
 going for them.  As such, these services draw the largest number of new
 users.  Of course, the trick is to attract and keep the new user.  As far
 as we can determine, this is indeed the case with the "Big Three".

 One major factor becomes a very strong value point, that's when one
 employs the use of a "Auto-Navigator/OLR" type program to interface with
 the service.  At that point, the online user who employs the use of such a
 Auto-Navigator/OLR is able to _efficiently_ take advantage of the high
 speed nodes (if available) to avail themselves of more of the features and
 benefits the Online Service offers.  Thus saving online time and money by
 doing so.   
      
      CompuServe, prevails mightily in this department.  One is able to
 find no less than eight different types of Auto-Navigators on CompuServe. 
 Many of the Auto-Navigators are superb third party solutions written for
 the popular platforms available and in use on CompuServe.  WINCIM ver. 1.2
 with AUTOPILOT activated seems to be the popular choice among the many
 Windows users on CompuServe.  Again, when a quality "front-end" Auto-
 Navigator type program is used, the Service is put to use far more
 efficiently and deeply thus affording the user a much higher value for his
 online fee.  In this area, CompuServe is, at this time, the leader in
 perceived "value for money spent for online time".

 Auto-Navigator/OLR IMPLEMENTATION
 ----------------------------
      Most online services are either "touting" they have or "will have" at
 least one platform specific Auto-Navigator/OLR for the popular platforms.  
 The truth is; only a few DO have a working reliable front end and/or
 Auto-Navigator-OLR available and in use.  That does not mean that those
 services that do not have a good Auto-Navigator/OLR for your platform are
 not working on one.  As long as you are part of a thriving platform, you
 can be sure they are feverishly working one.  These fine, easy to use
 programs make available to the user every facet of an Online Service with
 little or no "interface" difficulty.  Difficulties that so often pop up
 when newcomers are calling these services with ordinary comm programs. 
 The true indicator of Auto-Navigator/OLR popularity is provided by those
 users who have made the change from their favorite comm program to a Auto-
 Navigator/OLR.  One hears nothing but praise.  Auto-Navigator means a
 program that assists the user either automatically or with controlled
 input in getting from one place to another on a large service that offers
 many areas and benefits.  OLR meaning Off Line Reader, this means the user
 instructs the program to call the service obtain Email and messages from
 areas so designated by the user and disconnect.  The user can then read
 the mail and reply offline.  Once completed, the user directs the program
 to call the service and send the replies, file requests, Email etc..  One
 can easily see the online time savings to be enjoyed.
    
 VENDOR ACCESSIBILITY
 -------------------
      A major goal of all online services is to have as many of the vendor/
 manufacturers available to its subscribers as possible.  Most of the
 services have addressed this factor well.  As a result, the competitive
 edge still relates completely on true value.  If a network subscriber is
 able to contact more of the vendors/manufacturers in a given amount of
 time, that subscriber has received more real value for his/her online
 dollar.  Also, certain of the newer, "johnnie come lately" online services
 are suffering either from a case of the "cheaps", lack of facilities or a
 lack of public relations and marketing expertise a significant number of
 popular vendors have complained of not receiving flagged (free) high speed
 access accounts in order to better serve their users/customers.  On the
 other hand, services like CompuServe, Delphi and GEnie are very busy and I
 might add, aggressively seeking as much vendor participation as they can
 garner.
   
      As a paying user, one must pursue the service offering the best
 access to the most vendors as this is the lifeblood of economical product
 support for both the vendor (hardware and software) and the user. 
 Therefore, thoughtful consideration of this benefit must play an important
 role in choosing the right service for yourself.

      In addition, the most important factors to observe are the comments
 of other users relative to the overall "attitude" of the online service
 and user satisfaction with a given service.  There are a few complaints
 ranging from gripes about snooty section leaders, ego-stricken SysOps, to
 ultra conservative SysOps using too much heavy handed censorship.  I have
 really seen none of this myself.  I have seen a great deal of politics
 good and bad but that's what makes it all very interesting. 

      Thankfully, these types of complaints is are usually few and far
 between.  In most cases, the upper management of the better online
 services are quick to correct such matters.  The overall consensus is the
 services are providing a real benefit and they are indeed evolving.  The
 time will come when services are truly serving as vast information sources
 that are fully automated with little or no user to user interaction except
 in specially designated areas.  Its already happening but on a very
 gradual basis at this time.


 Next time... A look at the rate structures, layouts and popularity.
   
 Remember, if you have a unique experience or comments about the service
 you use, good or otherwise, let us know so that others may know too.
    




   **********************************************************************
                              IMPORTANT NOTICE!
                              =================

 STReport International Online Magazine is available every week for your
 reading pleasure on DELPHI.  STReport's readers are invited to join DELPHI
 and become a part of an extremely friendly community of enthusiastic
 computer users there.

                           SIGNING UP WITH DELPHI
                           ======================

        Using a personal computer and modem, members worldwide access
                   DELPHI services via a local phone call

                                JOIN --DELPHI
                               --------------

                 Via modem, dial up DELPHI at 1-800-695-4002
                                   then...
                 When connected, press RETURN once or twice
                                   and...
                At Password: type STREPORT and press RETURN.

                       DELPHI's 20/20 Advantage Plan 
                           20 Hours for Only $20!
                        -----------------------------

 Advantage Members have always enjoyed the lowest DELPHI access rates
 available. On the new 20/20 Advantage Plan, members receive their first 20
 hours of access each month for only $20. If you happen to meet someone
 online or find some other diversion, don't worry because additional usage
 is only $1.80 per hour.

 20/20 Advantage rates apply for access via SprintNet or Tymnet from within
 the continental United States during home time or via direct dial around
 the clock. Home Time is from 6pm to 6am weekdays. Access during business
 time carries a surcharge of $9 per hour. These rates apply for most
 services, but note that there are some surcharged areas on DELPHI which
 are clearly marked with a "$"sign.

 Who is eligible to take advantage of the plan?  Any DELPHI member in good
 standing.  Applications are reviewed and subject to approval by Delphi
 Internet Services Corporation.

 It's easy to join. If you meet the eligibility requirements, you can apply
 online -- at any time -- for membership in the DELPHI 20/20 Advantage
 Plan. Your membership becomes active at 4 a.m. Eastern Time on the first
 billing day of the following month. 

 The $20 charge will be billed to you at the beginning of the month to
 which it applies. Any portion of the 20 hours not used in any month does
 not carry forward into the next month. 

 -- Advantage rates may be changed with 30 days notice given online.

                         TRY DELPHI FOR $1 AN HOUR!

      For a limited time, you can become a trial member of DELPHI, and
 receive 5 hours of evening and weekend access during this month for only 
 $5.  If you're not satisfied, simply cancel your account before the end of
 the calendar month with no further obligation. If you keep your account
 active, you will automatically be enrolled in DELPHI's 10/4 Basic Plan,
 where you can use up to 4 weekend and evening hours a month for a minimum
 $10 monthly charge, with additional hours available at $3.96. But hurry,
 this special trial offer will expire soon! To take advantage of this
 limited offer, use your modem to dial 1-800-365-4636.  Press  once or
 twice. When you get the Password: prompt, type IP26 and press  again.
 Then, just answer the questions and within a day or two, you'll officially
 be a member of DELPHI!  

         DELPHI-It's the BEST Value and getting BETTER all the time!

        ************************************************************


                           ATARI/JAG SECTION (III)
                           =======================
                            Dana Jacobson, Editor



 > From the Atari Editor's Desk              "Saying it like it is!"
   """"""""""""""""""""""""""""

      If you missed the eclipse earlier in the week, you really missed
 a spectacular sight!!  I remember seeing an eclipse as a youngster; and
 couldn't miss this one!  On the news later that day, I saw various
 methods used to view and record this sight - some were accomplished
 using a computer and were truly unique.

      It's been a hectic week here at the northeast "headquarters" of
 STReport's Atari section.  Unfortunately, it had little to do with
 gathering news for this week's issue but more focused on work-related
 stuff.  It's also been very quiet in the online community the last week
 or so.  Perhaps it's been due to the good fortune of pleasant weather
 and people are getting outside more getting their homes spruced up for
 the Spring.  It happens.

      Hopefully, our two vacationing staffers, Joe and John, are back
 and relaxed.  We should be seeing them back in this issue next (I'm
 writing this piece earlier than their usual deadline, so haven't talked
 with them both yet!).

      Well, let's get to the interesting stuff; I've got to find a
 better way to ramble early on...

      Until next time...

                 ________________________________________



 > View 2.5! STR InfoFile!   -   A Look at View 2.5 - Part 2!
   ======================


 From Greg Kopchak:

 I apologize for not posting the rest of the View 2 1/2 revision list. On
 Wednesday the UPS man brought Damien a new TT, and he has been slightly
 distracted. ;-)

 A Falcon is due next week so he will get distracted again I thought today
 I would post the planned revision list for the picture viewer in View 2
 1/2.

  - Will allow mouse selection of options from Help screen.
  - Can call up a fileselector to load another file.
  - Exits on keypress or mouseclick [even with a Spectrum image].
  - Supports graphics cards.
  - Dithers much faster in monochrome, whichever dither is used.
  - The fast monochrome dither has been adjusted slightly to give better
    results.
  - If enough memory is available, the "mush" screen will not appear in
    monochrome.
  - Now displays these formats, in addition to the old ones:
      TN4       Mutated Tiny picture (TN1 with color cycling)
      IMG       GEM Image
      PNT       Prism Paint
      FTC       Falcon True Color (from Photo Show)
      IFF       Amiga & Atari IFF
      LBM       PC IFF
      BL[123]   DEGAS Elite Blocks
      RAW       QRT Raw (24-bit)
      PCX       Z-Soft PCX
      GIF       CompuServe GIF
      BMP       Windows BMP
      TGA       Truevision Targa

  - If the image is larger than the screen, the view can be scrolled with
    arrow keys or the mouse.
  - If the image is a 24-bit image being displayed with more than 256
    colors, gamma correction can be applied.

 Here is the rest of the proposed revision list.  There are several new
 programs listed here; they represent additions to the package.

  VIEWFILE.ACC (accessory file viewer) -- New program

  - Displays any file using View 2.5 modules whenever you can get to the
    GEM menu bar.
  - Can "slideshow" files, either all types or just specific families, as
    long as the viewers support it.  (Currently only the text and archive
    viewers do not.)
  - ST Zip's View function can also be redirected to View 2.5.

  VIEWFIND.ACC (accessory file finder) -- New program

  - Can locate any file by name or content; permits wildcards, Boolean
    conditions, and phrase searching.
  - Can refine or expand searches.
  - Can search all files or just specific families.
  - Can search for files on multiple drives.
  - Will display file(s) using View 2.5 modules, if VIEWFILE.ACC is
    installed.
  - Can print search results.
  - Can save search results to a file for later use.
  - Runs as a program or accessory.

  VIEWRAMD.ACC (accessory RAM disk) -- New program

  - Can install a RAM disk at any time, as large as available memory.
  - Can install a RAM disk in place of an existing drive.
  - Can remove its RAM disk at any time.
  - Uses the same RAM disk drivers as the AUTO folder RAM disk.
  - Allows any disk to be write-protected, not just RAM disks.

  VIEWBOOT.PRG (cookie installer / RAM disk / file copier)

  - Now installs a cookie in the cookie jar.
  - RAM disk can use TT RAM, if available.
  - RAM disk can be reset-proof, if desired.
  - Folders can be created on the RAM disk.
  - Files can be copied into folders on the RAM disk.
  - If a file already exists on the RAM disk, it will not be overwritten,
    if desired.
  - The RAM disk can be write-protected after files are copied onto it.
  - ViewBoot can boot "silently"; that is, not list everything it's doing
    while it's doing it.
  - If you attempt to write to the RAM disk while it's write-protected, it
    displays the familiar "Retry/Cancel" alert, rather than failing right
    away.  (This is sort of a bug fix.)

  VIEW_SND.TOS (sound viewer)

  - Can call up a fileselector to load another file.
  - Exits on keypress or mouseclick, but not with mouse movement.  (This is
    sort of a bug fix.)
  - Handles 16-bit and stereo samples properly, playing them to the best
    ability of the machine.  (This is sort of a bug fix.)
  - Now restores the speed setting of Falcon sound.  (This is sort of a bug
    fix.)
  - Now supports SoundBlaster .VOC files.
  - Will resample sound "on the fly" to allow playback at _any_ speed on
    STes, TTs, and Falcons.

  VIEW_CFG.PRG (configuration / installation program)

  - No longer requires a separate .D8A file, but always requires a reboot
    to complete first-time installation.
  - The interface was completely changed, to incorporate the large number
    of new features and future expansion.
  - Smart Install is now even smarter.
  - Now runs in a window, and allows access to the menu bar.
  - Is now multitasking (Geneva & MultiTOS) friendly.
  - Reports the individual version numbers of the viewer modules.
  - Allows new viewers to be added with little effort by the user;
    definition files for many popular programs are included with View 2.5.
  - Allows existing viewers (including the text viewer) to be easily
    replaced.
  - Makes backups of important configuration files before altering them.

  Overall Changes

  - Steps were taken to make the viewers' interfaces more consistent, both
    with themselves and with each other.  This should make the programs
    even easier to use.
  - Many changes were made internally, mostly to make View 2.5 callable
    from other applications; the files in the HOW_TO folder are a direct
    result of this increased capability.  [The HOW_TO folder is on the View
    2.5 disk.]
  - All of the viewer programs have various command-line parameters, mostly
    to override defaults.  See PARAMTRS.TXT for more information.  (These
    are provided for the "expert" user using View 2.5 from a CLI or in
    their own programs.)  [PARAMTRS.TXT is on the View 2.5 disk.]
  - With the addition of the accessories, "full" installation will use some
    memory.  However, the accessories are optional and do not affect the
    main functions of the package.
  - The viewer programs are, of course, larger to accommodate the new
    features.
    If you are using View 2.5 on a RAM disk, your RAM disk will need to be
    a little larger.
  - Rather than use a cumbersome manual addendum, a completely new manual
    was written to address all the new features.
  - Spc-3375 is no longer included, as VIEWFILE.ACC provides a better
    slideshow capability.
  - New programs (VIEWFILE, VIEWFIND, and VIEWRAMD) were added to extend
    the functionality of the system.
  - TROUBLE.TXT and SCRUTNIZ.PRG were included to assist in
    troubleshooting.
    [These are a troubleshooting guide and a system interrogation utility.]

 -----8<-----

 Please note, these are the _planned_ changes.  Some of these items may
 not make it into this version (although I expect just about all will).
 There are also some things I have _not_ posted here, because they most
 likely will not appear in this version (but I will certainly try to get
 them in).

 You can see View 2 1/2 at the Texas Atari Festival in San Antonio,
 June 4-5. We will have it for sale there.  If you've already purchased
 View II, bring your disk and manual along and we'll give you a good deal
 on upgrading!


                     __________________________________



 > The Old Fishin' Hole STR Feature
   """"""""""""""""""""""""""""""""




                             THE OLD FISHIN' HOLE
                             ====================


 -A Guide to the Online PD/Shareware Waters.

 by John R. Duckworth


      Well, my vacation at The Magic Kingdom has come and gone. I 
 expected to come back online to find a plethora (my special salute 
 to the The Amigos!) of new public domain and shareware programs just 
 waiting to be downloaded. I wasn't too disappointed. This week I'll 
 take a look at three of the most promising (I had hoped) packages, all 
 of which will run on any Atari TOS system.

      First up is a nifty modular screen saver system by Steve 
 Pedler called "Darklord". For those who don't have Warp 9 and its 
 wonderful Extend-O-Save system, "Darklord" is a package designed to 
 fill most (if not all) of your screen saver needs. At one time, users
 were happy to have a screen blanker...but times have changed and so 
 have the requirements of computer users. "Darklord" is capable of 
 loading in any one of many different screen saver modules...or if none 
 fill your needs a complete module design kit is included to help you 
 get started coding your own "dream" screen saver.

      The core of "Darklord" is an accessory which must be loaded in 
 order for the saver to work. The accessory is designed so well, I was 
 able to set up the system without ever reading the documentation (But 
 of course I ALWAYS recommend reading the docs completely just in case 
 there are any warnings or hidden features). On the "darklord" main 
 selection screen the user is presented with several icons...each to 
 serve a different function. The disk icon loads in a "Darklord" 
 module . The hourglass icon allows the user to select when and how the 
 screen saver is to be run. Also present is a "Darklord" configuration
 icon which sets the basic system defaults, a module configuration icon 
 which allows the user to set module specific defaults along with the 
 module flag icon. 

      While none of the modules are quite as fancy as the "flying 
 thrones" or "puzzle" modules of Warp 9, perhaps we'll see some more 
 creative "Darklord" modules in the future. If you don't use Warp 9 and 
 have a need for a good modular screen saver, "Darklord" is the answer.

      The second most promising program I received this week is a 
 pinball game named "No Limit". I have always loved pinball and have 
 often wondered why some industrious programmer hasn't made a nice 
 pinball game for the TOS platform. I remember playing "Pinball 
 Construction Set" for hours on the 8-bits...nothing on the ST quite 
 matched that experience. 
      
      After loading up the game and pulling back the plunger for the 
 first time I had high hopes for "No Limit". But when the ball (a tad 
 too big for the size of the board I might add) hit the flippers my 
 hopes were dashed. It seems the game needs quite a bit more 
 playtesting, as the ball's reaction to the flippers isn't quite what 
 it should be. In fact, it is close to impossible to get the ball to 
 the left side of the board when hitting it with the right flipper (and 
 that is where it will go 90% of the time on a real pinball machine 
 when hit near the tip of the flipper...I should know...after pumping 
 $20 worth of quarters into Williams Indiana Jones machine last 
 weekend). The board is also a bit too short for a standard machine, 
 the game would be much better with a taller board (like twice as tall) 
 that scrolled with the ball's vertical movements.

      I'm glad this crew from Europe decided to program a pinball 
 game for us TOS users, and hopefully they'll continue to refine it to 
 a point where it is worth playing.

      The last program I downloaded is a Dave Munsie port of the 
 classic arcade game "Berserk". This version is almost a clone of the 
 arcade machine complete with digitized voices and the bouncing happy 
 face. If you have never played "Berserk" or (gasp) are too young to 
 have ever seen it, the object of the game is to guide a human through 
 a series of maze-like rooms while avoiding walls, enemy robots, their 
 shots, and the happy face which comes to destroy you if you linger too 
 long on any one screen.

      Do yourself a favor and grab this game...the $5.00 Dave is 
 asking for is worth shelling out for the memories his port brings back
 to us old timers. Now if he'd only do a "Crazy Climber" port...

      Adios for this week Fishin' fans...catch me again, same place 
 next week. E-mail: JDUCKWORTH@delphi.com.

  +----------------------------------------------------------------+
  |   Old Fishin Hole Tackle Box     *                             |
  +----------------------------------------------------------------+
  | Darklord                                                       |
  |   GEnie: Atari ST RT- #32752                                   |
  | No Limits                                                      |
  |   GEnie: Atari ST RT- #32766                                   |
  | Berserk                                                        |
  |   GEnie: Atari ST RT- #32760                                   |
  +----------------------------------------------------------------+
  * The Tackle Box is meant to provide assistance in finding files
  mentioned in the column. It should not be considered a COMPLETE
  listing and is provided for convenience only. Delphi Atari Advantage
  files should be found in the Recent Arrivals section of the database
  until moved to their appropriate sections.

                 __________________________________________


                               JAGUAR SECTION
                               --------------
   Featuring;           Cybermorph Review, T2K cheats,
                            and much, much more!





 > From the Editor's Controller  -  Saying It Like It Plays!
   """"""""""""""""""""""""""""  

      It almost seems like the calm before the storm, lately.  Tempest
 2000 has been out for awhile now and the initial excitement is starting
 to die down.  It appears that as soon as the Jaguar community gets a
 new game, they're out there looking toward the next one.  Word has it
 that "Wolfenstein 3D" is almost ready to go into production, meaning
 another 6-8 weeks before the users see it.  Can the users wait that
 long for another dynamite game?  Frustratingly, they will.  Everybody's
 hoping that June and July will see a massive outpouring of 3rd party
 games to keep the excitement alive.  Of course, the Jaguar staff here
 are anxiously awaiting these new games also so we can test and review
 them for you as quickly as possible!

      Speaking of testing and reviewing games, we've decided to review
 Cybermorph, the Jaguar "pack-in" game as there's always a chance that
 another game will replace it in the future.  That would mean that
 Cybermorph would become a salable item; and a review seems worthwhile.
 So, further on in this section, Dom Fontana takes an extensive look at
 the game.  We're also including some background info on Dom.  We hope
 that you enjoy them!

      In the last few weeks, I've had the opportunity to check out the
 remaining games currently available for the Jaguar.  Overall, I'm
 pleased with the majority of them.  I wanted to make some remarks about
 each, and personally "rank" them.  By all means, this is just my
 opinion based on my likes and dislikes.  Naturally, you may strongly
 disagree with me.  If so, please let me know, and why.

      Here's how I've rated the _currently_ available games:

      1) Cybermorph  (tie)
         Tempest 2000
      3) Raiden
      4) Evolution: Dino Dudes
      5) Crescent Galaxy

      I've found that Atari made an excellent choice for the pack-in
 with Cybermorph.  It's an excellent game that is challenging, yet with
 practice, is capable of being beat (I haven't done it yet, but I will!)
 I can't find anything noteworthy to say negative about this game except
 that the manual, like most of the games, could contain some more
 information pertaining to gameplay.

      I was hesitant about Tempest 2000, at first.  I haven't played
 arcade games in years as I found that they were becoming much too
 difficult and thus, expensive to master!  Arcade ports to consoles, if
 done close to the original, would not likely make it any more
 enjoyable.  I found that with the Jaguar version of "Tempest", I
 enjoyed the "classic" version the least.  "Tempest Plus" was fun to
 play with the aid of the droid.  I'm waiting on a second controller, so
 I can't comment on the "Tempest Duel" version.  I really enjoy the
 "Tempest 2000" mode!  While it is more difficult that the classic and
 plus versions, I've found that it's more entertaining (and frustrating
 at times) to obtain various power-ups.  And, being able to play with my
 droid buddy certainly helps!  On the down side, I wasn't overly
 impressed with the graphics to the degree that I anticipated with the
 early hype.  Maybe it's me, but other than the web changes, everything
 else is repetitious and expected.  I must admit that the bonus warp
 levels are very well done, and pleasing to view.  The sound effects,
 music, and special effects are very nice as well.  However, I _am_
 getting tired of seeing CAUGHT YOU!, SHOT YOU! and FRIED YOU! messages!
 Another negative are some of the special effects "messages" that come
 on the screen _during_ gameplay and making it difficult to see oncoming
 enemies and missiles.  Cursing a "1-UP!" message is a common verbal
 assault at my house lately!  But overall, I love this game as much as I
 do Cybermorph.

      I rated Raiden third because I can play it fairly well.  It
 reminds me of games that I've seen on my ST in various formats.  I
 haven't beat it yet, but it seems possible for the average player to
 do.  I like the graphics and sound effects; both usually take my mind
 off of what I'm doing, but I get past that the next time around!

      I was disappointed with Dino Dudes, mostly because I find it
 difficult to see what's on the screen.  I've found the gameplay to be
 more difficult than the Lynx version, even on early levels.  I need to
 spend more time with this game, but Cybermorph and Tempest 2000 has
 more of my attention these days.

      Crescent Galaxy was near impossible for me to play!  Maybe it's
 the horizontal scrolling, or the fact the play area is just to small
 for me to maneuver well - I don't know.  The graphics were nice as well
 as the special effects.  My negative feeling is primarily toward
 gameplay.

      Well, that's it in a real quick summary.  If you have different
 ratings for the games, please let me know.  Maybe I'm missing something
 that would heighten my enjoyment or ability to play the "bottom" couple
 of games.

      Okay!  We have some interesting news and information for you this
 week so I want to get to that.  By the way, we're including some game
 cheats for Tempest 2000 this week.  If you don't want to view these,
 please scroll past that section so you don't get tempted!  In
 future issues, we'll provide you with more various tips, cheats, and
 Easter Eggs for other games.  We don't want to spoil everything for you
 all at once!

      Let's get to it!  Until next time...
      

   
 > Jaguar Catalog STR InfoFile  -  What's currently available, what's
   """""""""""""""""""""""""""     coming out.


    Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    CAT #   TITLE                 MSRP      DEVELOPER/PUBLISHER

     J9000  Cybermorph           $59.99         Atari Corp.
     J9006  Evolution:Dino Dudes $49.99         Atari Corp.
     J9005  Raiden               $49.99     FABTEK, Inc/Atari Corp.
     J9001  Trevor McFur/
            Crescent Galaxy      $49.99         Atari Corp.
     J9010  Tempest 2000         $59.95     Llamasoft/Atari Corp.

     Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          DEVELOPER/PUBLISHER

             CatBox              $49.95              ICD

     Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     CAT #   TITLE               MSRP          MANUFACTURER

     J8001  Jaguar (complete)   $249.99        Atari Corp.
     J8904  Composite Cable     $19.95      
     J8901  Controller/Joypad   $24.95         Atari Corp.
     J8905  S-Video Cable       $19.95      


                    _____________________________________




 > Industry News STR Game Console NewsFile  -  The Latest Gaming News! 
   """""""""""""""""""""""""""""""""""""""

  
 The Summer Consumer Electronics Show (CES) will be held at McCormick Place
 in Chicago June 23-25. Atari Corporation will be showing the 64-bit Jaguar
 system as well as the latest software, hardware and accessories.
 The Jaguar booth will be at the front entrance of McCormick North Upper.
 The Jaguar booth (#6900) will host a minimum of 10 to 15 third party
 company representatives... many of whom may not have representation
 elsewhere in the show.

 The Summer Consumer Electronics Show is THE major "dog and pony"
 presentation of hot new consumer electronics products ready for immediate
 shipping or available through the 1994 Holiday Season. It is at this show
 that buyers of the country's most prominent retail stores as well as
 thousands of ambitious one or two location resellers make the big deals
 that will directly affect the fiscal success of their business.

 Atari Corporation has already scheduled virtually all available
 appointments for personalized demonstrations and private meetings with
 buyers. Arrangements have been made to accommodate everyone stopping by
 the booth unexpectedly. Members of the press should call their contact at
 Atari's public relations firm immediately.

 Those interested in immediate feedback pertaining to the events at the
 show may wish to consult popular online publications such as Atari
 Explorer Online and STReport immediately following the June show dates.


                                 News Flash:
                               *** MAY 10 ***

 ACCOLADE JOINS VIDPUB!  You can write to Accolade in Message Section 9 at
 User ID number 76004,2132.  Also, visit the Accolade Library (#9) to view
 screen shots of PELE 2, HARDBALL 3, and the soon-to-be-released BUBSY 2:
 CLAWS ENCOUNTERS OF THE FURRED KIND.

 ELECTRONIC ARTS AND EA SPORTS JOINS VIDPUB!  Join us in Section 5 for
 related discussions.  You can write to Electronic Arts here at User ID
 number 76004,237.

 KONAMI JOINS VIDPUB!  Please read file KONAMI.TXT in their Library (#7)
 for a complete listing of their video game titles.  You can write to them
 at User ID number 76004,3530.


 >Atari 1st Quarter '94 Finances! STR InfoFile!
  """""""""""""""""""""""""""""""""""""""""""""

      05/12 1927  ATARI CORP. ANNOUNCES FIRST QUARTER 1994 RESULTS

  SUNNYVALE, Calif., May 12 /PRNewswire/ -- Atari Corp. (AMEX: ATC) today
 reported its financial results for the first quarter ended March 31, 1994. 
    Net sales for the quarter of 1994 were $8.2 million as compared to
 $10.2 million for the first quarter of 1993.  During the first quarter,
 production of the Atari Jaguar 64-bit Interactive Multimedia System was
 limited due to start-up production problems, which are now resolved.
 The lower sales and increased marketing costs associated with the
 introduction of the new Jaguar system resulted in a net loss of $900
 thousand for the first quarter of 1994 as compared to a net loss of
 $2.0 million for the same period of 1993. 

      Sam Tramiel, president of Atari Corp., said, "Now that the hardware
 start-up problems are behind us, we are focusing on the development of
 high-quality interactive entertainment software.  At the end of March
 1994, we released the award-winning title 'Tempest 2000.'  Game players
 around the country were eagerly awaiting the title and we are happy
 that 'Tempest 2000' met their expectations.  In the second quarter, we
 expect to release four to six titles for Jaguar, including 'Alien vs.
 Predator' and 'Wolfenstein 3D.'  We currently have over 125 third-party
 licensees supporting the Jaguar system and between them and ourselves,
 we expect between 30-50 titles to be available this year." 

    Atari Corp. designs and markets interactive multimedia entertainment
 systems, including Jaguar, the world's only 64-bit system.  Atari is
 headquartered at 1196 Borregas Avenue, Sunnyvale, CA 94089. 

                    _____________________________________



 > Jaguar Dealers! STR InfoFile! CatNip (Jaguar tidbits from Don Thomas)
  """""""""""""""""""""""""""""                                             
                                           
      It is not thought that anyone should have any problems finding the
 Atari Jaguar 64-bit video entertainment system available near them for
 purchase. Just the same, we at Atari Corporation certainly would not want
 that to be an excuse not to get one.
  
      This list includes an abridged list of Atari Jaguar resellers across
 the country. Many dealers buy through distributors and Atari Corporation
 does not service them directly. Consequently, a comprehensive list of
 dealers is difficult to assemble.  Please feel free to contact Don Thomas
 at Atari if you know of another fine reseller in your area that should be
 added to the list.  This list does not include a verbose listing of chain
 store locations. The Jaguar is available for demonstration and sale at
 Toys R Us, Good Guys, Babbages, Nobody Beats The Wiz and many other
 national or regional chain store locations. Look for the Jaguar to rent at
 select BlockBuster locations too.  If you are a store manager or store
 owner who is not included on this list, please fax your request to be
 included to: 408/745-2088.
         
      Many of the locations below are delighted to fulfill mail and phone
 orders. Many also accept preorders to assure express delivery when new
 titles are released. Please note that this is NOT an "official" list. It
 is being maintained informally for the benefit of Jaguar enthusiasts.
 Independent dealers are solely responsible for delivery and pricing
 advertised and/or promised by them.
  
  
  FAR NORTH COMPUTERS/ARARI  FAIRBANKS         AK  907-456-3700
  FAR COMPUTERS              BIRMINGHAM        AL  205-785-4192
  MIDCITIES COMP SOFT        BELLFLOWER        CA  213-867-0626
  THE COMPUTER NETWORK       GLENDALE          CA  818-500-3900
  COMPUTER PLUS              CHULA VISTA       CA  619-691-7844
  DEMAND SYSTEMS             CARMARILLO        CA  805-389-0059
  COMPUTER ROCK              SAN FRANSISCO     CA  415-751-8573
  STUDIO RESOURCE CENTER     EL CERRITO        CA  510-559-8618
  LEO'S AUDIO                OAKLAND           CA  510-653-1000
  ATY COMPUTER               OAKLAND           CA  510-482-3775
  TEDDY BEAR TOYS            APTOS             CA  408-688-6538
  B & C COMPUTERVISIONS      SANTA CLARA       CA  408-749-1003
  SAN JOSE STORE             SAN JOSE          CA  408-249-0455
  COMPUTERTIME               CITRUS HEIGHTS    CA  916-969-4111
  STEVES SOFTWARE SALES      WOODLAND          CA  916-661-3328
  COTTONWOOD COMPUTERS       COTTONWOOD        CA  916-347-0416
  HORIZON COMPUTERS          DENVER            CO  303-777-8080
  RUN PC                     FORT COLLINS      CO  303-356-2344
  MORRISON COMPUTERS         ORLANDO           FL  407-649-8733
  PALM BEACH MUSIC           NORTH PALM BEACH  FL  407-842-7451
  A-ONLINE                   TAMPA             FL  813-237-1656
  NEUTRONICS                 HONOLULU          HI  808-423-0122
  IMPACT MARKETING           HONOLULU          HI  808-833-1893
  DATA BASE                  DYERSVILLE        IA  319-875-8711
  COMPU-SELLER WEST          SAINT CHARLES     IL  708-513-5220
  COMPUTER CORNER            FT WAYNE          IN  219-493-6505
  COMPUTER ZONE              N. ATTLEBORO      MA  508-699-0430
  TOAD COMPUTERS             SEVERNA PARK      MD  301-544-6944
  SYSTEMS FOR TOMORROW       INDEPENDENCE      MD  816-252-4738
  POWER COMPUTERS            KLINTON TOWNSHIP  MI  313-445-2983
  SOFTHOUSE COMPUTER CENTER  GARDEN CITY       MI  313-422-6760
  TWIN CITIES (339)          ROSEVILLE         MN  612-631-9420
  COMPUTER STUDIO            ASHEVILLE         NC  704-251-0201
  HOBBYTOWN USA              LINCOLN           NE  402-465-7500
  SOFTWARE SPECTRUM          NORTH PLAINFIELD  NJ  201-561-8777
  THE SOFTWARE-HOUSE         FAIRPORT          NY  716-223-7658
  WISER ELECTRONICS          LAS VEGAS         NV  702-385-7782
  ANTHILL COMPUTING          MT VERNON         OH  614-393-1524
  THE COMPUTER SHOPP         WADSWORTH         OH  216-336-2215
  BACK STAGE PASS STUDIOS    WEST CARROLLTON   OH  513-847-8364
  SHELTON COMPUTERS          TULSA             OK  918-446-5941
  IB COMPUTERS               BEAVERTON         OR  503-297-8425
  VISION COMPUTERS           EUGENE            OR  503-485-1424
  COMPUTER GARDEN            EDWARDSVILLE      PA  717-288-6140
  MICRO-COMPUTER DEPOT       SUMTER            SC  803-775-5165
  COMPUTER DISCOVERIES       DALLAS            TX  214-484-9104
  BITS 'N BYTES COMPUTERS    ST GEORGE         UT  801-628-5755
  XANTH                      BELLEVUE          WA  206-643-9697
  RALEIGH COMPUTERS          LODI              WI  901-377-9068
  ELDEN COMPUTERS            CHARLESTON        WV  304-344-2335
  
  CHAING COMPUTER SERVICES   ONTARIO, CANADA       613-258-1497
  FALCON SYSTEMS             NEW W.MINISTER, BC    604-522-2915
  EAGLE SYSTEMS              KELOWNA, BC V1X 6A1   604-763-4032
  
  
                           ### END OF LIST ###



 > Jaguar Developers STR InfoFile  -  Current Developer Lists & Titles
   """"""""""""""""""""""""""""""
  
 * This list is currently being compiled and updated.  We hope to have
 the most current and accurate information in our next Jaguar edition.


 > Jaguar Staff Bio! STR BioFile!!   -   Dom Fontana Tells It All!
   """""""""""""""""""""""""""""""

                   New Writer Joins STReport Magazine!

      My name is Dominick J. Fontana and I have just joined STReport
 Magazine as a staff writer.  I will be writing articles on the Jaguar
 64-Bit Entertainment System.  My initial articles will be software
 reviews, but I will also be writing articles on other aspects of the
 Jaguar.  Following is a bit of information about myself, so that you'll
 know the experiences I bring to the table when writing about the Jaguar.

      I have lived in New York for my entire life. I originally owned
 the Atari 2600 and 5200 game systems.  Thereafter, I owned the Atari
 800XL and 130XE computers.  I sold the 130XE in 1988, when I bought an
 Amiga computer, which I still own and use today.  Aside from the Atari
 classics, most of my current gaming experiences come from the Amiga.  I
 am not that familiar with the current arcade games.  Nor am I that
 familiar with the games available on the other gaming systems, such as
 the SNES and the Sega Genesis.  I basically have a knowledge of the old
 Atari games and the current Amiga games and have been playing video games
 since 1979.  So I do know all the genres of games and have played them,
 but I can't really compare the Jaguar games with the games on other
 platforms, unless those games also appeared on the 2600, 5200, or the
 Amiga.  For instance, I have read much about Doom and Mortal Kombat,
 but I have never seen nor played them.  However, I do have a good
 knowledge of all the classic games and many, but not all, of today's
 popular games are available on the Amiga, such as Lemmings, SimCity,
 and Civilization.

      I don't think my lack of knowledge of non-Amiga games should
 make my Jaguar reviews any less valid.  I also believe that when it
 comes to video games, that the gameplay is the most important aspect
 concerning the enjoyment of the game.  As such, I will concentrate
 primarily on the gameplay and report if the game was actually fun to
 play.  To me, the bottom line is whether or not the game is fun.  I will
 also comment on other aspects of the game, such as sound and graphics.
 However, I will not stress technical details of the games nor compare
 them to the games available on 3DO or other systems, unless there is a
 good reason for doing so.

      While I like great sound and graphics, they alone do not a good
 game make.  However, since the Jaguar is ostensibly a 64-bit system, I
 think people want to know more than if the game is just fun to play,
 since there are a lot of fun games on the 16-bit systems.  People also
 want to know if the Jaguar lives up to its advance billing and if the
 games look like 64-bit games.  To that extent I will include the
 appropriate information in my reviews.  However, I have read too many
 reviews of Jaguar software where the reviewer appeared to be trying to
 justify the Jaguar's existence and in effect became a Jaguar
 "cheerleader".  My reviews will not be written in that fashion.  I will
 try to be as objective as possible and will report the good as well as the
 bad.

      I will include ratings in a number of categories with each of my
 reviews.  This should add some consistency to the review process and
 make it easier for people to compare the relative merits of the games I
 review.  Right now I plan to write my reviews in the following format:
 Title; Basic Information; Opening Comments; How To Play; Opinion;
 Closing Comments; Ratings; Quick Ratings Comments; and Summary.
 Sometimes I will include a Bonus section containing cheats, codes,
 easter eggs, or hints and tips.  My ratings will be based on a scale of
 1 to 10, with 10 being the best, and half-points will be used, such as
 7.5.  The planned categories for the ratings are: Graphics; Sound
 FX/Music; Control; Game Manual; Entertainment Value; and Reviewer's
 Overall Rating. The review format and the ratings are subject to change
 in the future in order to improve the reviews.

      I look forward to writing about the Atari Jaguar for STReport
 Magazine.  I am hoping for a long and enjoyable relationship with the
 Atari community and with the STR readers.

 Let the games begin!

         Dominick J. Fontana
         CompuServe: 74766,2154


                ____________________________________________




 > CYBERMORPH STR Review
   """""""""""""""""""""



                                 CYBERMORPH
                                 ==========

 - Available Now -

 by Dominick J. Fontana

 Basic Information:

          Difficulty Level: Difficult
          Type of Game    : Arcade (with some strategy elements)
          Format          : Cartridge                
          Developed by    : ATD
          Published by    : Atari Corporation
          List Price      : Included with Jaguar game console

 Opening Comments:

      Cybermorph is the first game available for the Jaguar and it is
 included with the Jaguar game console.  Overall I like the game, but
 there is just something about it that keeps it from entering the realms
 of a great game.  It is a decent first effort for a Jaguar game, but I
 am expecting a lot more from future Jaguar games.

      I found the game fairly difficult to play, but my level of
 proficiency with it increased the more that I played it.  The sound and
 graphics were okay, but not what I expected from a 64-bit game machine.
 Certainly the sound was not CD-quality, but the speech in the game was
 surprisingly good.  I also found the green text in the Message Window
 difficult to read.  Finally, I give the manual a poor rating since it
 did not explain the basic operation of the game in sufficient detail.

 How To Play:

      You control the Transmogriffon, or T-Griffon, a morphing attack craft
 that can fly anywhere within a 360 degree radius.  It changes shapes as
 you perform different maneuvers.  Your enemy is the Pernitia Empire.
 There are five sectors in the game and each sector has eight planets.
 After you complete the eight planets in a sector, you must complete a
 ninth final planet in order to complete the sector. Then you are given
 a four-digit code for the next sector. There is one code for each of
 the five sectors.  Whenever you play the game, you can enter any of the
 four-digit codes on the Planet Selection Screen, so that you can start
 playing at any sector.  In order to finish the game you must complete
 all five sectors.

      It is unlikely that you will be able to complete all five sectors
 in one sitting.  Although you cannot save your position in the game,
 you can start at any sector, as previously mentioned.  However, you
 must finish an entire sector in any one sitting in order to complete it.
 Generally, you will complete all eight planets in a sector, then
 complete the ninth, end of level planet, and then be given the code for
 the next sector.  The next time you play, you will enter the code for
 the next sector and then try to complete that.  So it's likely, at least
 at first, that you'll be trying to complete one sector at a time, each
 time that you play.  Since there are nine planets per sector (including
 the end of level planet) and five sectors in the game, that makes a
 total of forty-five planets that must be completed.

      The general gameplay consists of flying the T-Griffon over the
 surface of the planets and trying to collect a certain number of Pods,
 while at the same time destroying or avoiding the enemies.  You collect
 a Pod by flying directly over it.  In order to complete a planet you
 must collect the requisite number of Pods and then fly through the
 Portal, which will transport you back to the Planet Selection Screen.
 The Portal only appears after you have collected all the required Pods.
 You can also increase your weapon arsenal by collecting Weapon Coins.
 These Coins appear after you destroy certain enemies or after you
 destroy Cargo Carriers that carry these Coins.  You start with a Single
 Shot weapon that has unlimited ammo.  You can collect five additional
 types of weapons, each having a maximum of fifty rounds.  When you
 deplete a weapon's ammo, it is no longer available for use.  The five
 additional weapons are: Twin Shot, Three-Way Shot, Cruise Bombs,
 Incinerators, and Mines.  When you acquire the Twin Shot, it will
 replace the Single Shot.  When you deplete the Twin Shot ammo, you
 revert back to Single Shot with unlimited ammo, which at the bare
 minimum will always be available to you.  You can also acquire Rapid
 Fire, which allows you to fire shots much faster. Finally, you can also
 collect Super Weapons, but you can only carry one type at a time, and
 only five rounds of each type can be held. The Super Weapons are:
 Thunderquakers (destroy all nearby enemies), Nitros (give extra speed
 and protect ship), and Detonators (destroy most nearby buildings).

      The Main Screen displays the following: Score, Number of Ships
 Remaining, Skylar (to be discussed), Cross-hair and/or T-Griffon,
 Speed, Shield Meter, Available Weapons, Super Weapon, Message Window,
 Pod Counter, Altimeter, and Scanner.  All these appear over the surface
 of the current planet.  Each planet is different, with different types
 of terrain and objects. 

      You start with only three ships and your Shield Meter at full
 strength.  Every time you are hit by enemy fire or you crash, the meter
 is depleted.  Some crashes destroy you instantly.  When the meter is
 fully depleted, you lose your current ship.  When you lose all of your
 ships, the game is over.  You receive an extra ship every 50,000 points,
 but you only receive the ship after you complete the level.  That means
 if you reach a multiple of 50,000 points, but lose your last ship before
 completing the level, then you don't get the extra ship.  You can also
 receive an extra ship by collecting an X Coin.

      You have a number of ship display options. You can use Cockpit
 View, which does not display your ship on screen, or you can choose to
 have the ship displayed.  If the ship is displayed, you can toggle the
 Cross-hair on or off and select from forward, rear, left, and right
 views.

      Your ship can fly forward at high speeds or fly in reverse at a
 slower speed. The Speed Indicator indicates how fast you are flying and
 in what direction you are flying.  The Altimeter tells you how high you
 are flying and also indicates the height of the surrounding terrain.
 The Scanner shows hostile and passive enemies, Vortex Towers, Pods,
 Exit Portals, and Teleporters. 

      Vortex Towers emit raw anti-matter which turns the terrain
 around the tower a black color.  As time progresses, a greater and
 greater area of the planet turns black.  If a Pod is touched by this
 black anti-matter, it is destroyed and you will no longer be able to
 collect that Pod.  If enough Pods are destroyed making it impossible to
 collect the minimum number of Pods needed for that planet, then you will
 have to start that planet over, but you do not lose a ship.  You can
 temporarily stop the Vortex Towers from emitting the anti-matter by
 shooting them down to a stub, but you cannot totally destroy them.
 After the passage of time, the towers will grow back to full height and
 emit anti-matter again, so they are a continual threat.  There are no
 time limits, per se, to completing the planets; but on some planets
 with Vortex Towers, time is of the essence, since if even one Pod is
 destroyed, you will have to start playing the planet over from the
 beginning.  Only some planets have Vortex Towers.

      Teleporters are spinning colored circles that appear on some
 planets.  If you fly into them, your ship will be transported to a
 matching teleporter on another part of the planet.  For instance, if you
 fly into a red teleporter, you will come out of a red teleporter on a
 different part of the planet.  Flying back into that second teleporter
 will bring you back to the part of the planet where the first teleporter
 is located.  Sometimes you must use teleporters to reach certain parts
 of the planet, which would otherwise be "hidden" from you.

      On the Planet Selection Screen, you are advised of how many Pods
 are on a planet, how many you must recover, and how many Vortex
 Towers, if any, are on that planet.  You must recover the minimum number
 of Pods in order for the Portal to appear.  The Portal is always a red
 and blue spinning circle that looks like a regular teleporter, however,
 the teleporters are always a solid color.  You must fly through the
 Portal in order to complete the planet and return to the Planet
 Selection Screen.  Some planets contain more Pods than are needed to
 open the Portal.  You don't have to collect these extra Pods, but you
 receive a bonus for each extra Pod collected.  The Pod Counter counts
 down and tells you how many Pods remain to be collected before the
 Portal will appear.  The Message Window gives you progress and status
 information during the game and in its normal state tells you the total
 number of Pods remaining on the planet.

      In the upper left of the screen is a holographic intelligence
 agent named Skylar, who gives you crucial battle information and
 newly downloaded intelligence about the planet's surface.  Normally,
 there is a small triangle in the upper left of the screen.  When Skylar
 has information, the triangle turns into a picture of a green,
 bald-headed woman named Skylar and she then literally speaks to you.
 The speech quality is quite good and Skylar's face is animated, so it
 appears as if she is actually speaking to you.  She gives you
 information about the game and tells you when the Portal is open, but
 she also ribs you if you crash or start flying poorly.  You can turn
 off Skylar's voice so you don't hear her, but she will still appear at
 various times.

      Cybermorph also has a High Score table that holds the ten highest
 scores, together with your name, and the scores are retained in the
 cartridge even after the power is turned off.

      In addition to the Joypad, the A, B, C, and Option buttons are
 used, as well as the keypad.  The game cartridge comes with one
 plastic keypad overlay and a 12 page manual. In the default mode, the A
 button gives Forward Thrust.  The amount of thrust is displayed on the
 Speed meter as a green bar graph above the zero point.  You do not have
 to keep the button pressed down.  The C button is for the Brake/Backward
 Thrust.  When you press it, the speed goes down to zero, which is
 indicated by the absence of green on the meter.  This acts as a Brake
 and your ship will not move.  If you continue to hold the C button, the
 ship will move in reverse, which is indicated by a blue bar graph below
 the zero point.  The longer the graph, in either forward or reverse,
 the faster the speed of the ship.  The B button will fire one of your
 main weapons.  Holding the button down does not result in repeat fire.
 You must continually press the button in order to fire.  Since you can
 carry up to five different main weapons at a time, you select which
 weapon will be fired by using the Option key.  Each press of that key
 highlights a different main weapon.  I found the use of the Option key
 to select a main weapon to be a bit awkward.  The Pause button will
 also pause and unpause the game.  While in Pause Mode, you can also
 change the volume of Skylar's voice, the sound effects, and the engine.
 Joypad left and right will turn the ship left and right, respectively.
 Joypad Up makes the ship Dive (go down) and Joypad Down makes the ship
 Climb (go up).  This arrangement is similar to how flight simulators
 work and some people might prefer this method, but it is contrary to
 how your ship actually moves on the screen.  When you press up, the
 ship goes down and when you press down, the ship goes up.  Maybe if I
 were holding a stick in my hand, this arrangement would make sense, but
 with the Joypad, I didn't like this arrangement.  Fortunately, it can
 be changed. 

      As you press Up or Down, the ship's altitude is displayed on the
 Altimeter.  The height of the surrounding terrain, such as a
 mountain or building, is also sometimes displayed.  Your ship hovers
 above the ground, so even at minimum altitude, you normally won't crash
 into the ground.  However, as the terrain rises, you can crash into it,
 if you don't raise your altitude accordingly.  However, there is a
 limit as to how high you can fly and sometimes it is not possible for
 your ship to fly above the terrain.  In that instance, you must either
 fly around it or use a teleporter to enter the section of the planet
 that you cannot reach by directly flying there.  Then you use the same
 colored teleporter to get back to the section of the planet that you
 originally came from.

      The keypad allows you to fire your Super Weapon, Toggle the
 Cross-hair, select Cockpit, Forward, Rear, Left, or Right views, Reset
 the game, and Toggle the main music on and off.  The music only plays
 before the game begins.  There is no music during gameplay.

      While on the Title Screen, you can press the Option button to
 reconfigure the A, B, and C buttons, as well as the Up and Down
 functions of the Joypad.  Every combination of the buttons is
 possible so that any button can control forward, brake/reverse, or fire.
 Up and Down on the Joypad can also be swapped.  The volume information,
 control configuration, and the high scores are retained even after you
 remove the cartridge and turn the power off.

      There are a few other features that add interest to the game.
 Besides Weapon and Super Weapon Coins, there are also Energy Coins and
 X Coins.  Energy Coins recover 1/4 of your total power and X Coins give
 you an extra ship.  There are also Power Rings on the planets that give
 you full power when you fly through them.  There is also one Bonus Ring
 for each sector.  If you fly through it you are given a Bonus World to
 explore.  However, it is not really similar to the other planets.  When
 you enter the Bonus World, there are a few rows of powerup coins in
 front of you together with a countdown timer and an exit Portal.  You
 must collect as many powerups as you can and exit the planet before
 the timer runs out.  If you do, then you keep all the powerups that you
 collected.  If you don't exit in time, then you don't keep any of the
 powerups.

      There are also a number of buildings and other surprises on the
 planets.  Some Pods are housed in Pod Prisons, which must be shot open
 in order to collect the Pod.  Pods in prisons do not show up on the
 Scanner.  Force Fields prevent your ship from flying through them.
 Power Stations power the Force Fields.  You must destroy them in order
 to destroy the Force Fields.  Spikes prevent you from capturing Pods.
 Spike Stations control the Spikes and must be destroyed in order to
 deactivate the Spikes.  Bunkers can contain a number of different
 surprises and you must shoot them open to see what is inside.  Finally,
 Radar Stations help the enemy navigate, and if they are destroyed some
 enemies will be frozen.  There are also other surprises that are not
 mentioned in the manual.

 Opinion:
 --------
      I like Cybermorph, but I wanted to like it even more.  The first
 few times you play it, you may not realize all that it has to offer.
 With repeated play and experimentation, you'll come to realize that
 this is a sophisticated game that has much more to offer than originally
 meets the eye.  There is a level of strategy involved, which is not at
 first readily apparent.  There are actually some puzzles involved
 within the gameplay itself.  Not puzzles in the traditional sense; but
 clever ways of figuring out how to rescue the Pods.

      So I do consider Cybermorph to be a good game. But while I like
 it, there is some indefinable quality that it's missing, that prevents
 it from being a great game.  I hesitate to say that the game isn't fun
 or that it lacks staying power because I do keep returning to play the
 game.  The problem is that I have not been driven to play the game on a
 continual basis, as I was, for instance, with "Lemmings".  I bought the
 Jaguar in mid-January and to date, about 3-1/2 months later, I still
 haven't completed it.  And it's not because of the difficulty level,
 but because I haven't played it every day.  With some new games, I'm so
 excited and find them so much fun to play that I play them virtually
 every chance I get until I complete them.  Cybermorph did not have that
 effect on me.  It is not an addicting game.  I still look forward to
 playing it and I have fun and am satisfied after I play it, but I'm not
 driven to play it again the very next chance that I get.  For me, it
 has not been one of those games where I stayed up until 2:00 in the
 morning thinking that I have to complete one more level.  I play it
 periodically, but not continually.

      I don't know exactly what is lacking in Cybermorph that causes
 me to feel this way.  Maybe I find it to be a bit repetitious.  There
 are a few surprises along the way, but basically you fly around a
 planet looking for Pods and destroying or avoiding enemies.  And
 although each planet is different, I found that there wasn't enough
 variety in the scenery or terrain to make each planet seem like an
 entirely new experience.  For instance, on many planets, even though
 the mountains and buildings are in different places, they still look
 like the same mountains and buildings.  Most of the planets just look
 like a variation of the same planet.  I think that having different
 types of terrain and buildings on each planet would heighten the effect
 of visiting a brand new world and would enhance the gameplay.  While I
 consider the gameplay to be the most important element of a game, the
 sound and graphics can enhance a game, if it has good gameplay to start
 with.  Cybermorph has good gameplay, but I didn't like the polygon
 graphics.  I also found that the colors were rather dull and that there
 wasn't enough variety in the colors that were used.  There is no music
 soundtrack and the sound effects were of less than CD-quality.  Also,
 certain sounds, such as the engine and the laser shots, did not sound
 like digitized samples of the real thing, which is what I was expecting.
 They sounded like synthesized sounds.  On the plus side, the stereo
 effect was very nice.  If you are shot or crash on the left side
 of your ship, the sound comes out of the left speaker and vice versa.

      At first I had trouble controlling the ship.  Since it was my
 first Jaguar game, I had to get used to using the Joypad, since I am
 accustomed to using a joystick.  But I would have had this problem
 with whatever was the first Jaguar game.  Then after becoming
 accustomed to the Joypad, I still had trouble controlling the T-Griffon
 at high speeds.  With a little practice though, I am now very adept at
 using the controller to control the game.  However, I still find it
 awkward to use the Option button to change my weapon selection.  That
 is difficult to do in the heat of battle and it is something that needs
 to be done quite often during the game.  I also find it difficult to
 use the keypad during play.  A keypad is excellent for selecting
 options before the game or for making selections during the game, where
 time is not a factor, such as selecting what pitch to throw in a
 baseball game.  But I have trouble using the keypad during the heat of
 battle or when flying very fast, when it's difficult to take your eyes
 off the screen to glance at the keypad.  Fortunately, with Cybermorph
 the main function of the keypad is to fire your Super Weapon and since
 the top 1, 2, and 3 keys all perform this function, it's not that
 difficult to do.  Most of the other keys are for selecting your view
 and that does not have to be done that often, if at all.

      I did not like the Game manual at all.  Not counting the covers,
 title page, illustrations, and credits, it only contains less than six
 pages of text.  That is not enough to adequately describe the game. The
 bulk of the manual just contains a series of lists that itemize the
 Game Controls, Weapons, Powerup Coins, Main Screen, Buildings, and
 Scoring.  There is very little text covering how to actually play the
 game.  There is less than one page devoted to Strategy and Hints and
 this is the most helpful part of the manual.  Much of the information
 contained in this section is actually integral to the basic gameplay
 and should not have been classified as strategy or as hints.

      There was too much left out of the manual.  For instance, the
 manual never mentions exactly how to pick up a Pod or how to pick up a
 Powerup Coin.  It never mentions that many items require more than one
 shot to destroy them or that the Vortex Towers cannot be completely
 destroyed.  It fails to mention that your ship can be destroyed, even
 with full Shield Power, if you crash into certain items.  It doesn't
 tell you how or when to enter the four-digit code to go to another
 sector.  Other than a brief mention that High Scores are retained in
 the cartridge, it says nothing about the High Score Table or how to
 enter your name into it.

      There also should have been more illustrations.  The manual only
 contains figures for the controller, keypad overlay, and the Main
 Screen.  Items such as Powerup Coins, Vortex Towers, and Teleporters
 should have also been illustrated.  The manual just got me started,
 but I really didn't understand what to expect from the game until after
 I had actually played it for some time.

 Closing Comments:
 -----------------
      Since Cybermorph is included with the Jaguar console, every
 Jaguar owner already has it.  There is no option as to whether or not
 a person wants to buy it.  However, maybe it won't be included with the
 Jaguar in the future and someone reading this review will want to know
 if they should buy it separately.  Despite the negative points that I
 have brought up, I still recommend Cybermorph.  Not every game can be
 a "10".  The negative points I made about Cybermorph were the reasons
 that I felt that it wasn't a "10".  However, a game doesn't have to be
 a "10" to be a lot of fun. Cybermorph is a fun game and the gameplay is
 very good.  It may not be as addicting as some other games I have
 played, but I do continue to play it and to enjoy it. And I will
 continue to play it until I have completed it and then I'll probably
 play it some more just to fly around and explore.  While I don't feel
 that the sound and graphics take full advantage of the Jaguar's
 capabilities, they are still good, nonetheless.  Once you get used to
 the controls, they are generally very good overall. And since I always
 read my manuals, I feel cheated if they are not complete.  But once you
 play the game for awhile, the completeness of the manual is not that
 important.  So many of the negative points that I mentioned in this
 review are relatively minor.

      I think a lot of what I didn't like about Cybermorph was not so
 much that it wasn't a fun game, but that I was expecting more from the
 Jaguar.  I had very high expectations due to the sophistication of the
 Jaguar's hardware and I was probably letting myself in for a letdown.
 However, upon reflection, it's a very good effort for the Jaguar's
 first game and it is a lot of fun.  Be aware that it will take some
 time for the programmers to become familiar with the Jaguar and to
 produce games that take full advantage of its power. Overall,
 Cybermorph is a good game and I recommend it.

 Ratings (based on 1 to 10, with 10 being the highest):

                        Graphics:               7.0
                        Sound FX/Music:         6.5
                        Control:                8.0
                        Game Manual:            4.0     
                        Entertainment Value:    8.0      

                        Reviewer's Overall Rating:     7.5

 Quick Ratings Comments:

 Graphics:
 ---------
      I don't like polygon graphics and there wasn't enough variety in the
 graphics nor in the number of colors used.

 Sound FX/Music:
 ---------------
      The sound effects didn't have the quality of 16-bit sampled sounds
 and there was no music during gameplay.  But the sound effects used were
 appropriate and the stereo effect was very nice.  Plus, Skylar's speech
 was very good.

 Control:
 --------
      After some practice, the joypad and 3-button control was second
 nature.  The use of the Option button and the keypad was still a bit
 awkward.

 Game Manual:
 ------------
      The manual was incomplete and didn't go into enough detail about how
 to actually play the game.  Many important items were not even mentioned
 and there should have been more
 illustrations.

 Entertainment Value:
 --------------------
      The game was fun and interesting whenever I played it.  However, it
 was not really an addicting type of game that beckoned me to continue
 playing for hours on end just to try and complete one more level.  I
 played the game at my leisure.

 Reviewer's Overall Rating:
 --------------------------
      This rating is not meant to be an exact mathematical average of the
 above ratings, since some aspects of the game represented by the above
 ratings are more important to the quality of the game than others.  The
 low rating for the Game Manual doesn't lower the overall rating that much,
 since you can learn what the manual omits, over a short period of time, by
 repeated play. Overall, Cybermorph is a good game and is fun to play, with
 enough variety to hold your interest and to keep you coming back for more.

 Summary:
 --------
      A good solid first offering for the Jaguar that became more
 interesting and fun the more that I played it.  Every time I played it,
 I discovered something new about the game.  The sound and graphics were
 adequate, but not as good as I expected from a 64-bit interactive
 multimedia system.  Overall, I recommend Cybermorph, but I am expecting
 more from future Jaguar games.


 BONUS:

                           CYBERMORPH SECTOR CODES

      As a special bonus, I have included all the Sector Codes for
 Cybermorph.  Use these codes to enter any sector at any time.  The codes
 are entered on any Planet Selection Screen simply by pressing the
 appropriate numbers on the keypad.  Any completed planets in a sector will
 not reappear if you leave that sector and then return to it.  The Sector
 Codes are as follows:

      Sector              Code

      1                   1008
      2                   1328
      3                   9325
      4                   9226
      5                   3444

      Unknown             6009

      Note: For the Unknown Sector, there are four identical looking
 planets.  Three of the planets only contain massive enemy forces. One
 planet contains nothing but Bonus Powerups.  The Bonus Powerup Planet
 is located on the lower right-hand side of the Planet Selection Screen.
 You can enter the code for the Unknown Sector, go to this planet and
 collect all the bonus powerups, and then exit the planet.  Then you can
 enter a code for another sector and begin playing the game with all
 your bonus powerups intact.

                  ________________________________________




 > Jaguar Easter Eggs, Cheats, & Hints STR InfoFile
   """"""""""""""""""""""""""""""""""""""""""""""""

                        Tempest 2000  Easter Egg
                        Controller Type Selection

 Plug in two Jaguar controllers into their controller ports on the 
 front of the Jaguar.  Insert the Tempest 2000 game cartridge into 
 the Jaguar console.  Press the POWER button.  After the startup 
 sequence, the Tempest 2000 title screen will start.  Press any fire 
 button on controller one to enter the Main Game Menu Screen.   
 To enable the Controller Type selection, hold down [PAUSE] and 
 [OPTION] on controller two and hit [PAUSE] and [OPTION] on 
 controller one.  You should be able to hear an audible confirmation 
 of "Excellent."  On the Tempest 2000 Game Option Screen, you should 
 now have a third option called controller type.  The option allows 
 the player one and two controllers to be configured as a joypad or 
 rotary type controller.  Without the use of a rotary type 
 controller, configuring a joypad controller as a rotary renders 
 the game unplayable.  Please Note, the following easter egg is 
 permanent and will remain in effect forever, unless you physically 
 reset your Tempest 2000 game cartridge as described in your game 
 instruction booklet.
                              Web Rotation
 Insert the Tempest 2000 game cartridge into the Jaguar console.
 Press the POWER button.  After the startup sequence, the Tempest 2000
 title screen will start.  Press any fire button to enter the Main Game
 Menu Screen.  With the joypad select a game and press any fire button.
 On the web select screen, UP and DOWN will select web levels, but
 LEFT and RIGHT will rotate the web on the screen allowing full control
 of your view of the web.


                  ________________Joypad_______________

                                  Increase
                                  Web Level
                                      O
                            Rotate    |    Rotate
                          Web Left  O-*-O  Web Right
                                      |
                                      O
                                  Decrease
                                  Web Level

                         Web Level Tempest 2000
              Game Cheat Level Warp and Bonus Level Select

     Insert the Tempest 2000 game cartridge into Jaguar console.  Press 
 the POWER button.  After the startup sequence, the Tempest 2000 title
 screen will start.  Press any fire button to enter the Main Game Menu
 Screen.  With the joypad, move the pointer to the game you wish to play
 without selecting it.  At this point, hold down the following keypad 
 keys simultaneously [1]-[4]-[7].  Next, Press the [A] fire button to
 select the game while holding down the previously mention keypad keys.
 You should be able to hear an audible confirmation of "Yes" for the
 game selection and an "Excellent" for the level select and bonus level
 select code acknowledgment.  The game will appear to play and act
 normal except for the behavior of the [OPTION] and [6] key.  On any level
 at any time, when the [OPTION] key is pressed, the message "Outta Here"
 will appear and you will immediately be warped from the current web
 to the next web and given 5000 bonus points (9000 points in Beastly 
 Mode).  To use the bonus level select, press [6] at any time during    
 the game play and the "Warped Enabled" message will appear.  Now, upon
 completion of the web (or [OPTION] for "Outta Here") you will
 automatically enter one of the three bonus levels.

 Cheat Codes 

 Outta Here........To enable, on Game Menu press [1]-[4]-[7] and [A].
 Outta Here........To use, during game play press [OPTION] to warp     
                           from current web to next web.
 Warp Enabled......To use, during game play press [6] and [OPTION]
                           to warp to one of the three bonus stages.

                  _________________________________________

           

 > ONLINE WEEKLY STReport OnLine          The wires are a hummin'!
   """""""""""""""""""""""""""""
         
          
              
                            PEOPLE... ARE TALKING
                            =====================
             
              
  On CompuServe
  -------------
  compiled by
  Joe Mirando




      Hidi ho good neighbors and neighborettes.  Well, I'm back from my
 honeymoon and ready to resume this column.  I had a column ready for the
 issue before last but the old (as in early production model) STe decided
 to trash my hard drive.  While I have a decent backup of just about
 everything, that column just wasn't destined to be seen.  Its too bad
 too.  There was a lot of good stuff in that column.

   Fortunately, there's lots of good stuff to be found on CompuServe
 every week.  So let's take a look...


 From the Atari Productivity Forum
 =================================

 Chris Filby asks:

   "Is it possible to obtain an IBM version of the game FROGGER which was
   available for the original Atari computer? What about other Atari
   games?"

 Sysop Bob Retelle tells Chris:

   "I don't ever remember seeing a version of Frogger for the IBM, either
   an "official" version, or a shareware conversion...
   
   I know there were a few "AtariSoft" versions of early Atari games
   released a long time ago for the IBM, but that was a long time before I
   was involved at all in the PC world.
   
   You might try asking in the Atari Gaming Forum (GO ATARIGAM) to see if
   anyone there remembers any of these games, or the IBM New Users Forum
   (GO IBMNEW) where most of the IBM specific gaming folks are...  also
   the Gamers Forum might be a good place to ask, in their "Arcade Games"
   section, (GO GAMERS)/
   
   It's been a long time since Atari has released any software of its
   own. Have you checked out the MicroSoft Arcade for Windows..?  It has 5
   conversions of original Atari games in it that are pretty good..!"

 Meanwhile, Mike Myers tells us:

   "I downloaded Gview2, but all the instructions are in German. Is there
   an English translation? What I really want is some program that will
   handle pictures and maps for me. I don't have the equipment to put some
   one else's in, nor am I skilled enough to create my own, so it can be
   simple."

 Bob Retelle tells Mike:

   "I don't remember the exact layout of the menus in Gemview, but it
   should be fairly easy to just get it to load and display a picture
   file, unless the menus themselves are in German.. (I've run into a few
   programs that are like that, and it can turn into an "adventure game"
   just trying to get it to do anything at all..!)
   
   I'll try to remember to take a look and see if I can give you some
   help in getting the basic functions going..."

 Russell Yonkers asks:

   "Where can I get a copy of the AtariWorks software?  How much does it
   cost?"

 Rob Rasmussen tells Russell:

   "Among other vendors, you can call Computer Studio (800-253-0201) or
   Toad (800-448-TOAD) to order Atari Works. I recently did this myself.
   It costs around $110."

 Russell asks:

   "Are there any Atari Dealers in the South Bend IN or Kalamazoo Mi
   areas?  Is there any good listings of mail order houses for Atari
   stuff?"

 Sysop Bob Retelle tells Russell:

   "We have a little database ACCessory program in the Atari Computing
   Forum called  ADB  (Atari Data Base) that comes with a data file
   containing a lot of the still remaining Atari dealers and sources for
   hardware/software support...  check it out for some names and phone
   numbers to try..."

 Mike Myers asks for help in locating a particular program:

   "I've been looking for animap.lhz. Do you know if it has been purged.
   I need a program to handle weather maps. Any suggestions?"

 The big Kahuna himself, Chief Sysop Ron Luks, tells Mike:

   "ANIMAP.LZH is alive and well and available for downloading from LIB 5
   of this forum."

 Mike tells Ron:

   "First, my apologies, I think. I wrote last night asking what happened
   to animap. I had been trying to get it earlier, using the download
   function. I got a "no file" response. After I wrote to you, I tried it
   thru "browse" and it turned up, alive and well. But, it's a demo. Do
   you know if there are any free or shareware programs that can decode
   the weather maps in the Weather section?  or is there a way to download
   them and open them with the unassisted computer.  There was earlier a
   direction in the Weather section to download a program from the GIF
   section, but I couldn't find it."

 Sysop Jim Ness jumps in and tells Mike:

   "If you're talking about the result you get when you download the maps
   at GO WEATHER, you can use any of a bunch of utilities in ATARIARTS.
   Those are GIF files.  I recommend GEMVIEW.  It's a huge download, but
   it does everything you'll ever need a graphics utility to do.
   
   But there are several other, smaller utilities, too."

 Walter Pettway tells us:

   "I'm new to this forum, so I've probably got the wrong place, but here
   goes. I have an old Atari 800 computer which I used to create an large
   data base using the Synfile+ program. I've just purchased  a IBM
   compatible(486) and would like to know if there's any way to convert my
   Atari Dos files to MS Dos. IF I can"t , I've got months of data input
   in front of me. Can anyone help?"

 Mike Mortilla tells Walter:

   "If you can save the old Atari files as ASCII files and then upload
   them (or e-mail them to yourself) from the Atari, you could then
   download them to the IBM.
   
   You might also be able to use a null modem canle but I'm not sure of
   the old Atari set-up in this regard. Maybe others are better informed
   and can help you."

 Walter tells Mike:

   "Thanks for the reply, I'll have to look at the old Atari manuals to
   see if there is an ASCII files save option. It would cetainly save me a
   lot of tedious work if it works."

 Matt Carter asks about cross-platform compatability:

   "I'm looking for a program that will run on my Mac, but allow me to
   read and use my Atari 520 ST discs...does anyone out there know of such
   an animal and where I can find it."

 Sysop Ron Luks tells Matt:

   "Sure dont know of any such program.  Sorry. You can read your Atari
   disks with a MAC running a PC Emulator or a progrtam that simply reads
   PC disks, but you wont be able to run the programs."

 Lou Trapani tells Matt:

   "Apple supplies the Apple File Exchange program bundled with all Macs.
   This is an excellent program for transferring files to and from Atari
   ST disks from the Mac. Just have to make sure that the Atari disks were
   formatted in a MS-DOS compatible format (not Twister or such...). There
   are other programs as well that read PC/Atari disks on the Mac, such as
   PC Access."

 Mitch Crane tells us:

   "I've had this new PowerMac for a few weeks now -- it emulates the 68k
   CPU at blazing speeds --  and I was just sitting here looking in my
   drawer full of hundreds of disks full of useless ST software (I no
   longer have a working ST) and I thought 'Wouldn't it be great'.
   
   So are there any software wizards out there whom I might could talk
   into doing a PowerPC ST emulator? Where is Dave Small? I know Darek has
   his Intel based emulator thingy.
   
   It's been a while since I was heavily involved with Atari computers,
   but I would sure love to be able to play some of my old ST games on the
   PowerMac; I really do miss my ST."

 In a related message, Brian Huff posts:

   "I'm working on an emulator for Macintosh that will run Atari
   programs.(I can't get enought of the old Atari!)  I'm able to get the
   Biox and Xbios routines to work, but am having some problems with GEM.
   Does anyone know where I might be able to find any kind of source or
   reference to GEM?
   
   Any help in this matter would be greatly appreciated!  I'm going to
   post the emulator once I get a good beta version running.  Any and all
   comments are welcome!"

 Sysop Ron Luks tells Brian:

   "Since DRI dropped GEM you wont be able to get much support from them.
   However, the Atari Development team is still up and running. Drop an
   EMAIL to J Patton 70007,1072 and see if he can point you in the right
   direction."

 Michael Stacie tells Brian:

   "GEM was made for dos and various other systems.  You can sometimes
   find books on GEM in large bookstores if you live in a big city (Barnes
   and Knoble).
   
   Also, try the library there is usually one dusty volume somewhere on
   GEM.

 Mitch Crane comes back and yells:

   "Hey! You're just the guy I've been looking for. I would kill for an
   Atari emulator for my MAC.
   
   Just make sure it works on the PowerMac!
   Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeez."

 Brian tells Mitch:

   "Not to worry, it'll be ported to the PowerMac.  Just as soon as I
   finish the GEM routines.
   
   I'll be posting a beta version in a few months.  So far, the emulator
   will only run some TOS and TTP programs.  (Having some problems with
   getting the GEM desktop to come up.)  Keep an eye out, I'll post a
   message here, and in the MACDEV forum when I'm finished.
   
   If you 'd like, I'll add your name to my mailing list of beta testers.
   Just send me a message using CompuServe Mail.  Make sure to send it to
   the following address:  111111,23"

 Kevin at PG Music tells Brian:

   "I'm interested in your Atari emulator. :) I've got a Quadra 660av
   8/230CD I could test it on. Also, I've got a Falcon030 and 1040STf to
   compare with. :)
   
   For a good Atari GEM book, try the Atari Compendium by Scott Sanders.
   
   If, somehow using the MMU and other 030/040 features, emulate the Atari
   hardware, you should have few problems getting GEM up & running,
   except in interleaved bitplane modes. I don't think the mac uses
   interleaved bit planes."

 Boris Molodyi tells Brian:

   "If you would be interested, I wouldn't mind helping you betatest your
   program.  We have a Mac Classic with System 6.0.7 and PowerBook 145
   with 7.1..."


 Well folks, its been a looong couple of weeks, so I'm going to sign off
 now and get some much-needed sleep.

 As an added bonus, I'll leave you with a few of the phrases that I
 learned while I was honeymooning in Jamaica.  The most popular phrases
 in Jamaica are:

   "No Problem, Mon",
   "Irie" (pronounced like Irene without the "r"), and
   "Respect" (sort of a catch-all meaning anything from "rightious" to
   "Cool".

 Well, its time for me to go.  C'mon back next week and be ready to listen
 to what they are saying when...

                             PEOPLE ARE TALKING


   """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""


                       STReport's "EDITORIAL CARTOON"
                       """"""""""""""""""""""""""""""

 > A "Quotable Quote"      This guy is gonna run for President???
   """""""""""""""""                     YIKES!!



 March 23, 1990
 --------------
 Quayle declares, "If we do not succeed, we run the risk of failure."


 May 1, 1990
 -----------
 Quayle warns of danger of asteroids crashing into Earth.....
 "It would certainly benefit all nations to know when such a natural event
 might occur ... Those same asteroids which promise material riches can be
 a threat as well."



                                Quayle "EGGS"



   """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""


      > DEALER CLASSIFIED LIST STR InfoFile        * Dealer Listings *
         """""""""""""""""""""""""""""""""""          ---------------


                              ABCO Incorporated
                              =================
                                P.O. Box 6672
                      Jacksonville, Florida 32221-6155
                                  Est. 1985
                               1-904-783-3319

                     1994 SPRING SPECIALS NOW IN EFFECT!
                          ------------------------
                  ABCO manufactures custom storage devices!
                                      
                INTEL 32 BIT 486/66, VLB w/Math CoProcessor 
             8MB ram upgradable to 32MB 1MB SVGA VESA VIDEO CARD
                 Sound Blaster Compatible Stereo Sound Card
               DOS 6.2 - Windows for Workgroups 3.11 Included
      128K CACHE - 1.44/1.2 FLOPPY Drives, Mouse & 101 deluxe Keyboard
              250MB IDE hd - 2 SERIAL, 1 PARALLEL, 1 GAME PORTS
                       250W POWER SUPPLY TOWER SYSTEM
               14" Non-Interlaced SVGA 1024x768, 28dpi Monitor
                         40Mhz VLB, S&H Incl 1595.00
                       595.00 with order, balance COD
                   other higher powered packages available
             or, design your own!  Call for value added pricing!
                   Call: 904-783-3319 Anytime, Voice Mail

                              =====******=====

                 Syquest Removable 44-105-270mb SCSI Drives
                         All Size Platters Available

                  Diamond Speed Star 24x SVGA/VGA Video Card w/1mbVRAM
             Diamond Stealth & Viper 1mb & 2mb - Call for prices
                     Enhances Windows SPEED and EFFICIENCY
               Diamond High Performance Sound Cards Available
                Soundblaster Cards and compatibles 8 & 16 bit
        Pro Audio Spectrum STUDIO 16 - 16bit - Midi - Audio Recognition
             Top of the Media Vision PAS Line - True Multi-Media
               IDE Super IO cards & 16550 UART 2 & 4 Port Cards

                    Call: 904-783-3319 Anytime, Voice Mail
                                     
           """"""""""""""""""""""""""""""""""""""""""""""""""""""
                                     
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  STR Online!         "YOUR INDEPENDENT NEWS SOURCE"          May 13, 1994
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