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Article #692 (730 is last):
From: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Newsgroups: freenet.sci.comp.atari.mags
Subject: ST Report: 20-Mar-98 #1411
Reply-To: aa789@cleveland.Freenet.Edu (Bruce D. Nelson)
Posted-By: xx004 (Atari SIG)
Date: Tue Apr 14 12:16:22 1998




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03/20/98 STR 1411 "Often Imitated, Never Surpassed!"

CPU Industry Report          Linux Advocate             Blue Ribbon Awards
No Decision on MS YET        STReport MailCall          INET Codes = Trouble
Case Named to Big Board      Auto Gadgets Examined      STReport Confidential
Hasbro - Atari Purchase      People Talking             Classics & Gaming



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    Florida Lotto - LottoMan v1.35
    Results: 03/14/98: two of six numbers with no matches

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    From the Editor's Desk...

    Today is the FIRST DAY of SPRING!

    It never ceases to amaze me. What am I talking about? Here's the
    scoop... How can we as mature adults expect our children to be of
    fine character, upstanding and trustworthy when our own politicos
    are of shallow character and do not keep their word? First, the
    State of Florida guided by Lawton Chiles and now, the State of
    Texas under George Bush Jr... have reneged on agreements they made
    with two different Trial Attorney Teams willing to take up the
    fight with Big Tobacco at their own expense. When Big Tobacco
    lost... and the BIG money was awarded, both States began to welsh
    out on their agreements with the lawyers who won the cases for each
    respective State.

    The bottom line is the Lawyers took on the cases with the
    understanding that they would bear the cost of all litigation in
    return for a percentage of the award if they won. That translates
    into roughly a couple of million per case was spent before the
    awards were made by the juries. So, the Lawyers invested their own
    heavy money to try the cases and won!

    Now, one can only wonder if the jelly backs in both governor's
    offices would have come forward and said to the lawyers if they had
    lost... "We'll reimburse a large percentage of the monies spent to
    bring these cases to trial." I'm willing to bet neither the Bush
    nor the Chiles administration would've been so gallant. Once again,
    the crumball politicians set a fine, upstanding example for our
    young people. "You don't have to keep your word, back out and screw
    over those who deliver positive results and keep their word."

    Chiles can't run this year for re-election but another of the "Bush
    Clan" is running here in Florida... presumably an old buddy of
    Keaton's (remember that name?) I'll NOT vote for him. I'll not even
    consider "Jeb Bush" a viable candidate. Not after the
    "Bushwhacking" the Nation withstood under Daddy, George Bush Sr.
    (Can You say; Panama's Noriega and mass murder, Grenada,
    Iran-Contra, CIA Crack Coke in CA.?? ((George Bush Sr. ran the CIA
    at one time!))) and now Texas, under his Brother George. Sorry,
    I've seen far too many "Bushwhackings" to feel comfy with yet
    another Bush running Florida as governor. "Jeb Bush... Go back to
    Texas".....

    And we all wonder why the crime rate in schools across the nation
    are on the rise....

    This past week, the sealed documents sent to Judge Jackson by
    Lawrence Lessig were unsealed and disclosed by an Appeals Court in
    Washington DC. Would you believe, that "True To Form" the
    "Unbiased" Yale "Perfesser" had already told Judge Penfield Jackson
    that he felt (in so many words) that Microsoft had overstepped its
    bounds and should be decided against. This is unbiased???

    After all, Lessig has had nothing to do since being removed from
    the case temporarily. These comments were part of his (Lessig's)
    original statements to Jackson. Both Jackson and Lessig should be
    permanently removed from having anything to do with this case.
    Besides, it's a known fact Lessig uses a MAC and not a Windows
    Machine and has on several occasions vehemently expressed his
    dislike of Microsoft and everything they represent. Nothing fair
    and unbiased here!

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              Antitrust Enforcer Says No Decision On Microsoft

  WASHINGTON - The U.S. Justice Department's top antitrust
  enforcer said his agency had not yet decided how to proceed
  against Microsoft. Assistant Attorney General Joel Klein
  said the agency was still gathering facts in its
  wide-ranging investigation of the Microsoft.

  "We have made no determination what, if any, action we will
  take and no determination if we were to take action as to
  what remedy," Klein told reporters after a speech to an
  investor conference in Washington sponsored by Legg Mason
  Wood Walker. Asked about a report in the Wall Street Journal
  that the department was unlikely to block the release of
  Microsoft's Windows 98 product, Klein said, "From our point
  of view, that story was way ahead of where we are."

  The Justice Department took Microsoft to court last year
  charging that the world's leading software company was using
  its dominant position in computer operating systems to break
  into the market for Internet browsers in violation of a 1995
  consent decree. Under a preliminary ruling in that
  proceeding, Microsoft was required to offer personal
  computer manufacturers versions of its Windows 95 software
  with and without its Internet Explorer browser.

  At the same time, the Justice Department has opened a broad
  investigation into a host of Microsoft business practices
  that may violate U.S. antitrust laws. The company intends to
  fully integrate its Internet Explorer product into Windows
  98, expected to be released in May or June. Those plans
  could be put at risk if the Justice Department sought to
  force Microsoft to offer a version of Windows 98 without the
  browser.

  The Journal, citing unnamed people close to the case,
  reported that the department "probably won't" stop Microsoft
  from releasing a version of Windows 98 that includes the
  browser. The newspaper said the department was considering
  requiring Microsoft to release two versions of Windows 98,
  one with the browser and one without. Microsoft has
  repeatedly denied any wrongdoing and has appealed the
  preliminary injunction that required it to offer a version
  of Windows 95 without a browser included.

  Microsoft has steadily gained ground in the so-called
  browser wars, capturing significant market share in the last
  year from Netscape Communications. But the company has
  recently backed away from some of its most aggressive
  tactics by removing restrictive clauses in contracts with
  Internet service providers that want to offer Microsoft's
  browser product.

                    U.S. Expands Microsoft investigation

  The U.S. Justice Department has expanded its antitrust probe
  of Microsoft Corp. to include issues related to Sun
  Microsystems Inc.'s Java software, the Wall Street Journal
  reported Tuesday in its electronic edition. The Journal said
  Sun confirmed the company had received a civil subpoena
  regarding Microsoft from the Justice Department. Sun also
  has received separate subpoenas from several states also
  investigating the software giant.

  The move expands the government's probe beyond Microsoft's
  practices in the web-browser market, the paper said. Sun's
  Java software is seen as a potential competitor to the
  Microsoft Windows operating system, and Sun's chief
  executive Scott McNealy is an ardent Microsoft critic. Sun
  has filed a civil suit against Microsoft alleging violations
  of its licence to use Java, the Journal said.

                   Microsoft Ramps Up Washington Lobbying

  Microsoft Corp. dramatically ramped up efforts to influence
  the federal government in the past year as it became
  enmeshed in a fierce legal battle with antitrust regulators,
  newly disclosed reports to the government show. Microsoft
  spent $1.2 million trying to nfluence Congress and the
  Clinton administration in the second half of 1997 alone,
  nearly double the $660,000 the software giant spent during
  the first six months of the year. Microsoft's total spending
  on lobbying efforts in Washington last year was $1.9
  million, up 67% from 1996.

                 Microsoft's Gates Sees Windows 98 Mid-year

  SYDNEY - Microsoft chief executive Bill Gates said today
  that he expected the Seattle- based software giant would
  launch its Windows 98 computer operating system around the
  middle of the year. "This year we will be launching Windows
  98...midway through the year," Gates told reporters in
  Sydney. The U.S. Department of Justice is in court
  proceedings against Microsoft, charging the leading software
  developer violated a 1995 consent decree aimed at increasing
  competition in the industry.

  At one point the Justice Department asked to be able to
  review new versions of Windows, saying Microsoft was in
  contempt of a judge's order to offer Windows 95 to computer
  makers without bundling in its Web browsing software. That
  request was dropped when Microsoft and the Justice
  Department came to an agreement. Gates said Microsoft was in
  the final stages of beta testing for Windows 98 and its
  latest NT version.

  He said results in recent weeks had been encouraging and
  Microsoft was on target to launch the product in the middle
  of the year. "We are getting quite confident we will be able
  to do that, " he said. Gates said there was no prospect that
  legal action taken by the Justice Department would affect
  the product launch.

               Fujitsu Makes Life Tougher for U.S. Disk Makers

  PALO ALTO, Calif. - Fujitsu, long a has-been in the computer
  disk drive business, has been causing some real headaches
  lately for its rivals. By all accounts, Fujitsu Computer
  Products of America, the disk drive unit of the Japanese
  computer giant, has made a remarkable recovery in the past
  two years. It has been stealing business from competitors
  like Seagate Technology and Quantum and forcing disk drive
  prices down.

  The company has doubled unit shipments and doubled its
  market share in each of the past two years. It is now the
  world's fifth-biggest disk drive supplier. It also has
  managed to introduce bigger, faster and cheaper drives,
  winning business from key computer makers like Compaq
  Computer, Hewlett-Packard and Sun Microsystems. While the
  rest of the disk drive industry is reeling from huge losses
  and massive price cuts, Fujitsu's disk drive operation will
  double its revenue in 1998 to over $2 billion, said Larry
  Sanders, chief executive of the disk drive unit.

  "December of 1997 was the biggest month in revenue, unit
  shipments and profits in the history of this company,"
  Sanders said in a recent interview. Fujitsu's biggest month
  was the same period when rivals Seagate and Quantum were
  warning investors that they would not meet Wall Street's
  earnings expectations because of a huge worldwide disk drive
  glut. A newly competitive Fujitsu was part of the reason,
  analysts said. "They are definitely in an aggressive growth
  mode," said James Porter, principle of market researcher
  Disk/Trend Inc. in Los Altos, Calif. "They've gained market
  share from the high end to the low end."

  Fujitsu, based in Tokyo, is the world's second-biggest
  computer maker after International Business Machines. In the
  early 1980s, it was a powerhouse in disk drives, the main
  storage devices in most computers. But in the early 1990s,
  it stumbled badly because of poor marketing and slow product
  development. It could not develop bigger and faster drives
  as quickly as its American rivals were and lost business to
  rivals who could keep up with the rapid product cycles of
  the PC industry.

  Enter Sanders, a 25-year veteran of the computer peripherals
  business, with stints at Connor Peripherals and IBM. In
  1995, he took over Fujitsu Computer Products of America,
  based in San Jose, Calif. Sanders said that when he started,
  Fujitsu was focusing all its energy on quality and
  technology, but wasn't paying enough attention to reacting
  quickly to market demand. "The problem was, they measured
  everything in days and weeks," Sanders said. "But our
  industry measures things in hours. If Compaq has a problem
  they don't say get back to me in a couple of days. They say
  get back to me in a couple of hours."

  So Fujitsu brought more of its sales and marketing efforts
  from Japan to San Jose, closer to U.S. PC makers. Fujitsu
  also is doing more of its product design in the U.S. to keep
  breast of customers' needs. Sanders said he now has 20
  engineers working for him here, up from just three 18 months
  ago. Meanwhile, Fujitsu makes most of its drives in Asian
  countries like the Philippines. So Fujitsu's manufacturing
  costs are dropping as Asian currencies collapse.

  The changes seem to be paying off. Sanders said he expects
  Fujitsu to become a second source of disk drives for EMC, a
  computer company that currently gets all of its drives from
  Seagate. He also expects bigger orders for Fujitsu's
  high-end drives at Compaq and Sun, other big Seagate
  accounts. "So far, Sanders seems to be doing a very good
  job," said Paul Fox, analyst at investment bank NationsBanc
  Montgomery Securities. "It's a combination of everything --
  quality, manufacturing, yields, costs, time to market with
  product."

  Still, Fujitsu would not be immune if worldwide computer
  sales drop. Excess inventory at companies like Compaq could
  slow component purchases, hampering Fujitsu's growth,
  analysts said. Plus, the glut of disk drives is not expected
  to shrink until the second half of 1998. To make profit in
  the business this year, disk drive makers have to
  concentrate on higher- margin server and laptop drives.
  Seagate and IBM both are stepping up development in those
  areas.

                   Yahoo!, MCI Offer New Internet Service

  Internet search engine Yahoo! Inc. expanded its online
  domain with the launch of an Internet service that will
  offer customers direct access to the Internet. The new
  service is a joint venture of Yahoo! and MCI Communications
  Corp., called "Yahoo! Online powered by MCI Internet." While
  Yahoo's Web site is already one of the most popular
  destinations on the Internet, online users previously had to
  use another Internet service provider, such as America
  Online to get there. Now they will be able to make their
  initial connection to the Internet through the Yahoo
  service. The companies are charging $14.95 per month for
  unlimited local access, which will go up to $19.95 after
  three months for all customers who are not MCI long-distance
  customers.

                New Internet Address Word Codes Spell Trouble

  LOS ANGELES - A new Internet product designed to simplify
  address codes backfired on its launch day with users landing
  on a pornography site when they punched in "Bambi" for
  material on the lovable Disney character. A start-up Silicon
  Valley company marketing the product said the reason for the
  malfunction was that the new system was not yet fully
  deployed and users needed to download software from its Web
  site first.

  When Keith Teare, president of centraal of Palo Alto,
  announced the product to Reuters on Wednesday, he said it
  would do away with the multiple dots and slashes that make
  many Internet addresses hard to get right, and replace them
  with Web site addresses that even a child can remember. He
  said that if a user wanted Disney's Bambi page, they could
  type in one word "Bambi" instead of having to type a long,
  complicated series of words. Disney's Jungle Book site, for
  example, is
  www.disney.com/DisneyVideos/masterpieces/shelves/theJungleBook/index.html
  The short-cut failed miserably and the result was a torrent
  of complaints from users who typed in the word and wound up
  on a porn site with whips and chains instead of the doe-eyed
  creature.

  "I tried just entering Bambi. Oooooops!," said one user,
  while another complained, "THIS AIN'T DISNEY BOYS!" "I was
  shocked to see a pornographic web page pop up instead of the
  Walt Disney Web page for Bambi as you stated in your
  article," one irate user complained to Reuters. The user
  added: "Given that you mention in your lead that these new
  addresses are something even a child can remember, I think
  the implications are not what you intended. I'd hate to see
  kids trying this out and being exposed to this filth."

  Teare said the system will work if users first downloaded
  the software from his Web site -- www.realnames.com , which
  alas was not working at all on Thursday due to technical
  problems. He added that he hopes to eventually make it
  available through all the major Internet browsers. "I think
  I might not use the Bambi example anymore," he said. Teare
  added that he was surprised that computers made the jump to
  a porn site with an incomplete address.

  Centraal says it has signed 150 customers, like Walt Disney,
  and gives them the right to use the simplified address in
  print and media advertising. The hope is that the new
  addresses will bring more people to Web sites that currently
  have long, unintelligible addresses. Teare said the system
  was designed to make the Internet more consumer- friendly,
  by replacing cumbersome addresses with easy-to-remember
  brand names. One of the company's slogans is: "No more
  www.dots/slashes/more slashes." It said its customers
  include Amazon.com, Federal Express, and Volkswagen.

               Internet Addresses Spark EU-U.S. Custody fight

  BRUSSELS - A U.S. proposal to reform the system for
  allocating Internet addresses has caused a transatlantic
  debate over who should guide the global computer network
  into the 21st century. The European Commission, mounting a
  custody battle of sorts, has accused the United States of
  not doing enough to involve other countries in its plans.
  But opinion is also divided in the country that gave birth
  to the Internet over how to regulate cyberspace now that it
  sprawls the globe.

  The immediate conflict involves the system of numbers and
  letters that allows users to send electronic mail or call up
  World Wide Web sites by typing in the right address. The
  U.S. government manages core parts of the system, reflecting
  the Net's origins as a U.S. defense intelligence tool. But
  in a "green paper" published last month, the Commerce
  Department laid out a plan for handing over to the private
  sector -- prompting a reproach from the European Union
  executive body.

  "The...proposals appear not to recognize the need to
  implement an international approach," the Commission said in
  a draft reply that it has asked the 15 EU countries to
  adopt. The main dispute involves who should register and
  administer "generic top-level domains" -- the popular
  Internet addresses that end in suffixes such as .com, .org
  and .net. Those domains -- for commercial users, non-profit
  bodies and network service providers -- are now registered
  solely by Network Solutions (NSI), a U.S. company under
  contract to the U. S. National Science Foundation.

  Washington's plan, spearheaded by Internet policy guru Ira
  Magaziner, would break NSI's monopoly and respond to the
  exploding demand for addresses by adding five new top-level
  domains, each with a new registry to manage the database.
  Companies would then compete, for profit, to register new
  Internet addresses with NSI and the new registries. The plan
  would also set up a U.S.-based non-profit corporation to
  manage the underlying numerical addresses that computers use
  to locate Internet sites when a user types in a domain name.

  The U.S. initiative has thrown a wrench into a competing
  plan drawn up by a global coalition of companies and groups
  that has set up a Council of Registrars (CORE) in Geneva and
  had hoped to start registering new Internet addresses this
  month. That coalition, which has more than 200 signatories
  ranging from France Telecom to Digital Equipment
  Corporation, adopted a scheme last year to add seven new
  top-level domains, with the databases managed by CORE.

  It would allow new addresses to end in .shop, .firm, .web,
  .arts, .rec, .info and .nom. CORE has signed up 88
  registrars in 23 countries, including 35 in the EU, who have
  already accepted thousands of applications for Internet
  addresses. "All the software and hardware were created to
  handle all these registrations," said Siegfried Langenbach,
  a German member of the CORE executive committee. "A good
  many registrars were taking pre- registrations -- customers
  were calling them, saying we would like to have this name."

  The U.S. paper stopped the effort in its tracks, leading
  some CORE backers to feel betrayed. "We were encouraged by
  Magaziner and his services to go ahead," said Alan
  McCluskey, coordinator of the CORE secretariat. "It was only
  at the last minute, when they were preparing the green
  paper, that we started to realize they had other ideas in
  their heads."

  A U.S. official responded that the Clinton administration
  had always been ambivalent about the CORE proposal, although
  the green paper had built on its work. He said the Americans
  wanted a system that relied less on international bodies,
  citing CORE's close links to the U.N.'s International
  Telecommunications Union. "We want to see an Internet led by
  the private sector, self-regulatory and in terms of
  management structure a lean, mean machine," he said. The
  move has heightened fears in Europe that the United States
  wants to maintain a kind of hegemony over the Internet.

  The Commission complained that the plan could consolidate
  U.S. jurisdiction over trademark conflicts involving
  Internet addresses, ignoring dispute resolution procedures
  set up by the World Intellectual Property Organization. CORE
  officials criticized the effort for being too "U.S.-
  centric" and failing to fully break down NSI's monopoly.

  The U.S. Internet community is also divided over which way
  to go. CORE's approach has been endorsed by various
  "godfathers" of U.S. cyberspace, including Jon Postel, head
  of the Internet Assigned Numbers Authority, which runs
  cyberspace's numerical address system.

  But some industry groups have attacked it for attempting to
  hijack the address system and shift it overseas, away from
  the jurisdiction of U.S. law and U.S. courts. Andrew
  Sernovitz, president of the Association for Interactive
  Media, said in a statement last summer that CORE had been
  set up by "self-appointed autocrats" who favored a "world
  government over the Internet." AIM represents more than 300
  new media companies and big Internet users.

  Sernovitz told Reuters the green paper was "one of the most
  fair, straightforward documents I've ever seen come out of a
  government." The U.S. official stressed that the paper was
  only a draft and likely to be changed on the basis of public
  comments, which are due by March 23.

                New Company Sendmail To Attack Internet Spam

  SAN FRANCISCO - Sendmail has released a new set of software
  tools to combat junk mail -- or spam -- on the Internet, the
  new startup company said. The privately held company based
  in Emeryville, Calif., was formed to commercialize the
  software developed by Eric Allman, a UNIX programmer who
  wrote the first version of the software 17 years ago while
  working at the University of California at Berkeley.
  Sendmail will continue Allman's practice of giving the
  software away for free over the Internet, but at the same
  time it will distribute commercial products for Internet
  service providers and corporate customers.

  "The Internet's infrastructure has to remain free for the
  good of the Net," Allman, who is the company's chief
  technology officer, said in a statement. Sendmail, which
  counts among its first investors Sun Microsystems
  co-founders Bill Joy and Andy Bechtolsheim, launched
  Sendmail 8.9 at a trade show in Baltimore. The newest
  version of Sendmail addresses one of the biggest problems on
  the Internet, junk mail, with a software tool set that it
  calls the most "most capable weapon available against the
  spread of spam."

  Allman created the initial version of Sendmail as a program
  to route messages between the UC Berkeley computer systems
  and the ARPAnet, one of the first government networks that
  preceded the Internet. Sendmail estimates that more than one
  million copies of its "freeware" have been installed,
  representing more than 75 percent of all Internet servers
  dedicated to hosting electronic mail.

  Earlier versions of Sendmail included features to attack
  spam, but a Sendmail spokesman said that the software's spam
  blocking features were difficult to configure for non-
  computer experts. "You had to be a computer guru to
  configure it," he said. Sendmail said it will begin to offer
  a commercial version this summer, for an estimated price of
  about $1,000 per server. Sendmail said it expects to reach
  about $40 million in annual sales within three years from
  server software sales, services, training and consulting
  revenues. To date, Sendmail has raised about $1.25 million
  in funding from its investors, including Joy and
  Bechtolsheim. The company declined to name its other
  investors at this time.

                   Compaq To Offer Free Monitors With PCs

  NEW YORK - Compaq Computer plans to offer free monitors and
  other accessories with its desktop personal computers for
  businesses, in an effort to reduce inventory at its
  distributors, the Wall Street Journal said today. Compaq
  said it will give away 15-inch monitors, valued at about
  $300 each, with its commercial desktop PCs and extend the
  memory promotion, which had been limited to high-end
  servers, to other units, the paper reported, citing
  distributors and others close to Compaq. Compaq's consumer
  business isn't suffering an inventory backup and won't be
  affected by the new promotions, the paper said.

                Motorola-IBM Venture Offers New PowerPC Chip

  AUSTIN, Texas - Motorola and IBM today said they introduced
  a faster version of its high performance PowerPC 750
  microprocessor. The new version of the PowerPC 750 chip,
  capable of running at 300 megahertz, will be priced at $495
  per chip in quantities of 1,000, Motorola said in a
  statement. An IBM spokesman said they will also offer the
  chip at $495 per device.

  The PowerPC 750 was originally unveiled jointly by the two
  companies in August 1997 at speeds up to 266 megahertz, a
  standard measure of computer processing speed. PowerPC
  microprocessors were jointly developed by Apple Computer,
  IBM and Motorola. Apple and vendors that develop for the Mac
  OS, or operating system, remain the major consumers of
  PowerPC chips.

  Apple Computer has used the chips in its G3 line of Power
  Macintosh and PowerBook systems. Motorola said embedded
  systems design companies also are using PowerPC 750
  microprocessors for applications such as networking
  infrastructure, industrial and medical imaging and array
  processing.

                     Netscape To Expand Internet Service

  NEW YORK - Netscape Communications is planning to expand its
  on-line service into a major Internet gateway, the Wall
  Street Journal reported today in its electronic edition. The
  move to shift its recently launched Netcenter site to a
  broader "portal" site -- a combination of content,
  communications and community features plus Internet
  navigation tools -- could require Netscape to both compete
  and cooperate with other Internet companies, the paper said.

  It will bring Netscape into more direct competition with
  many major Internet players, including Yahoo!, Excite,
  America Online and a similar new site that will soon be
  launched by Microsoft called Start, the Journal said. But
  how Netscape configures such a site might also include a
  single partnership or series of partnerships with some of
  those same competitors, the paper said.

  The Mountain View, Calif., Internet software company is now
  in discussions with Yahoo, Excite, AOL, as well as
  search-engine companies such as Infoseek and Lycos, about a
  wide range of options that include everything from simply
  selling them premium placement on the popular site to
  large-scale programming deals, the Journal said.

                        Worldnet Won't Enforce Limits

  NEW YORK, March 13 - Worldnet, the Internet service provider
  owned by AT&T, says it will not resort to session timers as
  a way of reducing problems which occur with heavy network
  use. Worldnet spokesman Mike Miller told Reuters the company
  does not consider terminating online sessions after a fixed
  period of time as a worthwhile method for reducing heavy
  traffic during peak hours. Miller says the company sampled
  customer's feedback through news groups and decided the
  session limits is not a solution for managing heavy usage.
  AT&T announced on Tuesday that Worldnet was testing the idea
  of imposing time limits, including automatic logoffs, for
  the small percentage of subscribers who remain online after
  a fixed amount of time, such as three hours or more.

                  Gore Seeks to Put Earth Image on Internet

  Vice President Al Gore proposed Friday the U.S. government
  design and operate a satellite to make a live image of the
  Earth available on the Internet around the clock. "This new
  satellite, called Triana, will allow people around the globe
  to gaze at our planet as it travels in its orbit around the
  Sun for the first time in history," Gore said. He asked NASA
  to launch a new micro satellite offering live images of the
  Earth depicting changing cloud patterns, developing
  hurricanes and even large fires in oil fields or forests. He
  said the image of the full Earth would awaken a new
  generation to the environment and educate millions of
  children around the globe.

               Australia Turns to Internet to Prevent Suicide

  Australia launched an Internet site Wednesday to combat the
  country's shocking youth suicide rate - one of the world's
  worst. Family Services Minister Warwick Smith unveiled what
  could be the world's first Internet site to help potential
  suicides, their families, friends and health workers. Reach
  Out! is found on http://reachout.asn.au . Smith said the
  government wanted to turn a technology that sometimes
  isolated people into one which reached out and offered help,
  provided information and told young people and their
  families where to find assistance. An estimated 400
  Australians aged between 15 and 24 kill themselves each
  year.

               AOL's Steve Case Named to the Big Board's Board

  In a sign cyberspace has truly arrived in America's business
  establishment, America Online Inc.'s Steve Case has been
  nominated to the board of the New York Stock Exchange. The
  39-year-old CEO and co-founder of America Online joins such
  business luminaries as British Airways Chairman Sir Colin
  Marshall, Ford Motor Chairman Alex Trotman and the head of
  Time Warner, Gerald Levin, who also were nominated to
  two-year terms Friday. The Big Board's outside directorship
  is made up of a dozen of America's top corporate leaders.
  America Online's stock is listed on the New York Stock
  Exchange, bucking a trend by many high-tech giants which
  remain loyal to the Nasdaq market.







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    EDUPAGE STR Focus Keeping the users informed

      [Image]                          Edupage

    Contents



     Congress Eyes Aid For Distance        Netscape Plans To Boost           RealNetworks Buys Vivo
     Learning Students                     Internet Service                  Software

     Amazon.Com Wants To Send You To Law   Software Piracy                   Malaysian Crackdown On Net
     School                                                                  Pornography

     Walking Tightrope Between             U.S. DOE Says Cookies Aren't      New Tool To Stop Junk Mail
     Censorship & Free Speech              Bad For You

     NSF To End Funding For Internet       ISPs Say Internet Demand          Compaq Slashes Inventory with
     Development                           Exceeds Technology                Free Monitor Offer

     Yahoo! And MCI To Compete Against     Study Says NCs Are Replacing
     AOL                                   PCs In Workplace

     Customers Ignored In High-Tech        Crossing That Bridge To The       Students Are Slow at Using
     Decisions                             Year 2000 Problem                 High-Speed Networks

     Distinction Fuzzy Between             Feds Prosecute Teenager For       Auto Society Addresses Mobile
     CyberWorld & Walk-Around World        Computer Crime                    Gadget Concerns

     Principal Financial Opens             Modem On The Desk Earns A Pink    Video Gamers Use Their Heads
     Internet-Only Bank                    Slip At Sun





              CONGRESS EYES AID FOR DISTANCE LEARNING STUDENTS

    Congress is beginning work on extending the Higher Education Act,
    and is considering easing a provision in the current law that
    prohibits colleges from receiving federal aid if they offer more
    than 50% of their courses via distance education. The rule, which
    initially was introduced to prevent fraud following a 1992 scandal
    involving several correspondence schools, now poses problems for
    "virtual" universities and other participants in the distance
    learning boom. The Clinton Administration has proposed eliminating
    the "50% rule" and has asked accrediting agencies to develop
    standards for distance learning programs. At the same time, the
    Department of Education has urged officials to limit any changes to
    include only programs at two-year and four-year colleges that offer
    accredited associate, bachelor's or graduate degrees. "The
    accrediting agencies are perfectly capable of addressing those
    standards. We don't want the department regulating more than is
    absolutely necessary," says a senior VP at the American Council on
    Education. (Chronicle of Higher Education 13 Mar 98)

                  NETSCAPE PLANS TO BOOST INTERNET SERVICE

    Netscape Communications is planning to expand its Netcenter site
    into a major Internet gateway, positioning it in direct competition
    with Yahoo!, Excite, America Online and Microsoft. The redesigned
    site will include more community features such as discussion
    groups, and Netscape is looking at ways to offer free e-mail
    service to users. The move signals the consolidation of Web traffic
    around a few major "hubs," which serve as the initial log-on point
    for Web users. Netscape already ranks No. 2 in visitors, with 23.1
    million users in February, second only to Yahoo!. (Wall Street
    Journal 13 Mar 98)

                      REALNETWORKS BUYS VIVO SOFTWARE

    RealNetworks, the dominant supplier of online multimedia streaming
    software, has acquired Vivo Software for $17 million in a stock
    swap deal. The merger will boost RealNetwork's market share to
    close to 90%, according to its estimates. The combined companies
    will now work on integrating Vivo's VivoActive 2.0 technology into
    RealNetwork's software, using Microsoft's open Active Streaming
    Format. Microsoft owns a 10% stake in RealNetworks. (Broadcasting &
    Cable 2 Mar 98)

                 AMAZON.COM WANTS TO SEND YOU TO LAW SCHOOL

    Online bookseller Amazon.com has an unusual promotion going on, in
    an effort to publicize John Grisham's latest thriller, "The Street
    Lawyer." The winner of the contest can choose between $25,000 cash
    or the first year of law school tuition paid in full. Contestants
    must register at the www.amazon.com site, and, as always, should
    read the fine print first. Entries must be submitted by March 16.
    (Information Week 9 Mar 98)

                              SOFTWARE PIRACY

    A Decima Research survey released by the Canadian Alliance Against
    Software Theft found that one in five Canadians pirates software,
    although fewer than 1% do so frequently. Only 20% of respondents
    said they would report someone for illegally copying software, and
    almost half view stealing a chocolate bar as worse than pirating
    software. The CAAST estimates piracy costs between $357- and
    $500-million annually, but courts have been unwilling to award
    damages unless software makers can prove exactly how much they
    lost, which is difficult to do since detailed records are rare at
    illegal software shops. Changes to the Copyright Act easing that
    burden of proof are expected to be proclaimed by the end of April,
    providing tougher civil penalties of up to $20,000 for each program
    illegally copied. (Toronto Globe & Mail 13 Mar 98)

                   MALAYSIAN CRACKDOWN ON NET PORNOGRAPHY

    Malaysia's consumer affairs minister is calling for strict
    monitoring of Internet cafes to prevent young people "from
    poisoning their minds with filth" and leading them into crime and
    "immoral acts." In some places in the country, cybercafe owners
    will be required to give authorities $5,000 deposits that will be
    forfeited if the cafes are found to allow pornography on their
    screens. (AP 14 Mar 98)

            WALKING TIGHTROPE BETWEEN CENSORSHIP AND FREE SPEECH

    The Internet has given higher education institutions something new
    to worry about. Peter Burke, an attorney in the technology practice
    group of the Atlanta & Washington law firm Powell-Goldstein, says:
    "Universities are concerned about libel and slander. By operating
    e-mail systems, does the university become responsible for what
    gets posted there?" Burke says that universities and colleges are
    walking the tightrope between censorship and free speech, because
    what some may say is offensive, others argue is free speech. "Do we
    have people deciding what ideas are good or bad? 'Don't say that,
    it might offend somebody? We'd rather you speak good ideas so
    everyone is happy?'" (AP 14 Mar 98)

                  U.S. DOE SAYS COOKIES AREN'T BAD FOR YOU

    The U.S. Department of Energy's Computer Incident Advisory
    Capability has issued an information bulletin stating that privacy
    advocates' fears over the use of cookies -- a popular technique for
    tracking Web site visitors - are unfounded. The claims that Web
    cookies may be used to gather information on "passwords, credit
    card numbers, and a list of the software on your computer" is not
    even "close to the truth," according to the bulletin. In fact,
    information that is gathered via cookies -- usually a user's
    numerical Internet address, browser type and operating system --
    can also be recorded in a Web server's log files. "Cookies just
    make it easier. [A server] cannot find out your name or e-mail
    address, or anything about your computer using cookies," says the
    bulletin. (TechWeb 16 Mar 98)

                         NEW TOOL TO STOP JUNK MAIL

    A new version Sendmail, the software used on about 75% of the
    message routing computers on the Internet, will offer a number of
    features to block "spamming" (the transmission of massive
    quantities of unsolicited commercial messages), including the
    ability to reject mail from known spam addresses and to force
    spammers to reveal their true Internet addresses. Eric Allman, who
    wrote the Sendmail program while working as a programmer at the
    University of California at Berkeley, is also creating a company
    (Sendmail Inc.) to sell software and support services to
    businesses, while continuing to develop new features for the free
    version of the software. (New York Times 17 Mar 98)

             NSF TO STOP FUNDING TRUST FOR INTERNET DEVELOPMENT

    The company that contracts with the National Science Foundation to
    manage the Internet address registration process will no longer be
    putting a portion ($15) of the fees it collects into a trust fund
    for network improvements. Network Solutions says it plans instead
    to reduce the fee it charges from $50 to $35, because the Internet
    Intellectual Infrastructure Fund, which now stands at $45.5
    million, has "an appropriate amount of money," according to an NSF
    spokeswoman. The trust fund is the center of a lawsuit filed by a
    group of companies protesting the $50 fee, which they say is a tax
    that NSF lacks the authority to levy. Twenty-three million dollars
    of the fund, which is now frozen until the case is adjudicated, was
    to have been distributed to colleges and universities as part of
    the Administration's Next Generation Internet plan. (Academe Today
    17 Mar 98)

                ISPs SAY INTERNET DEMAND EXCEEDS TECHNOLOGY

    Internet service providers and equipment vendors are warning that
    Internet bandwidth demands are growing much faster than the
    capacity of Internet backbones. For instance UUNet Technologies
    reports that Internet traffic used to double every year, but now
    its doubling every three to six months: "We have to radically alter
    our backbone very, very regularly," says a UUNet VP. "We and
    everybody else are going to have a difficult time keeping up with
    bandwidth demand." ISPs complain that new video applications are
    straining current technology, and that it's difficult to build up
    the backbone without knowing in advance which Internet applications
    are going to prove most popular: "We're being asked to build
    bandwidth for the future without really knowing what the traffic
    will be," says the chairman of Netcom On-Line Communications
    Services. And while all agree that eventually usage-based pricing
    will prevail, some are suggesting that the industry may also move
    to a distance-sensitive pricing scheme, similar to that used by
    long-distance telephone providers. (Information Week 16 Mar 98)

             COMPAQ SLASHES INVENTORIES WITH FREE MONITOR OFFER

    Compaq Computer will offer free 15-inch monitors, valued at about
    $300 apiece, with its commercial desktop PCs in an effort to reduce
    inventory at its distributor warehouses. Last month, it reduced
    prices sharply across its commercial line, cut the price of
    monitors in half, and offered to double the installed memory of
    some products. The company is hoping to streamline its
    manufacturing and distribution processes to make it more
    competitive with direct sellers like Gateway 2000 and Dell. The
    company's consumer business, which is not suffering from inventory
    overload, won't be included in the new promotions. (Wall Street
    Journal 16 Mar 98)

                   YAHOO! AND MCI TO COMPETE AGAINST AOL

    Targeting the same kind of subscribers who are members of America
    Online, a new dialup online service created jointly by Yahoo! and
    MCI will offer Internet access plus premium content and all the
    features available from Yahoo!. The standard rate for MCI customers
    will be $14.95 a month for unlimited use, with $19.95 being the
    rate for non-MCI customers. Industry analyst Patrick Keane says he
    can see the new venture "being a pretty formidable competitor" but
    that cyberspace is "littered with the bodies of those who have
    tried to take on AOL." (USA Today 16 Mar 98)

               STUDY SAYS NCs ARE REPLACING PCs IN WORKPLACE

    A study by International Data Corp. indicates that about 73% of
    companies buying network computers say they are replacing PCs,
    rather than terminals. Eighty percent cited the lower cost of NCs
    in their decision. About 40% of the respondents indicated they own
    more than 100 Ncs, with IBM the most recognized brand name,
    followed by Sun Microsystems and Hewlett-Packard. (Investor's
    Business Daily 17 Mar 98)

                  CUSTOMERS IGNORED IN HIGH-TECH DECISIONS

    The Deloitte Touche consulting firm says that high-technology
    manufacturers suffer from "customer phobia" when it comes to
    developing strategies to market and sell their products. A study by
    the company concludes that customer satisfaction with manufactured
    high-tech goods has steadily declined over the past five years
    despite a steady increase in product quantity, with the industry
    remaining largely technology-centered along the lines of a "build
    it and hope they will come" while keeping customers at a safe
    distance. (Ottawa Citizen 17 Mar 98)

               CROSSING THAT BRIDGE TO THE YEAR 2000 PROBLEM

    With $4.7 billion budgeted this year and next for solving the "Year
    2000" problem (when many computers will be unable to distinguish in
    which century they are crunching numbers), the current progress
    report from federal agencies is: only 35% of computer software
    systems critical for agencies to perform their missions have been
    checked and fixed, with 3,500 critical systems remaining in need of
    attention. In testimony before two subcommittees of Congress, an
    official of the General Accounting Office summed up the situation
    by saying: "It is unlikely that agencies can complete this vast
    amount of work in time." No one knows the full scope of the
    problem, because it is not possible to identify which systems are
    in fact critical: a seemingly minor system will be critical if
    major systems will not run without it. (New York Times 19 Mar 98)

            STUDENTS ARE SLOWPOKES ON USING HIGH-SPEED NETWORKS

    After several years of pressuring colleges to install high-speed
    networks in dormitories, it turns out that students aren't racing
    for the chance to log on at lightning speed. The information comes
    from an online discussion sponsored by CAUSE, where one participant
    complained about "how few students elect to participate in
    residence-hall networking." Some attempted to explain the apparent
    contradiction, noting that in some cases, students must pay
    "subscription" fees to hook up to networks. Others say they hope
    the low usage is a "short-term phenomenon" and that once students
    get online at these new speeds, they'll be hooked. But as one
    participant put it, you want a stronger argument than that when
    you're asking your college president to pay for major networking
    projects. (Chronicle of Higher Education 20 Mar 98)

         DISTINCTION FUZZY BETWEEN CYBER WORLD & WALK-AROUND WORLD

    In a move to broaden its product line and offer customers software
    to handle both conventional and online commercial transactions,
    CyberCash Inc. of Reston, Virginia, whose software allows merchants
    to accept payments over the Internet, is buying Oakland,
    California-based Icverify Inc., whose software is used to process
    credit card transactions. CyberCash's chief executive explains:
    "The sharp distinctions between the Internet world we live in and
    the walk-around world that Icverify lives in -- those distinctions
    are starting to get real fuzzy." (Washington Post 19 Mar 98)

                 FEDS PROSECUTE TEENAGER FOR COMPUTER CRIME

    A Massachusetts teenage computer vandal found guilty of disrupting
    phone service to about 600 homes and a small airport's control
    tower now faces two years of probation, forfeiture of his computer,
    250 hours of community service, and $5,000 in restitution. The
    government hopes that bringing charges against the young man will
    send a clear warning to others. "To the extent that juvenile
    hackers out there think that they somehow have a pass, think that
    it's fun and games, think that they're not going to be prosecuted,
    they're wrong." (New York Times 19 Mar 98)

               AUTO SOCIETY ADDRESSES MOBILE GADGET CONCERNS

    The Society of Automotive Engineers, in cooperation with the Big
    Three U.S. automakers and a number of federal regulators and
    independent researchers, is studying the harmful effects of new
    automobile gadgetry, such as Global Positioning System-based
    navigation systems, cell phones and dashboard-mounted PCs. "The
    bottom line is we're very cognizant of driver overload and driver
    distraction," says the director of advanced engineering at GM's
    Delphi Automotive Systems. The SAE is drafting voluntary guidelines
    for the manufacture and installation of such devices in the hope of
    staving off federal regulation. The National Highway Transportation
    Safety Administration recently issued a 300-page report on safety
    problems related to cell-phone use. (Wall Street Journal 18 Mar 98)

                PRINCIPAL FINANCIAL OPENS INTERNET-ONLY BANK

    Principal Financial Group, a financial and insurance firm, has
    opened an all-electronic Principal Bank. By July 1, customers will
    be able access and transfer funds between accounts, file loan
    applications, pay bills and view cleared checks, all on the Web.
    "The number of people who are using the Web is growing, and this is
    a way for them to micromanage their affairs," says the bank's CIO.
    Later on this year, a start-up group in Houston plans to open
    Compubank, an all-electronic bank. More than 200 electronic-banking
    Web sites have opened in the past two years, according to
    Seattle-based Online Banking Report, and the number of households
    handling at least some banking duties over the Internet rose to 4
    million in 1997, up from 2.5 million in '96 and only 250,000 in
    '94. (Investor's Business Daily 18 Mar 98)

                 MODEM ON THE DESK EARNS A PINK SLIP AT SUN

    Citing users with dial-up Internet access as the No. 2 biggest
    security risk after internal hacking, Sun Microsystems has made it
    a firing offense to have a modem on the desk. Many crackers use a
    technique called "war dialing" in which their computer tries
    hundreds or even thousands of phone numbers in search of an idle
    modem. If that PC's owner is not using the machine, the cracker can
    effectively "capture" the PC, and gain access to the network it's
    connected to. If a senior manager at Sun discovers an infraction,
    that employee is "gone the same day," says one of Sun's security
    managers. "Any dial-up line is a tremendous risk." (Network Week 18
    Mar 98)

                        VIDEO GAMERS USE THEIR HEADS

    Italian PC maker Video Computer is marketing a headset that can be
    used in place of the joystick in any video game to perform the
    commands that control movement through the 3D space on the screen.
    To look left in the game, the player simply needs to slightly
    rotate his or her head in that direction. The UR Gear device, which
    uses infrared transmitters and receivers to detect movement and
    translate it into on-screen motion, was initially designed for
    disabled PC users. It will be available in the U.S. in the second
    quarter, and will retail for $99. (Business Week 23 Mar 98)





                               Linux Advocate

    Column #9 - for March 20th, 1998

    by Scott Dowdle - dowdle@icstech.com -
    http://www.icstech.com/~dowdle

    LOGIN

    Look mom, two columns in a row... wow! Actually, the reason I was
    able to produce two in a row is because the folks at the Linux
    Weekly News site have authorized me to use their March 12th edition
    here. We are still working out the details of future editions but I
    hope to be able to reproduce some or all of their weekly
    publication here in STR.

    The Linux Weekly News site can be found at the following URL:

    http://www.eklektix.com/lwn

    One REALLY BIG THING to note here, is that there is BIG DIFFERENCE
    between the usability of the ASCII and HTML versions of STR with
    regards to my representation of the Linux Weekly News publication.
    In the HTML version, LWN has an Internet link (URL) embedded into
    virtually every paragraph that gives the details on that item. In
    the ASCII reproduction, only the raw text has been reproduced,
    although slightly reformatted to meet the less complex format of
    the ASCII edition of STR. I considered doing considerable work on
    the ASCII version by typing all of the URLs from the HTML version
    after every ASCII paragraph but after getting three-quarters of the
    way done with this edition I observed just how much longer that
    makes the ASCII version of the column (an extra line for each
    URL)... and given all of the work it would take each and every
    week, it just didn't seem worth it.

    Ralph was asking for feedback on the HTML version of STR and I must
    say that I'm ALL FOR IT. While Adobe makes their Acrobat Reader for
    Linux, and there are at least two, free, alternative PDF readers
    that I use (gv and xpdf)... I always felt that Acrobat wasn't the
    better choice for STR. While there is a PDF browser-plugin and the
    PDF format can and was read online, it was certainly much, much
    larger and less direct than the new HTML based format. HTML makes
    STR so much more friendly and usable, especially where references
    are made to Internet URLs. My (red) hat is off to Ralph for making
    the decision to switch.

    I don't have much to add to this edition of Linux Advocate and I
    present the Linux Weekly News below. Enjoy!

    The following may be found at it's permanent URL:

    http://www.eklektix.com/lwn/980312

    The Linux Weekly News Staff may be reached at the following email
    address:

    lwn@eklektix.com



    Linux Weekly News - Published March 12, 1998

    Bringing you the latest news from the Linux World. Dedicated to
    keeping Linux users up-to-date, with concise news for all
    interests.



    [Leading items]

    Netscape has released their source code license in draft form. You
    can read the thing, in mind-numbing legal detail, on the
    mozilla.org web site. It looks pretty good; it's their own
    creation, but certainly adheres to the spirit of the GPL. Bruce
    Perens of Debian fame has pronounced it compliant with the Debian
    free software guidelines.

    The Netscape folks are looking for feedback, so check out the
    license if you're interested in these things and let them know what
    you think of it.

    According to the GIMP News, version 1.0 of the GIMP will be out
    around March 20. The GIMP is one of the truly cool Linux
    applications, even if it has been used to create some truly ugly,
    graphics-laden Linux sites. It's nice to see that it is finally
    ready for prime time.

    Here's one user's report on Linus Torvalds talk at the Silicon
    Valley Linux Users Group meeting, posted to linux-newbie.

    Here's a pretty little cost-comparison between NT and Linux for
    setting up an office network for 100 users.

    How many Linux users are there? Red Hat has revised their white
    paper on the subject (originally published January 11th). In the
    paper, they justify their current estimate of between 7-10 million
    Linux users, twice the estimate of a year ago.

    A truly phenomenal number of software announcements were made in
    the last week ... check out the list below.

    [Articles]

    Linux in the news

    First Monday, the "peer reviewed journal on the Internet," has
    devoted its entire March issue to Linux and free software. Some of
    the stuff we've seen before (Cathedral and Bazaar, Cooking pot
    markets), but there's also a lengthy interview with Linus, an
    article by Christopher B. Browne on "Linux and decentralized
    development", and other good stuff as well. Getting through all
    this stuff will take some time, but it's time well spent.

    Ralph Nader thinks Dell should sell Linux boxes. Info-Policy Notes
    carres an article describing the barriers that exist to easy access
    to "alternative" operating systems, and concludes with an open
    letter to Michael Dell urging that systems running Linux (and other
    OS's) be made available. It would be good for Linux if Dell sold
    pre-installed systems, but I think Ralph (and others) do a real
    disservice when they overlook the many vendors out there that are
    already selling such machines.

    Infoworld ran this comment on Nader's proposal. In it, Linus says
    he welcomes the suggestion, but even being able to buy a PC without
    any operating system install would be an improvement. "For somebody
    like me, who really doesn't want to have Windows, I end up paying
    for Windows for no good reason. That's like paying taxes for
    something you really abhor."

    Is Windows forever? asks USA Today. Their answer seems to be "maybe
    not," and Linux is listed as one of the threats that Windows faces.

    Deja News, the original WWW archiver of netnews traffic, runs
    Linux! This article in Internet World talks about how their
    operation works.

    Comments in ZDNet about the Merced chip. According to one person,
    "Linux will be the first widely used IA-64 Unix." He goes on,
    however, to predict that the server market will be held by
    "Intel-based Linux" for some time yet.

    Also on ZDNet: Sun will give you 70% off Solaris if you "upgrade"
    from Linux or a number of other competing operating systems. Any
    takers?

    EETimes talks about a company using Linux for EDA, an acronym they
    never define; one assumes it means "Electronic Design Assistance"
    or some such. It's a favorable article, citing how much easier
    Linux is to manage than the alternatives.

    A letter to the editor in Computer Reseller News takes them to task
    for an interesting mistake: their "top ten selling DOS and OS/2
    programs" list had Red Hat Linux in position #3....

    Some people are trying to encourage PC Plus to add Linux coverage.
    If you want to help, speak up nicely, either via email or via their
    website.

    [Security]

    Avi Rubin maintains a list of college and gruaduate level courses
    in security and cryptography at
    http://www.cs.nyu.edu/~rubin/courses.html. He'd appreciate input
    and feedback to keep his site correct and up-to-date.

    In the ongoing problems with the use of a world-writeable /tmp
    directory, Stanislav Shalunov reported that a race condition exists
    when executing `perl -e ...'. Theo de Raadt responded that he
    submitted a patch for this problem to perl 5.003, which
    unfortunately did not make it into perl 5.004_04. He then posted
    his patch for 5.003 and Todd Miller's nice patch for 5.004_04.

    This latest /tmp problem spawned a lot of discussion about what
    should be done with /tmp to prevent such security problems. Here is
    a posting from linux-security, which outlines some of the options
    discussed, as well as proposing yet another. One interesting
    proposal recommended that temporary files be created in an
    untouchable area like the proc filesystem, no symlinks allowed. Of
    course, this would require kernel-level changes.

    The use of mkstemp was also encourage, but now a bug in mkstemp has
    been reported. Seems Linux uses a default of 666 when BSD, Solaris,
    etc., are (correctly) using 600. This was still found in
    glibc2.0.7-pre1 but the problem report caused it to be fixed in
    glibc 2.0.7.

    The list of /tmp problems goes on and on, ad nauseum. Here is a Red
    Hat problem with dhcp, (quickly fixed) another problem with
    updatedb and Slackware problems with netconfig and setup.

    The combination of bash 2.01 and ncurses 4.1 provides an insecure
    environment where a privileged user's console may be taken over.

    [Kernel]

    Since we're a weekly publication, chances are we'll be behind a rev
    or two on the kernel release by the time you read this page.
    Up-to-the-second information can always be found at LinuxHQ.

    The current development kernel release is 2.1.89. This release was
    slow in coming, and changed a lot of things. It seems mostly
    stable, but it appears that some of the swap changes made in this
    release have been hard on interactive performance. The disk cache
    is able to grow a bit more than is wise, leaving user processes out
    in the cold. It's being worked on...

    But the big news, as of press time, is the pre-2.1.90 patch that
    Linus released. See his announcement. There are a couple of
    important things in this release: perhaps foremost being that the
    2.1.8x networking problems are fixed. Since the announcement came
    out, a couple of notes suggest that the fix is not yet complete,
    but Dave Miller's "TCP warpath" seems to have achieved results.
    (The second pre-90 patch, released while this was being written,
    adds some more TCP improvements.) This means that one of the major
    roadblocks to 2.2 has been removed, and the serious code freeze
    (without "ice breakers" this time) is about to go into place.

    Also relevant is a "minor thing" that Linus did: kerneld has been
    removed from the 2.1 kernel. Kerneld, for those who don't know, is
    a user-mode daemon which automatically loads kernel modules (device
    drivers and such) when they are needed. Some distributions (i.e.
    Red Hat) depend heavily on kerneld in their stock configurations.
    Removing it is going to stir some things up.

    The replacement for kerneld is a thing called "kmod", written by
    Kirk Petersen and Cyrus Durgin. See a recent announcement and the
    documentation file from the kernel tree. Kmod has been incorporated
    into the pre-90 patch, and is thus available without further
    effort. Kmod does seem like a simpler solution to the problem; it
    remains to be seen whether it can truly replace kerneld or not.

    Gregory Travis, who posted some context switching benchmarks
    comparing Linux and NT a while back has pursued the subject
    further. It seems that Linux does better in some situations, but
    tends to degrade much more than NT when there is a large number of
    runnable processes. He ran more benchmarks, including a set with a
    slightly modified scheduler, and came up with these results and a
    detailed analysis as well. There are a couple of sources of
    slowness, including (1) uses a linear search on the queue of
    runnable processes when scheduling, and (2) some of the actually
    priority-setting code can be slow. Linus posted some remarks on the
    subject, describing the reasoning behind the scheduler design
    decisions.

    If you have an application using the old "callout" tty devices,
    /dev/cua*, it's time to begin thinking about changing it. A
    proposed change for 2.2 will put in a kernel warning when a program
    uses one of these devices, and they may go away altogether in 2.3.
    The thought is that device locking should be handled in user mode,
    and that the kernel should be out of that business.

    Anders Hammarquist has fixed the problems that prevented the new
    kernel NFS implementation from being compiled on glibc2 systems. A
    version has been made available on the Debian FTP server; a cleaner
    version of the fix should be made more widely available shortly.

    Many networking (and other) fixes are being produced by Bill Hawes.
    Bill is perhaps one of the great unsung heroes of the 2.1 kernel.
    If you see him at Linux Expo, shake his hand and buy him a beer...

    Alan Cox has put out the 2.0.34 pre3 patch as he heads towards a
    new release of the old stable kernel series. This patch does not
    yet have the fix for the mysterious lockup problem that affects
    some machines with a lot of network activity - that problem has not
    yet been nailed down. There are also some problems with actually
    applying and compiling this patch; a bit of last minute flakiness
    seems to have slipped in. A fixed version should come out in a few
    days.

    Meanwhile, for those who are having difficulties with the 2.0.3*
    lockup problems, David Ferry has put together a patch against
    2.0.29 to create an ultra-stable kernel. His announcement is here.

    [DISTRIBUTIONS]

    Caldera

    For those running into initial problems with 1.2 installs, check
    out the 1.2 FAQ.

    If you have problems with your CDROM drive being detected during
    installation, remember that Caldera posts updated boot disk images
    on their ftp site. Check to see if your CDROM is included in one of
    the new ones.

    Debian

    Bruce Perens put out a comment on Debian's Trademark policy. No
    business can use the word Debian in their business or domain name.
    To save money and time, contact them first and ask about any
    planned use.

    Barring exceptional circumstances, hamm (Debian 2.0) will freeze on
    March 16th. The upcoming freeze has stirred up a large amount of
    posts about how to find and handle orphaned packages or packages
    with critical bugs, whether the non-386 architectures will make the
    release date and more ...

    Testers Are Needed for the Hamm Freeze! Here's your chance to
    contribute to the effort, if you haven't yet.

    And to upgrade your bo system to hamm? The latest offer is
    dpkg-get, a deity method. The claim is that it obsoletes dpkg-ftp,
    dpkg-http, pkg-order, autoup.sh and possibly others.

    Christian Schwarz has created a Debian Resources page.

    Red Hat

    Red Hat will be at a couple of user group meetings over the next
    couple of weeks. Check out the User Group Calendar below.

    Lots of people are poking Red Hat to find out if Red Hat 5.1 is on
    the way. No official answer, but it is definitely in the works, as
    can be deduced from several hints: the presence of Red Hat in the
    newsgroups has gone down, workers that will comment say it is
    certainly being thought on, and last, it was pointed out that Red
    Hat upgrades typically come out just before a major Linux event or
    expo ...

    Problems with the upgrade or installation of Red Hat 5.0 are still
    extremely common. No universal solution has been reported, but
    check out the errata pages on the Red Hat website first.

    S.u.S.E.

    [Ports]

    Tres Hofmeister reported to us that Linus Torvalds was presented
    with a Palm Pilot by folks from 3-Com, in recognition of the fact
    that Linux is being ported to the Pilot by the
    Linux/Microcontroller Project. If you're interested, he also
    forwarded a copy of a recent digest from pilot-unix, which
    describes the purpose of the pilot port of Linux.

    The sparc port of hamm (to be Debian 2.0) is close, but unlikely to
    make the freeze date (March 16th). They will be working to "catch
    up" to the Intel release during the Freeze, so they could still
    make the release date, or come out soon after.

    [Software Development]

    Java

    Sun wants to poll java developers for information. If you are
    interested, sign up , give them your number and a time to call and
    you may get a chance to talk with someone directly.

    Christopher Seawood posted a list of tweaks he used in order to get
    Java Studio 1.0 & Java Web Server 1.1 working under linux. He was
    not able to get Java Workshop 2.0 going, but Joachim Bergmeyer was,
    using a patch from S.u.S.E.

    He also posted various unofficial jdk 1.1.5 builds built using a
    glibc motif 1.2.4 and RedHat's glibc motif 2.1.

    Embedded Systems

    In response to several requests, William R. Kerr posted a detailed
    discussion of the system-level issues in implementing cPCI Hot Swap
    in an operating system to linux-embedded.

    Real-time

    The real-time Linux folks want to put out a release concurrent with
    the upcoming 2.2 stable kernel release. Here's a quick note
    describing what they hope to have in place.



    [Articles]

    Stefan Waldherr has updated his Star Office page to include the
    patch from StarDivision that hopefully fixes the problem with
    random lockups.

    From one of your editors' personal experience: Red Hat
    distributions (and probably others) use Wietse Venema's version of
    portmap which can use the TCP wrapper control files
    (/etc/hosts.allow and /etc/hosts.deny) to decide who can map ports
    and who can't. However, "to avoid deadlocks" portmap doesn't
    reverse map IP addresses to host names before checking. Thus, all
    entries for portmap must use IP addresses, and not host (or domain)
    names. Forget this, and you'll find access being denied when it
    seems it should be allowed...



    [Announcements]

    Software

    Package Version Description

    a2ps 4.9.10 Any to PostScript filter

    ACUA 2.07 Access control and user administration

    AutoRPM 1.2 automatically keeps RPMS up-to-date

    C50SIM n/a simulator for TMS320C50 dsp

    ccmalloc 0.2.1 memory profiler and malloc debugger

    chpp 0.2 a general purpose preprocessor

    cvs2html n/a converts cvs log information to html

    DAS driver n/a driver for DAS 1600/1400/1200 and compatibles

    DosLinux 54 small linux system for dos

    dds 1.0.0alpha Distributed Dependancy Scheduler Web usability

    Follow 2.02 analysis tool (COMMERCIAL)

    fortune 0.1 simple, small, fast fortune program

    Grail 0.4 Python web browser

    Help 0.9beta easy development of on-line help for Motif
    applications

    ToolKit

    for Motif

    IPChains 1.3 kernel firewall replacement C++ application

    ivtools 0.6.2 frameworks for spatial data

    Ktk 0.1 Qt look'n'feel for Tcl/Tk applications

    MaMa 1.0a1 "Make Master" graphical front end for 'make' program.

    monctrl 0.1 Philips monitor software control panel

    MPSQL 1.5.3 a SQL GUI client for PostgresSQL

    ncurses 4.2 terminal control library

    netcdf 3.4 System-independent scientific data format

    newsfetch 1.11 pull news via NNTP to a mailbox

    nosql 0.9 Unix RDBMS

    nv-dc1000 0.1beta Transfer images from the NV-DC1000 digital camera

    Open Sound n/a minimal C++ wrappers around OSS-lib

    System C++

    Wrappers

    Pathetic n/a Yet Another Half-working Word Processor

    Write

    pavuk 0.8 WWW mirroring tool with or without GUI interface

    pdict 1.0 phonetic word lookup program

    PostgreSQL 6.3 SQL RDBMS

    Procinfo 13 system information utility

    rhupgrade 2.0 upgrade your RedHat system by hand

    RITW n/a Very simple network monitoring tool

    Screader 1.5 A screen reader for Linux

    scwm 0.6 Scheme Configurable Window Manager

    siggen 2 signal generator progs for soundcards

    sendfile 2.1 async file transfer service

    Socket 1.5 create networking-oriented programs

    Script

    Sound 0.02 record samples or tracks from line or cdrom input

    Recorder

    Spak 0.6b Arbitrary Packet Generator/Sender

    Sprocket 0.4.0 graphical ftp-client

    Tag-types 0.0.6 Utilities for manipulating tagged files

    taper 6.8.4 Backup software for tape drives, floppies, ZIP drives

    urlmon 3.0b URL monitoring software

    utok 1.5 Unique TOKens

    Uwatch 0.1a Monitor Logins/Logouts

    WipeOut 1.2 integrated software development environment for C++

    and Java projects (COMMERCIAL)

    WWWOFFLE 2.1 World Wide Web Offline Explorer

    X-CD-Roast .96d-beta3 a CD-Writer-Package based on cdrecord and
    mkisofs

    XEmacs 20.4 an internationalized text editor

    Xenmenu 0.8b ASCII Menu Generator

    XFracky 2.5 a multithreaded Tcl/Tk based application for rendering

    fractals

    XFree86 3.3.2 The X window system

    XNew 0.4a Account Request/Creation Tool

    xpdf 0.7a a PDF viewer for X

    Yalsim 2 Yet Another Logic/Timing Simulator (COMMERCIAL $1)

    ypserv 1.3.0 NIS v2 server

    ypbind-mt 1.0 multithreaded NIS binding daemon



    Projects

    Albrecht Kleine is looking for a beta tester for the new release of
    the TYA just-in-time-compiler.

    The Mexico Linux User Group is sponsoring a Linux-IRC Project.
    Their goal is to have multiple channels, i.e., #kernel, #admin,
    #net, #gnu, and more, plus to be able to use the channel for
    teaching classes, conferences and user groups meetings. Perhaps
    they can join with linpeople, an older IRC network that is not
    widely known.

    The X11 Games page has been recently updated and the maintainer is
    looking for new links and games.

    A decision has been made to migrate SMGL-Tools and the Linux
    Documentation Project to a new document type definition, DocBook.

    The FreeDOS project is not new, but here's a reminder, if you're
    interested in DOS, you'll be interested in this project.



    Resources

    The March issue of the Linux Gazette has been released.

    Linux Central's has Redhat's 5.0 distribution for $1.95.

    The book, "Samba: Integrating UNIX and Windows", has been published
    by Specialized Systems Consultants Inc. (SSC).

    Events

    The O'Reilly-sponsored Perl Conference has issued its Call For
    Papers. The conference will be held August 17th through the 20th in
    the Fairmont Hotel in San Jose, California.



    Web sites

    Web Watcher now has its own domain, thanks to the folks at VA
    Research!

    The Linux Questionnaire gives people a place to report their
    experience with Linux and see the survey results, updated hourly.

    Here's a page that offers help with Linux setup on Digital VP-567 &
    VP-500 series.



    User group Calendar

    Saturday, March 21st

    Skaane Sjaelland Linux Users Group (SSLUG) will hold a meeting in
    Lund, Sweden at the University of Lund.



    Other User Group News

    Here is the announcement for the first Czech Linux Users' Group
    Meeting in Cikhaj. To become a member, check out this posting. (In
    Czech)

    The UNIX/Linux Special Interest Group of the Dayton Microcomputer
    Association meets on the first thursday of every month.

    The GNU Generation Computer Group of Corpus Christi Texas (GGCG)
    now has a mailing list.



    [Links]

    Linux links of the week

    Anybody who doesn't have "ssh" on their systems should wander over
    to the ssh home page and learn about it. Ssh is the realization of
    some of the promise of cryptography, providing secure
    communications (all traffic is encrypted), protection against
    password sniffer attacks (one of the biggest sources of breakins),
    and protection against host spoofing attacks. It's easy to install
    and use, and you'll never use rlogin again.

    Red Hat users can get an RPM of ssh from the Replay crypto archive.
    This site is conveniently hosted outside of the U.S., so the
    nonsensical American crypto laws are not a problem. They have a lot
    of good stuff beyond ssh as well.

    If you're one of the three readers of this page who don't know
    about Slashdot.org, go check it out now. It's the best source of
    up-to-the-second news on the net.



    [Feedback]

    Feedback and Corrections

    Many people posted that they had registered on the Linux Counter
    quite a while ago and been given an id number greater than 60,000
    quite a while ago. No word yet from the maintainers of the site as
    to why their summary report still showed less than 60,000 ...

    This page is produced by Eklektix, Inc.

    LOGOUT

    Well, what do you think of the Linux Weekly News? As always, feel
    free to email me with comments or suggestions about this column.
    Again, I'm going to attempt to make it a weekly column now,
    especially if I do get permission to reproduce LWN every week.

    TYL, Scott Dowdle - dowdle@icstech.com







      [Image]

    STR Editor's Mail Call "...a place for the readers to be heard"





                              Editor's MailBag



                    Messages * NOT EDITED * for content





    From: Stan Sieger [sieger@hotmail.com]

    Sent: Saturday, March 07, 1998 3:11 PM

    To: rmariano@streport.com

    Subject: Reply to your editorial

    Now, let me get this straight: one week you write about a guy
    caught with kiddie porn on his computer but he's innocent of any
    crime, even though the evidence is staring you in the face. This
    week another guy is *guilty* of the *crime* of using a cell phone
    while driving, even though there is *no* evidence. ("Now, I don't
    know if it was in use at the time of the collision.") I'm mystified
    by the logic that permits you to issue both these conclusions.

    I am 100% with you in support of a law forbidding use of cellphones
    in moving vehicles. In fact, I'm writing to my reps asking that all
    cellphones be manufactured, and/or retrofitted, with a device that
    will make them explode if used in such. (It should be easy to
    develop a circuit that detects the unique RF pulse put out by spark
    plugs and use this to arm the self-destruct mechanism).

    Did the news of the terrible traffic accident on an LA freeway this
    week make it down to Florida? Did you know that the first 911
    reports were made by other motorists using cellphones? How many of
    the injured might be dead now if medical treatment had been delayed
    even a few minutes if cellphones had not been available?

    "...ticketable offense with points assessed for operating a motor
    vehicle while using/talking on a cellphone." Nice idea but how
    would you *prove* use by those with speakerphones. "But officer, I
    was just talking to myself/singing along with the radio".

    _________________



    Stan!!

    Fancy meeting you here! Short sweet and to the point....

            * I am elated that you agree with me about the severe
              dangers cellphone usage presents while operating a
              vehicle.
            * There you go again! Going from the ridiculous to the
              sublime  in comparing an intrusional offense
              that's related to the Bill of Rights under the
              Privacy Provisions besides, it cannot be proven one
              way or another if the alleged perp deliberately
              visited said site to obtain porn or was duped into
              visiting such a site. An article in this week's
              issue illustrates how just such an occurrence might
              take place. An individual's deliberate actions are
              directly controllable by that individual as in the
              case of using a cellphone while operating a vehicle.
            * As for the accident being reported... have you any
              indication the person calling the accident in was
              standing still, parked or operating the car while
              talking on the cellphone? If the person was talking
              on the cellphone while underway then all that can be
              said is two wrongs.... Do not make a right.
            * Yes Stan... it most certainly should be a ticketable
              offense. Cellphone yappers are as hazardous as any
              drunk driver or DUI driver. You see, the cellphone
              yapper is not paying any attention to their driving
              thus they are seriously impaired. Both mentally and
              physically.

    If it can be proven that, at the time of the offense, the operator
    of the motor vehicle was using a "hands free" cellphone at all
    times... then of course, there should be no ticket. Have you seen
    any Cellphones yet that dial by voice command??

    Thanks for reading and do write again......







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      [Image]





    Kids Computing Corner

    Frank Sereno, Editor
    fsereno@streport.com



                         The Kids' Computing Corner

                     Computer news and software reviews

                       from a parent's point of view



    Familial responsibilities prevented me from completing my column
    for this week. I had the opportunity to take my older sons to a
    minor league hockey game. We watched the Chicago Wolves play the
    Utah Grizzlies at the Rosemont Horizon. What a blast! The hockey
    was played at a high skill level and there was always something
    going on to interest the fans. If you get the chance, check out
    minor league hockey.

    In roller hockey news, the league changed the kids' schedule and
    they played a doubleheader for the season ending tournament on
    Wednesday. They had finished the regular season with a 6-2 record
    good for second place. By winning both games on Wednesday, they won
    the championship tournament. The games were very close, but Lissy's
    Polaris pulled out 3-1 and 4-3 victories. My kids really enjoyed
    playing the game and they have learned quite a bit about how hockey
    is played. The coach did a great job of involving all the kids and
    giving everyone opportunities to play. Jeremy and Tim are looking
    forward to the fall season!

    On a final personal note, today (March 20) marks the sixteenth
    anniversary of the marriage of Frank Sereno and Denise Leonard. It
    is an understatement to say that I have been blessed by the
    partnership of this loving, sweet and beautiful person. Denise,
    you're the greatest!









          [Image]





        Jason's Jive

          [Image]









        Jason Sereno, STR Staff
        jsereno@streport.com



                               Interstate '76

                                 Nitro Pack

                              Windows 95 CD-ROM

                          Suggested Retail: $39.99

                                For ages 13+

                              Activision, Inc.

                     16101 Wilshire Boulevard, Suite 300

                        Los Angeles, California 90025

                              tel 310.473.9200

                              fax 310.479.4005

                          http://www.activsion.com



          [Image] From the moment I started using the Interstate '76
                  Arsenal, I could tell that I was in for one
        funkadelic ride. It is separated into two equally far out
        sections. The first is the original drive n' shoot
        blockbuster modified with some pretty groovy 3D-enhanced
        graphics. They decided to name this new version the Gold
        Edition. The second part is the Nitro pack. This contains
        twenty add on missions with all new voice overs and some
        high-octane multiplayer levels. This arsenal is a little
        "Mod Squad," a little "Shaft," and a whole lot of attitude.

        We will go over the Interstate '76 Gold Edition first.
        Instantly, you are wrapped up in the game's atmosphere. You
        first see a funk-filled theme worthy of any 70's crime
        drama. The use of the cameras and action sequences are
        amazing. Meanwhile the swinging soundtrack supplies you with
        an original, yet somehow familiar remembrance of the 70's
        funk. Or at least that is what I am told. I wasn't really
        alive then.

        From there on, you meet many unique characters      [Image]
        bent on obtaining all of the nations fuel in this
        alternate 70's world. A wide variety of missions bring them
        along as well as well as some very detailed missions.
        Everything from escorts, multiple car races, and full out
        holocausts are in the game. The cars and weapons are also
        the same from the original, but they are all graphically
        enhanced to improve the vigilante gameplay. Sky and ground
        textures have also been added and modified to help immerse
        yourself into this whacked out 70's world. The blend of 70's
        slang alone brings you back a couple of decades!

        The cars themselves are also very "neato." Each one has its
        own flavor and one of a kind properties. Some cars handle
        better, accelerate faster, or top out at higher speeds. You
        are allowed to edit your car's configuration by removing or
        replacing its armor on any side. You can also change your
        cars' weapons to suit the individual levels' requirements.
        Sometimes you are not allowed to use your weapons in an
        episode. So by having them all you do is add weight to your
        vehicle and consequently slow it down.

        What the Nitro Pack adds is a whole bunch more attitude. It
        comes with twenty single-player levels, which actually take
        place before the original story line begins. You can play as
        Jade, an expert female racer turned vigilante, her mentor
        Taurus, or the half-witted mechanic Skeeter. There are also
        thirty multiplayer levels available! Up to eight players can
        capture the flag, race, or battle it out in a very diverse
        amount of settings.

          [Image] The Nitro Pack adds nine new cars and six new guns
                  as well. It also lets you choose a different
        automobile for each scenario. Cars, jeeps, ambulances,
        hearses, and even school buses may be used. It is definitely
        the next best thing possible to a sequel of the great game.

        A couple of things I would like to see in another sequel
        however would be a built in car and/or map editor. There are
        a lot of cars and maps in both parts of the Arsenal, but we
        all know how fun it is to make your own creations. (Note to
        software developers: Something simple, for once, would also
        be greatly appreciated.)

        The Interstate '76 Arsenal is definitely a great package.
        The original game itself was pretty spectacular. Now with
        the graphical enhancements, especially 3D wise, it's a real
        deal at $39.99. This Nitro pack is very groovy and a nice
        accessory to the bundle as well. I found the Interstate '76
        Arsenal very entertaining and it proved to be a very
        funkadelic ride indeed!

        Jason's Tips

        When altering your car's ammunition, there are basically two
        ways to go. Most cars in the game have at least one top, one
        forward, and one backward slot for guns. A turret is a great
        thing to use on top. It moves 360 degrees and can fire up or
        down. However, another possible root is to use the top slot
        as another forward shooting device. Then you can "link" the
        top and how ever many guns are used for shooting forward
        together. This means that when you shoot forward, all of the
        guns that are aimed forward will shoot at the desired
        target. You will find it creates a lot more damage than a
        single gun would.

        Another thing that is fun to do is to utilize your dropping
        weapons. These include fire droppers, land mines, and box
        droppers along with others. The fire droppers are great to
        use for what I am about to mention because they can cause
        damage more than one time. You see, what you can do is
        create a sort of lake of fire to ambush your opponents with
        a single available roadway crossing it. The computer won't
        think much of it at first. It will simply aim for you and
        pick the fastest route. This means that it may in fact
        travel over large amounts of fire droppings to get to you.
        After a while it will no doubt blow up because of the amount
        of damage it takes. You have to be careful yourself not to
        fall into your own traps sometimes. The land mines and box
        droppers are especially hard to see.



        Cheat Codes

        (Hold down Ctrl and Shift for all)

        1.Type "Getdown" while playing. This will automatically make
        every one of your opponents go crazy on you (in TRIP only )
        After you die you will automatically advance to the next
        level. Sweet, no?

        2.Type "wiggleburger". It makes the screen bounce or
        "wiggle" a lot. Pretty useless though.

        3.Type "thirdnostril". It increases your radar capabilities
        drastically.

        Program Requirements

        100% IBM PC-compatible Pentium 90 MHz computer (Pentium 133
        or higher for 3-D acceleration), U.S. version Microsoft
        Windows 95 operating system, 16 MB RAM, 135 MB uncompressed
        hard disk space for full install, 80 MB for minimum install,
        VESA local bus (VLB) or PCI video card with 2 MB RAM, 16-Bit
        High Color, Quad speed CD-ROM, 100% Sound Blaster-compatible
        mouse and driver, joystick or gamepad, modem play supported,
        null modem play supported, Internet play supported.







          [Image]



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                           STReport ConfidentialT



                  News, Tips, Rumors, Exposis, Predictions



        SuperSnoop's associate, BaldKitty, submits....



        Report for 3/12/98. . .



                     THE PRESS HAS PART OF THE STORY...



        Although there is much speculation in the press about the
        motives of Hasbro in going after Atari, all of them (thus
        far) are not accurate. Much has been made over the retro
        market. And, in all honesty, the market does look good.
        However, to simply expect Hasbro to only remake the
        retro-atari titles for the likes of the PSX and PC is quite
        laughable.

        There is a console out there. There are 2 consoles out
        there. I'm quite sure you all have 1 in particular, in mind.
        Well, fear not, Atarians...Why not ask VM Labs about Hasbro.
        I think the 2 companies know each other well. Secondly,
        there is a in house job that also looks very impressive.
        Spec sheet includes: 8 MB Ram 8 MB Rom 1.0 GB HD 4 MB Video
        RAM 3 D Hardware Motorola CPU Programming to make the PSX
        look more like a Ph.D. The system easily outpaces the PSX
        and the N64. Internal documents don't show the same for X
        (meaning, X is more powerful than the in house cat.)

        Which of these will see the light? If the mags are right,
        neither...if I am right, 1 of them most definitely will. I'm
        willing to bet on which one, as well.

        ATARI IS LITTLE MORE THAN PAPER.

        "Atari" as a company no longer exists. Any products you see
        with the Atari name will only be of the Atari name.

        $5 MILLION COST SEEN AS "A STEAL"

        Company officials with Hasbro still find it hard to believe
        they got Atari lock, stock and barrel for the price they
        did. SEC Investigators do as well. Who's to blame...well,
        we'll just have to see on the ultimate scapegoat, won't we.

        I am the baldkitty...

        END TRANSMISSION



                          THE BALDKITTY REPORT #2



        ACCURACY OF THE BALDKITTY

        The bald gato does not know all, but does know much. Even
        now, as most are still in shock about the recent events,
        more is on the horizon. The furless one always intends to
        make sure Atari faithful know first. And know accurately.

        PAPER TIGERS (HEHEHEHE)

        Everyone knows that Game.Com is a tremendous failure. Expect
        it to make a graceful and quick disappearance thanks to KB
        Toys and other such discounters. Hasbro will be releasing a
        portable color system, mainly to compete with GameBoy. Which
        would you rather have? Backwards compatibility with the
        Lynx, or Game.COM? As of right now...the Lynx looks to be
        the frontrunner.

        WEASELS AND SKUNKS AND LAWYERS

        The bald one's sources tell him that at one point in time,
        Hasbro was willing to fork over substantially more cash for
        Atari. However, the dire situation of JTS demanded an
        immediate influx of new operating capital. Just how much is
        substantial? Try 10-25 times more than the final closing
        price.

        BS, AND I AINT DISHIN' IT

        The sale of Atari will not affect in any way the release of
        Battle Sphere.

        VM LABS...OH, HOW ARE YOU

        While the bald one cuddles up with a blanket by the fire,
        word has it that VM LABS and Hasbro also very "cuddly." Case
        in point...Hasbro Interactive is in possession of a software
        development kit. Case in point 2...Hasbro is also a
        potential licensee for hardware.

        MICROSOFT SPURNED?

        The original plans for any Hasbro home system included a
        possible Windows CE interface. Thankfully, only Sega will be
        tapping Microsloth for its Katana system. Word also has it
        that Sega is ready to repeat the mistake of the
        Saturn...namely, sending the Katana out the door with an
        unbelievable list price, and unfinished development tools.
        Not to mention a buggy OS.

        PROJECT X...GET YOUR PROJECT X

        The hairless mess understands that Hasbro did approach Atari
        with designs on snagging the Jaguar II. However, it was
        decided that backward compatibility was less than desirable.

        MORE TO COME, ONLY FROM THE BALDKITTY.



        BACKWARDS COMPATIBILITY AND MONKEYSHINES

        Project X is not, never has been, never will be ackwards
        compatible with the Jaguar. Is Project X being licensed by
        Hasbro? Baldkitty's sources say yes. Will the Hasbro X
        system be labeled Hasbro? Baldkitty's sources say no. Will
        it be labeled Atari? Baldkitty knows the answer.

        ATARI SANS JTS

        What will be the main effect for end users? #1, Atari is
        expected to return to some form of name recognition.

        ATARISOFT REDUX?

        There has been much speculation that the only reason for the
        acquisition of Atari is to release classic Atari games for
        next gen systems, much like Atari released its licensed
        games for the Apple ][, the C64, TI 99/4A and PC during the
        early 1980s...

        The speculation is incorrect.

        However, don't be suprised to see updates for classic games.



                       SEC INVESTIGATION IS UNDERWAY

        Baldkitty's sources indicate a three pronged investigation
        featuring representatives of Treasury (IRS), Justice (FBI
        and Attorney Generals office), and, of course, the SEC.

        Wanna guess at the outcome?

        At this point, its too early to say. However, don't be
        suprised if plea bargains aren't made in the near future.
        Could one of the Tramiels be in hot water? Could be, says
        the Kitty.

        (Oh my.... Shades of the "Don Mills Affair!" ..editor rfm)



          [Image]





        Classics & Gaming Section

        Editor Dana P. Jacobson
        dpj@streport.com



        From the Atari Editor's Desk "Saying it like it is!"

        In this editor's eyes, Hasbro Interactive's purchase of
        Atari from JTS is really not that big of a deal. Sure, many
        if the classic games that many of us grew up playing on the
        2600, like Centipede and Missile Command, will likely see
        "new life" on PCs and gaming consoles. However, to me, the
        Atari name means more than just classic games. For me to get
        excited, and for this sale to really have some significance,
        Hasbro would have to include the Atari line of computers in
        its plans. Folks, this just isn't going to happen.

        Why? First of all, there is no significant Atari software
        development happening. No, I don't mean there's no
        development - I'm talking major stuff, and lots of it.
        Secondly, and again I don't mean to belittle what's out
        there, there's no dealer network. And lastly, the hardware
        and operating systems are outdated. For Hasbro to do
        anything for the omputer side, they would essentially have
        to develop these networks from the ground level. For a niche
        market, it isn't worth their effort. Do I wish it were? You
        bet!

        But I am happy to see that the Atari name will live on in
        some manner. I've been using Atari products for 20 years or
        so now. I'll be excited to see "modern" versions of those
        classic Atari games. I think Hasbro got a steal when they
        bought Atari for $5 million! They'll probably get their
        investment back, and much more (maybe tenfold) in a year or
        so. Not a bad deal...

        This week's issue includes more news regarding the Atari
        sale, including reported plans by Hasbro. Also included are
        a number of articles and commentaries. One in particular, by
        longtime friend and

        Atari ex-employee Don Thomas, makes the reader really
        contemplate JTS' role with Atari from its merger with Atari
        to the final sale to Hasbro Interactive. We hope you enjoy
        the read.



        Until next time...



                 Hasbro Interactive Acquires Legendary Atari

        BEVERLY, MASS. (March 16) BUSINESS WIRE - March 16, 1998 -
        Leading interactive games publisher Hasbro Interactive,
        Inc., a subsidiary of Hasbro, Inc., announced [today] that a
        subsidiary has acquired copyrights, trademarks, patents and
        other intellectual property assets of the Atari Division of
        JTS Corporation, giving Hasbro Interactive rights to some of
        the greatest video games and play patterns ever created for
        multimedia entertainment. The Atari properties and assets
        include over 75 game properties including the legendary
        titles Centipede, Missile Command, Pong, Breakout and
        Tempest. Hasbro Interactive plans to release its first Atari
        title this fall with Centipede for both the PC and Sony
        Playstation game console.

        "We are thrilled that the classic Atari game properties will
        now be a part of the Hasbro family," said Tom Dusenberry,
        President of Hasbro Interactive. "These ground-breaking
        games helped pioneer the video game industry," added
        Dusenberry. "We intend to bring these classics back to life
        by updating them with the latest technology and interactive
        game design, while preserving their heart and spirit."

        Hasbro Interactive has proven its ability to bring beloved
        arcade classics successfully back to life with its
        blockbuster launch of Frogger in 1997 for both the PC and
        Playstation game console. Frogger, based on the 1980s' mega
        video game originally developed by KONAMI Co., Ltd., was a
        huge hit over the holidays and continues to hop its way up
        the best-selling interactive game charts.

        "We plan to implement the same aggressive strategy we used
        with Frogger, in bringing back the Atari classics," added
        Dusenberry. "We will develop games that appeal to the
        players who loved the titles as kids, while attracting a
        whole new generation by bringing the games up to today's
        highest standards. Of course, like all Hasbro Interactive
        titles, they will be backed by major marketing and
        merchandising programs."

        With the acquisition of Atari's deep library of game
        properties, Hasbro Interactive seeks to strengthen its
        position in the action game category. Hasbro Interactive
        intends to develop various titles for all viable and
        available gaming platforms - PC CD-ROM, the Sony Playstation
        and Nintendo 64 game consoles, among others.

        Background on Some Atari Favorites:

        The largest insect invasion in history was recorded when
        Centipede hit the arcades in the 1980s. "Getting the bugs
        out" was the mission in this perennial favorite. The player
        launched rapid-fire attacks against persistent centipedes,
        sticky spiders, mushroom-dropping fleas and poisonous
        scorpions in order to re-claim the sacred mushroom patch.

        No guts, no glory was the motto in the Atari classic,
        Missile Command. Players needed quick thinking and rapid
        fire to combat the battalions of bombers, satellites,
        missiles and smart bombs in this fast-action shooter. Blow
        them away first -- otherwise you're vapor!

        The two games that gave birth to the video game industry
        were pioneers Pong and Breakout. No fancy graphics were
        needed in these addictive thrillers - just a good dose of
        quick reaction and hand-eye coordination would do the job.
        Pong, the game of "virtual" handball, mesmerized gamers for
        hours as they battled their friends and foes match after
        match. Breaking through walls of bricks by ricocheting balls
        off of a video paddle was the simple, but very addictive
        premise behind Breakout. The desire to get a better score,
        kept the early gamers coming back for more.

        Hasbro Interactive, Inc. is a leading all-family interactive
        games publisher, formed in 1995 to bring to life on he
        computer the deep library of toy and board games of parent
        company, Hasbro, Inc. Hasbro Interactive has expanded its
        charter to include original and licensed games for the PC,
        the Sony PlayStation(tm) and for multi- player gaming over
        the Internet. Headquartered in Beverly, Massachusetts,
        Hasbro Interactive has offices in the U.K., France, Germany,
        Japan and Canada. For more information on Hasbro Interactive
        titles, please visit www.hasbro-interactive.com .



                            PECKING AT THE SCRAPS

        by Donald A. Thomas, Jr. Copyright 1998 (3/15/98)

        As of 5:00 PM, Friday, March 13, 1998, JTS Corporation has
        released a formal announcement regarding the recent sale of
        Atari properties to a subsidiary of Hasbro Interactive.
        Details of this transaction are accessible throughout the
        Internet and a compilation of these materials can be found
        under "Hot News" at http://www.L4software.com/icwhen . The
        JTS announcement comes hot-on-the-heals of the discovery of
        an 8-K posted on the web site of the Security Exchange
        Commission (SEC).

        The news is exciting. Hasbro, a company focused on quality
        home entertainment, has acquired the rights to Atari's
        home-based properties, including patents and intellectual
        rights. Updates and reissues of classic video games is
        proving to be a great way to inspire new profits, and it's
        refreshing to us classics aficionados to see companies
        realize that fact. Hasbro Interactive's release of Frogger
        turned out to be fruitful, and they will be anxious to
        repeat that kind of success by applying the same formula to
        other titles.

        There are a few other reasons that Hasbro may have happened
        upon the unusual deal that JTS placed at their doorstep. VM
        Labs, a small company that might often remind people of 3DO
        in their early days, is developing software for a new
        machine which is getting a veil placed over it at this very
        moment. One of VM Labs attributes is the well-known Jeff
        Minter who did spectacular remakes of Tempest and Defender
        on the Atari Jaguar. VM Labs has already demonstrated his
        latest work of their "Project-X". Some sources indicate that
        VM Labs was very interested in other titles Atari had
        collecting dust in their unguarded vault. VM Labs' bids to
        JTS Corporation fell short of Hasbro's ability to step
        forward with cash - something that the fledgling JTS needs
        very badly. Interestingly, it looks like VM Labs may have
        gotten their hands on those titles after all. Hasbro
        Interactive, many claim, is a "favored-nation" third-party
        developer for Project-X. It is very likely that these
        companies actually do not know too much more about
        themselves than we what we find out. There exists a belief
        that these companies survive based on infinite wisdom. That
        everything that happens is part of some big conspiracy.

        Companies like for us to believe that day-to-day decisions
        are based on business models that they established for
        themselves. It is critical that investors are convinced that
        management makes decisions based on an armored plan of
        action. The simple truth is that gaming and technology
        companies are filled with people who are fresh out of school
        and enjoyed their computer science courses a lot more than
        their history and business management courses. Frequently,
        the people at the top are those who were at the right place
        at the right time. Many of them barely spend a full hour
        each week ever playing a video game. For instance, Leonard
        Tramiel was the only one of the primary four at Atari (Jack,
        Sam, Leonard and Garry) that really knew how to use a
        computer, much less than program one. Jack finally had a
        non-Atari PC hooked up in his office during the final months
        so he could track his investments on the Internet. Sam has
        been "on-line" for a few years now, but I don't think Garry
        really uses a computer to this day. I don't think I ever saw
        any of them play a video game. If I did, it was definitely
        Leonard.

        I don't know what your thoughts are about the Hasbro
        acquisition of Atari, but I would like to share some
        questions that come to my mind. I ask these in a rhetorical
        spirit because I do not know if they can be answered. The
        mainstream press was not much interested in Atari when it
        was worth $50,000,000. I doubt they'll take much notice of
        it with it being worth only $5,000,000. Until the press
        starts asking the questions, I doubt there will be much
        motivation to answer them.

        JTS acquired Atari and a number of employees. What has
        happened to those employees, specifically those assigned to
        the "Atari Division"?

        Other than liquidating the material assets and inventory of
        Atari in a year and a half, what steps did JTS take to
        pro-actively turn that part of the company around?

        ATC investors purchased stock in a company that was in the
        video game business and being led to believe that their
        investments would remain in that business. What efforts were
        invoked by JTS to honor the spirit of those investments?

        Persons who have purchased Atari products in recent years
        (Lynx, Jaguar, etc.) have been led to believe that a
        responsible company would back these items should they ever
        cause damage or be in need of repair. What steps have been
        taken to offer out-of-warranty repair and parts? Which
        company has assumed those responsibilities? What steps has
        any involved company taken to inform customers about their
        options?

        JTS absorbed a sizeable inventory of product from Atari.
        What has happened to those goods?

        Specifically, how were the initial funds from Atari to JTS
        spent? Did any of the money go to management bonuses? If so,
        how much? How big was that Atari accounts payable?

        Did Atari or JTS actually start up any new software projects
        after their merger was announced?

        Where does mail addressed to Atari get routed? Who answers
        them? Are they returned? Are they thrown away?

        Regardless of what the answers are and what new questions we
        ask, Hasbro will have no interest to revive Atari. Atari was
        once a very large company. The predators are circling and
        buzzards are pecking at the scraps.

        It seems to me that the best way to keep classic gaming
        alive is to pressure companies such as Sony Computer
        Entertainment and Nintendo into releasing more and more
        retro titles. So far, there's quite a library of classic
        game reissues on the PlayStation. These are not rental
        titles. These are buy-and-keep titles. Titles that you'll
        want to play again and again. These are titles that exploit
        the "fun factor"; an attribute in so many Atari games; even
        the ones that were scrapped.

                                 ### END ###



        Reprinted by permission



              Next-Generation Online: Hasbro Talks Centipede 3D

        The developer of Frogger has officially announced its
        acquisition of Atari videogame assets, and the first title
        due out from the purchase. Centipede is the first former
        Atari game scheduled for release. For the first time today,
        Hasbro Interactive officially announced its acquisition of
        key Atari videogame licenses. The assets purchased by the
        company include games such as Centipede, Missile Command,
        Pong, Breakout, Battlezone, and Tempest. For only $5 million
        the company scooped up the rights to more than 75 Atari
        properties and hardware platforms.

        Hasbro currently has plans to develop several of these games
        on both the PlayStation and PC. The first of these titles
        scheduled for release will be Centipede, which will hit both
        platforms this fall. "These ground-breaking games helped
        pioneer the videogame industry," Tom Dusenberry, president
        of Hasbro Interactive said. "We intend to bring these
        classics back to life by updating them with the latest
        technology and interactive game design, while preserving
        their heart and spirit."

        The company is also considering development of these titles
        on the Nintendo 64, and will likely develop handheld
        versions of these games via the Tiger Electronics division
        it recently purchased. At $335 million, the acquisition of
        Tiger's electronic division was costly, and Hasbro will
        likely use its newfound licenses to shore up some of the
        purchase costs.

            Next-Generation Online: Hasbro to Buy Atari from JTS



        According to SEC documents and inside sources, JTS will be
        selling all of its Atari holdings to a subsidiary of Hasbro.
        Atari properties will almost certainly be put to good use
        JTS Corp merged with Atari back in July of 1996, but since
        that time it has done little with the heritage that it held
        when it acquired all of Atari's games, patents and
        technology. It would now seem that Hasbro has had its eye on
        Atari and will be buying the former assets of Atari at a
        price of $5 million.

        According to the Form 8K JTS filed with the SEC:

        "On February 23, 1998, JTS Corporation (the "Company") sold
        substantially all of the assets of the Company's Atari
        Division, consisting primarily of Atari home computer games
        and the intellectual property rights and license agreements
        associated with such games (the "Atari Assets"), to HIACXI,
        Corp. ("HIAC"), a wholly- owned subsidiary of Hasbro
        Interactive, Inc., for $5,000,000 in cash. The purchase
        price was determined based upon arm's-length negotiations
        between the Company and HIAC. The Atari Assets were acquired
        by the Company in July 1996 when the Company merged with
        Atari Corporation. There is no material relationship between
        HIAC and the Company, any of its affiliates, any director or
        officer of the Company, or any associate of any such
        director or officer." The report goes on to detail the exact
        platforms that Hasbro will gain from the purchase:

        "Atari Hardware Platforms" means the following hardware
        platforms: Atari 2600, 5200, 7800, Lynx hand-held and Jaguar
        game system hardware, Atari 800, ST and Falcon 030 computer
        family hardware, TOS operating system, 8-bit operating
        system, and Portfolio palmtop computer."

        On the title side of the arrangement, Hasbro will be getting
        the following pieces of intellectual property and then some:

        "Key Marks" means each of the following marks: Atari, the
        Fuji logo, Asteroids, Battlezone, Breakout, Centipede,
        Combat, Crystal Castles, Millipede, Missile Command, Night
        Driver, Pong, Ultra Pong, Tempest,

        Warlords and Yar's Revenge." Hasbro has experienced
        excellent sales success with its previous retro title
        efforts and with the Atari brand and properties to use, it's
        likely that Hasbro will continue to ride the retro wave of
        financial goodness.

        A spokesperson for JTS offered little insight into the sale,
        merely stating that he could "neither confirm nor deny the
        sale." He went on to say that if there had been such a major
        deal completed there would have been a press release issued.
        Strangely though, as Atari passes into the hands of Hasbro,
        it ends the company's jaunt with JTS raising some probing
        questions. The SEC approved Atari's "merger" with JTS on the
        premise that JTS would make a good faith effort to keep the
        Atari side of business alive. They "absorbed" $50,000,000
        plus from Atari's coffers based on that premise. In a little
        more than a year, JTS sells what's left of Atari for
        $5,000,000. What happened to all that money? What
        investments went into satisfying the SEC commitments and
        understandings? Was this fair to ATC investors?

        Jaguar titles that were released after the merger had long
        since been completed (Fight for Life, Iron Soldier 2, etc.)
        which means that there had been no new development of
        titles. Sources close to JTS have indicated that at that
        point only one major project was in R&D.







                               Gaming Section

        Sega "Dropping Out"?

        "Battlezone"!

        More on Hasbro Buying Atari!

        "Global Domination"!

        And more!



        From the Editor's Controller - Playin' it like it is!



        Personally, the "major" news for gaming fans is the
        acquisition of Atari by Hasbro Interactive. The idea of
        seeing 90's versions of such classics as Centipede, Yar's
        Revenge, etc. is wonderful. We got a taste of that feeling
        from such Atari Jaguar titles as Tempest 2000, Breakout
        2000, and Missile Command. But the Jaguar went nowhere and
        these now-classic versions are virtually hidden from the
        majority of the game console community.

        Bring these games out for the PC, Playstation, Nintendo64,
        and consoles to come and the games will live on for quite
        some time - perpetuating the Atari name and classic gaming.
        I can't wait to see the fruit of Hasbro's labor!



        Until next time...



         Industry News STR Game Console NewsFile - The Latest Gaming
        News!



                Sega Halts Saturn Development On Heavy Losses

        TOKYO, JAPAN, 1998 MAR 13 (Newsbytes) -- By Martyn Williams,
        Newsbytes. Sega Enterprises [TOKYO:7964] has announced a
        revised financial forecast for the current fiscal year on
        the back of heavy losses in the North American market. It
        also announced it would concentrate development work on a
        next generation replacement for the Saturn console,
        effectively conceding defeat to Nintendo and Sony in this

        round of the video games war.

        At parent level, Sega said sales are likely to be 271.00
        billion yen ($2.11 billion), down 24.7 percent on the
        previous year. Current profits are forecast to fall 67.0
        percent to 11.00 billion yen ($85.7 million) and last year's
        net profit of 5.57 billion yen ($43.4 million) is expected
        to become a net loss of 39.00 billion yen ($303.7 million).
        Sega had previously forecast a net profit of 15.00 billion
        yen ($116.8 million) for the current year.

        Group sales will be 343.00 billion yen ($2.67 billion), down
        20.8 percent on the year, said Sega. It also forecast a
        current loss of 9.20 billion yen ($71.7 million), from a
        current profit of 12.88 billion yen ($100.3 million), and
        said it will post a group net loss of 32.80 billion yen
        ($255.4 million), from a net profit of 2.03 billion yen
        ($15.8 million).

        The main reason for the parent company downward revision is
        a 40.00 billion yen ($311.5 million) write-off at Sega of
        America, Inc. Fierce competition in the U.S. 32-bit game
        console market, where its Saturn trails the Nintendo 64 and
        Sony PlayStation, had resulted in the loss. An additional
        7.0 billion yen ($54.5 million) write- off will be made at
        its Sega Ozisoft Pty, Ltd., unit in Australia.

        Sega said it will spend 10.5 billion yen ($81.8 billion) in
        disposing of and devaluating current inventories. The
        sluggish Japanese economy has also hit spending in games
        parlors and led to 7.7 billion yen ($60.0 million) lower
        than expected revenues at its Japanese amusement systems
        business. At group level, the 47.00 billion yen ($366.0
        million) low than originally forecast sales are accounted
        for by 30.00 billion yen ($233.6 million) less from the
        parent company and 17.00 billion yen ($132.4 million) lower
        sales at Sega United, the company's Japanese consumer
        products distribution operation.

        The company's North American consumer business will see
        total revenues down 8.8 billion yen ($68.5 million) on
        original forecasts. Income was also hit by 13.7 billion yen
        ($106.7 million) start-up costs for new affiliates and a
        one-time write-off of 6.7 billion yen ($52.2 million)
        related to the acquisition of Sega Europe Ltd., Sega
        Pinball, Inc., and Premier Loisir France S.A.

        For the North American market, the company denied a report
        published in the evening edition of the Nihon Keizai Shimbun
        newspaper that it would pull the Saturn console from the
        market. Sega said it will restructure its U.S. businesses to
        lay the groundwork for the launch of a next generation
        console machine in 1999 and the start-up of "Heat" network
        business.

        In Japan, it said the Saturn had achieved sales of five
        million units but had not made the leap from the gaming
        market to the general consumer market, as Sony's PlayStation
        has. It said it expects the Saturn to continue to play a key
        role in the consumer business, but will turn its development
        sights on a new, next-generation console.

        It said it hopes that a series of alliances it hopes to
        establish with key industry players such as Microsoft, will
        help it push into the general consumer market. Reacting to
        frequent press reports that have the company withdrawing
        from the hardware manufacturing business, Sega said, "The
        company will continue to maintain its position as a platform
        holder."

                       Sega: May Reorganize U.S. Units

        TOKYO - Game giant Sega Enterprises says it may reorganize
        three home game machine affiliates in the United States in a
        bid to rebuild its overseas operations. The three units are
        Sega of America, Sega Soft Networks and Sega Entertainment.
        Sega, maker of the Sega Saturn video game player, says it
        expects to post a parent net loss of $302 million in the
        year to March 31, compared with an earlier forecast of a
        profit of $116.8

        million. Sega has been suffering a shrinking share in the
        global video game market in the face of sales of Sony's
        PlayStations and Nintendo's game machine, Nintendo64.

                    Sega Won't Pull Saturn From US Market

                        Transition to 128-bit Console

        Mar 17, 1998 (MULTIMEDIA WIRE, Vol. 5, No. 51) -- Sega
        Enterprises has no plans whatsoever to scuttle its Saturn
        console in the U.S., but will work with retailers to manage
        the transition to its next-generation 128-bit console,
        code-named Katana, Sega of America says.

        "Marketing support is still in place for both Saturn and a
        slate of six titles soon to be released," says Sega of
        America's Lee Caraher. "The console will not be pulled from
        store shelves; those reports were wrong," she adds. Caraher
        was referring to reports in the San Jose Mercury News and
        other outlets, which directly contradict Sega's position on
        Saturn.

        Sega Enterprises, the Japanese parent of U.S. subsidiary
        Sega of America, will take a $300m charge, however, to cover
        losses in the U.S., according to recently released financial
        documents in Japan. Based on projections from The NPD Group,
        the Saturn console has sold 1.4m units in the US. In
        November, about 15,000 units were purchased, followed by
        27,000 units in December and 5,000 units in January.

        Sega's focus on its next generation console is not
        unexpected, says analyst Larry Marcus of BT Alex.Brown.
        "[Saturn] is number three in a market that's not kind to
        number three. Sony [SNE] took the leading hardware position,
        and Nintendo came in at number two... [Sega] didn't build
        enough third-party support to keep momentum going...The
        market is not going to be interested in a new platform,
        unless the software is incredible."

        Katana could be introduced in late 1998 or early 1999, with
        a price point of $300 or less based on estimates obtained
        from Oppenheimer & Co. Inc. Robert Fagin, an analyst with
        Oppenheimer, says, "If Sega can come out with something that
        is the latest and greatest, then consumers and developers
        won't remember the problems with Saturn." Fagin has seen a
        demo of the Katana platform, and was impressed. "But, cost
        wasn't an issue, and Sega had the time to make the demo look
        fantastic. That's not necessarily a real-life scenario."

         Activision's 'Battlezone' Ships to More Than 10,000 Stores

        SANTA MONICA, Calif., March 11 /PRNewswire/ -- Gamers can
        play an alternative take on the 1960's Cold War "Race for
        Space" when Activision, Inc.'s "Battlezone" blasts into more
        than 10,000 retail stores throughout the United States and
        Canada on March 11, 1998. "Battlezone" combines the best of
        action games with the best of real-time strategy games to
        create a new genre -- the first-person action-strategy game.
        The game takes players to the farthest reaches of the galaxy
        in a struggle for control of alien technology between the
        Soviet Union and the United States. "Battlezone" allows
        players to take command on the battlefield and wage war from
        a soldier's perspective as they confront their opponents
        with a devastating array of weapons.

        "Battlezone," which is based on the classic 1980 Atari
        arcade game of the same name, is being launched with an
        ambitious marketing campaign that includes broad-based
        advertising and online and retail promotions. The game will
        carry a suggested retail price of $49.95. Gamers can preview
        "Battlezone" by playing a demo of the game that is posted on
        Activision's web site
        (http:www.activision.com/games/strategy/battlezone).

        "When the original 'Battlezone' came out in 1980 it
        introduced true 3-D graphics and changed the face of gaming
        forever," said Alan Gershenfeld, Senior Vice President,
        Activision Studio. "This new 'Battlezone' will be every bit
        as revolutionary by putting strategy players in the front
        lines of the battlefield action and allowing action gamers
        to plan strategies and manage resources while taking aim at
        their opponents."

        In 1980, the original "Battlezone" arcade game introduced
        players to 3-D gaming by putting them inside the cockpit of
        a tank in heated warfare. The new "Battlezone" not only
        pushes 3-D combat to an entirely new level, but it gives
        players the power to command an army of units engaged in
        aggressive, up-close and personal warfare. Gamers can blow
        craters into the fully deformable 3-D terrain with an
        arsenal of mines and mortars or rock their enemies with the
        mega-ton earthquake of the "Thumper."

        Featuring revolutionary 3-D radar, "Battlezone" thrusts
        players into the role of battlefield commanders where they
        gather resources, build factories, maneuver and place combat
        units, and plan and execute full-scale attacks, all without
        ever leaving the first person perspective. As the
        ground-level high commander, gamers take charge of more than
        30 different vehicles, infantry and mobile assault turrets.
        "Battlezone's" intense first-person action and
        uncompromising real-time strategic warfare deliver an
        unprecedented gaming experience.

          Take Control of the World in Psygnosis' Global Domination

        FOSTER CITY, CALIF. (March 17) BUSINESS WIRE - March 17,
        1998 - It's the ultimate power trip: employ the right
        balance of offensive might and defensive acumen, and the
        world is yours for the taking. Psygnosis' Global
        Domination(TM) for PC CD-ROM and Sony's PlayStation(TM) game
        console forges a new genre of game that combines 3D
        strategy, war gaming and arcade combat shoot 'em up. But
        whether you're pushing the "detonate" button from the safety
        of your war room or shooting a hail of bullets from the
        cockpit of your fighter, your goal is the same -- global
        domination as Commander-In-Chief of the planet. Global
        Domination is planned for release in winter of 1998.

        Global Domination offers many levels of gameplay. It's a
        game of strategy, speed and skill mixed with non- stop
        action; and it's real-time gameplay that offers decisive
        victory. It's you versus the computer in single player mode
        or you versus 15 other power hungry recruits over a network.
        In the year 2015, you start off as a newly trained recruit
        working for ULTRA (Universal Tactical Response Agency)
        resolving small conflicts. Eventually, one country comes
        under your control, and you know what they say, "give 'em a
        country and they want the world!" As you work your way to
        the top, it falls to you to save the earth from the
        oppressive grasp of World Order Enterprises or WOE (not that
        being supreme ruler of the planet doesn't have its side
        benefits). You can play pre-set computer generated scenarios
        or design your own game with the Scenario Editor.

        The game comes with 20 pre-set missions. Live action FMV
        briefings before each scenario describe your mission goals
        and communicate the developing story. An end-of-game Score
        Sheet includes your final rank, number of territories gained
        and lost, and time of game. If you want to create original
        missions, the in-game Scenario Editor lets you define
        numerous game components, including number of players,
        technology level, who owns which countries and the
        conditions for victory.

        Global Domination takes real-time war gaming to the extreme
        since you can take action anytime, anywhere in the world.
        Determine your strategy for conquering territories, whether
        it's launching major attacks against known enemies, picking
        off smaller neutrals and building your base of power, or
        defending other countries to gain their allegiance. You have
        access to a wide range of weaponry and many modes of attack
        with submarines, battleships, satellites, cruisers and
        bombers at your disposal.

        The game's weapons are from the past, present and future.
        They include the destructive power of fuel/air explosives
        and nuclear weapons, the electronic warfare capability of
        elemental warheads, and the economically devastating
        Firestorm warheads. Defensive weapons include basic
        intercept missiles, electronic missile jammers that cause
        missiles to drop on whatever county they're over, and super
        advanced reverser missiles that reprogram a missile to
        return to its launch site and explode. Successful missions
        are rewarded with more technologically advanced weapons and
        promotions through the ranks.

        In addition to executing strategic missions, you also can
        play Global Domination in Academy Mode and Arcade Mode.
        Academy Mode is a single player mode that provides a
        training section that begins with relatively easy tasks and
        progresses through more and more challenging simulated
        scenarios. A computer "voice" leads you through the Academy
        scenarios, and your level of success at the Academy
        determines your rank when you enter real action. In Arcade
        Mode, the strategy element is pared down to provide a
        greater arcade experience. Weapons are limited to one attack
        and one defense so the action can be even more intense.

        Global Domination features a new engine created especially
        for the game, as well as an advanced, adaptable AI system.
        The engine allows for simultaneous PC and PSX development
        due to a common core of code. The AI allows all countries --
        even those not directly controlled by a player -- to respond
        appropriately to friendly and hostile actions. An intuitive,
        approachable interface gets you playing immediately without
        having to refer to a lengthy manual. Intense audio and video
        components bombard your senses, and a film quality score
        provides atmosphere and ambiance without intruding on the
        gaming experience.

        The multi-player game gives Global Domination infinite
        replayability. Gameplay is simultaneous in real time and, in
        addition to "every man for himself" play, multiplayer mode
        also supports team play in which each team member controls a
        group of territories. This allows for an even greater rate
        of fire and specialized strategies like, one team member
        defends while the other attacks. In multiplayer mode, up to
        16 people can play on the PC over a network, serial link or
        modem, and two players can use the PlayStation's link cable
        to go head-to- head.

        Global Domination was created for Psygnosis by its
        development team at the company's Leeds Studio in England.
        The minimum PC-CD ROM system requirement is a Pentium 133
        with 16 Mb RAM with a 3D accelerator card. Without a 3D
        accelerator card, the minimum system requirement is a
        Pentium 233 with 16 Mb RAM. The recommended PC CD-ROM system
        is a Pentium 200 with 32 Mb RAM and a 3D accelerator card,
        or a Pentium 233 with 32 Mb RAM, non-accelerated.

                  Capcom and Marvel's Clash of the Titans!

        SUNNYVALE, CALIF. (March 18) BUSINESS WIRE - March 18, 1998
        - A collision of two great universes will erupt when Capcom
        releases X-Men vs. Street Fighter(tm) for the Sony
        PlayStation. Based on the mega- popular arcade blockbuster
        of the same name, X-Men vs. Street Fighter is the latest
        head-to-head fighter from the company that defined the
        fighting game genre. In X-Men vs. Street Fighter, players
        can choose from 17 of their favorite characters from both
        Marvel's X-Men and Capcom's Street Fighter universes.
        Bringing the worlds of comic books and video games together,
        Capcom and Marvel Comics fuse together the world's most
        recognizable and popular characters in this head-to-head,
        fighting game for one or two players. X-Men vs. Street
        Fighter will release in May at a suggested retail price of
        $49.99.

        Designed using Capcom's famed and fluid 2D animation, X-Men
        vs. Street Fighter delivers fighting game fans the ultimate
        in incredible comic book action. Unique to the Sony
        PlayStation version is the EX Combo System, as seen in
        Capcom's Street Fighter EX Plus Alpha. The EX Combo System
        allows players to link together a series of super moves to
        create massive and original super combos to finish off their
        opponents in a fast and furious manner.

        There are 17 playable characters to choose from which
        include 8 mutants from the X-Men universe: Cyclops, Rogue,
        Wolverine, Storm, Juggernaut, Magneto, Sabretooth and
        Gambit. The 9 Street Fighters include: Cammy, Ken, Ryu,
        Chun-Li, Akuma, M. Bison, Dhalsim, Zangief and Charlie.
        X-Men vs. Street Fighter marks the return of the incredibly
        popular character, Cammy, unseen since Super Street Fighter
        II and marks the first video game appearance ever, of
        Marvel's Gambit, Rogue, and Sabretooth. Consumers who have
        access to the internet can learn more about Capcom's, X-Men
        vs. Street Fighter by visiting Capcom's site on the World
        Wide Web at http://www.capcom.com

                      Smile - You're On Game Boy Camera

        REDMOND, WASHINGTON, U.S.A., 1998 MAR 19 (Newsbytes) -- By
        Bob Woods, Newsbytes. When kids look at Nintendo's newest
        Game Boy cartridge, parents might be puzzled by kids arguing
        about whether the unit is a game or a camera. Not to fear -
        the resolution to their discussion is a big "yes." On June
        1, Nintendo of America will launch Game Boy Camera cartridge
        and a separately sold Game Boy Printer. The cartridge-based
        Game Boy Camera features a swiveling, big-eye lens that fits
        into any Game Boy or Game Boy Pocket unit and turns it into
        a low-cost, black-and-white digital camera and "studio."

        The camera can take and store up to 30 digital images and
        allows users to manipulate the images in several ways,
        Nintendo officials said. Trick lenses can flip, stretch,
        zoom or split the screen, among other features. In addition,
        snapshots can be viewed one at a time or as a slide show in
        sequential or shuffle order. And shots can also be arranged
        and viewed as an animated short of up to 47 frames. Game Boy
        Camera's "photo studio" functions include paint functions to
        draw on or retouch a picture; a hot spot feature which, if
        activated, can change music that plays on the unit, or can
        jump to another photo; and images can be transferred from
        unit to unit. The Game Boy Printer can then be used to print
        saved images onto what kids love and parents hate --
        stickers.

        The camera will be available in the four colors to match
        Game Boy casings: red, yellow, green and a new blue. The
        Game Boy Camera has a manufacturer's suggested retail price
        (MSRP) of $49.95, and the Game Boy Printer has an MSRP of
        $59.95. The Game Boy Camera comes bundled with four
        mini-games that allow the user to put an image of his or her
        choice on the face of the main game character. A D.J. option
        lets kids create their own music compositions. A link cable
        and additional paper stickers will be sold separately,
        officials said. Game Boy Camera was introduced last February
        in Japan, where it sold nearly 500,000 units in its first
        three weeks of availability, officials said.

          THQ to Publish Unique Multiplayer Fighting Game, Shao Lin

        CALABASAS, CALIF. (March 19) BUSINESS WIRE - March 19, 1998
        - THQ Inc. Thursday announced that it has signed an
        agreement with Polygram Magic of Japan to develop and
        publish "Shao Lin," a PlayStation fighting game that
        features simultaneous four-player combat. "Shao Lin" is
        scheduled to ship in North America in November 1998. Amidst
        beautiful backdrops of ancient Chinese temples and
        landscapes, gamers will be able to enjoy lightning-fast 3-D
        action, utilizing characters trained in six different
        schools of the martial arts. Additionally, three modes of
        play will offer gamers a combination of up to six players,
        four of which can be human. A "Story" mode will add an
        action role-playing game element to the title.

        "THQ has a great opportunity to deliver to enthusiasts a
        fighting game with cutting-edge technology, allowing four
        players to go head-to-head at once," said Brian J. Farrell,
        president and chief executive officer, THQ. "Our agreement
        with Polygon Magic is another example of THQ's excellent
        relationships with Japanese-based developers. It's our goal
        to continue providing the U.S. market with outstanding games
        from our own portfolio of properties, as well as from
        Japan."

              Electronic Arts Ships ReBoot for the PlayStation

        SAN MATEO, CALIFORNIA -- (Canadian Corp News, MARCH 18,
        1998) -- Electronic Arts, the world's largest independent
        interactive entertainment software company, has begun
        shipping ReBoot for the PlayStation(TM). Derived from the
        popular computer animated television series of the same
        name, ReBoot is a single-player, 3-D action/adventure game
        that touts a lead character Bob who uses his "zipboard," a
        flying skateboard, to soar around the futuristic world's
        many levels mending bomb-like "tears" while ridding it of
        multiple enemies.

        The graphically rich game incorporates a variety of features
        that are reflective of ReBoot's television counterpart
        including a stockpile of weapons and gadgets to collect and
        utilize, cinematic musical scores that add to the high level
        of excitement and streamed real-time videos that advance the
        storyline. Additionally, the game delivers smooth, realistic
        character movements through its 30 frames per second frame
        rate and single skin character models. These models are
        designed with a single skin or mesh of polygons, which
        creates a more realistic look, as opposed to a jointed
        collection of angled polygons.

        ReBoot, which premiered in Canada on YTV and aired on the
        ABC network in the U.S., was a television first. It is a
        half-hour series produced entirely using state-of-the-art
        digital animation. Electronic Arts has licensed the show's
        characters to create an interactive universe for the game.
        "We are excited about ReBoot," said Jules Burt, the game's
        producer. "It's a perfect blend of great gameplay,
        showcasing PlayStation technology including an exciting
        plot. With the exclusive interactive license, we've captured
        the essence of the TV program with humorous dialogue,
        full-screen video and real voice actors from the show.

        Additionally, we've exceeded what's expected of a licensed
        product in our industry by delivering what we feel is a long
        lasting, highly entertaining game that easily stands out on
        its own." Assuming the guardian role of Bob, the player
        travels through Mainframe, an expansive 3-D world featuring
        sparkling waterfalls, highways that hang in mid-air and
        underground caverns. Bob's goal is to find and mend "tears"
        -- destructive balls of energy that allow deadly viruses
        into the world -- while waging battles against the evil
        leader Megabyte and his corrupt forces.

        In order to win, players must advance through the world's 18
        different levels while encountering 30 powerful enemies,
        both of which become progressively more challenging and
        difficult to defeat. The game is set in a third-person, full
        3-D perspective. Players must master quick action zipboard
        moves and strategically use weapons and gadgets such as box
        gun, vampire or flame-thrower while racing around Mainframe.
        Throughout the game, a series of real-time streamed video
        windows pop up containing Bob's friends -- Dot, Enzo and
        Phong -- to help guide Bob though his objectives and
        journey. ReBoot will keep players coming back for more given
        the game's vast world and different endings that are based
        on the player's performance.

        ReBoot, exclusively for the PlayStation, is available for a
        suggested retail price of $49.95 and an "E" ESRB rating.

                 GT Interactive Sells Rights to Midway Games

        NEW YORK (March 13) BUSINESS WIRE - March 13, 1998 - GT
        Interactive Software Corp. (NASDAQ: GTIS) announced today
        that it has sold to Midway Games the rights to market,
        distribute and sell future Midway Games PC products in North
        America and Japan, but will retain both PC and console
        rights to Midway Games products outside North America and
        Japan.

        "Domestically marketing Midway PC titles only without the
        benefit of cross-marketing with consoles was sub- optimal
        for both Midway and GT, however, marketing both platforms
        together overseas is economic, synergistic and mutually
        beneficial to both companies," said Ron Chaimowitz,
        president and chief executive officer for GT Interactive
        Software Corp. Sales domestically from Midway Games' PC
        products were not material to GT Interactive's 1997
        revenues.

                  Infogrames Establishes U.S. Headquarters

        SAN JOSE, CALIF. (March 16) BUSINESS WIRE - March 16, 1998 -
        Infogrames Entertainment Group has established U.S.
        headquarters in San Jose. The 15-year-old company, which
        acquired Philips Interactive Media last year, and Ocean of
        America and Ocean Software (UK) in 1996, now is in the Top
        15 entertainment software companies worldwide. Sales in 1997
        exceeded $200 million.

        The U.S. Company will be called Infogrames Entertainment
        Inc. Ray Musci, formerly president of Ocean of America, is
        president of the new subsidiary. Yves Blehaut, formerly
        chief operating officer of Ocean of America, is chief
        operating officer. Mike Markey, formerly director of channel
        marketing, Sega of America, is vice president marketing.

        Infogrames Entertainment Group develops and publishes
        action/arcade, adventure, simulation and children's and
        family titles for the PC, Sony PlayStation and Nintendo 64
        game platforms. Product lines include Ocean, for teens and
        young adults; Looney Tunes, for children and families; and
        DID, flight simulations.





        ONLINE WEEKLY STReport OnLine The wires are a hummin'!





                            PEOPLE... ARE TALKING



        Compiled by Joe Mirando

        jmirando@streport.com

        Hidi ho friends and neighbors. I'm sure that there has been
        lots said already in this issue about Hasbro's acquisition
        of everything Atari, so I'll just touch lightly on it and
        tell you what I'd like to see them do, and why. First of
        all, they did indeed buy the rights to all the hardware (all
        the video game machines and computers), video games
        (remember Missile Command and Centipede?), and all the
        proprietary coding (remember the scrolling routines that
        Sega used and got sued for?).

        And yes, they did get all this for a paltry five million
        dollars. A sure sign that JTS is in a pinch for funds. So,
        what do I think Hasbro will do with it all? Well, I'd be
        willing to bet that Hasbro will milk the classic games they
        now own for all they're worth (which is probably quite a bit
        more than the five million dollars they paid). After that,
        they will probably look to either sell or barter the rights
        to patented properties (that scrolling thing). After that,
        they will probably let the rest of it sit in a vault
        somewhere and forget about it all, having made their money
        back many times over.

        What would _I_ like to see happen? Well, first I'd like to
        see Hasbro use the hardware technology to come up with a
        really cool web browsing machine. Not a full-blown computer,
        mind you, but a machine meant for one thing... surfing the
        net. "Why", you might ask? Simple. The technology of the
        video game machines and computers is old. Sure, it's still
        great stuff, but the sex-appeal has long since disappeared
        in the eyes of the computer world. Even with the resources
        that Hasbro has at its command, it would take years of
        development and public relations to even begin to breach the
        Intel/Microsoft wall into the computer mainstream. A web
        computer, on the other hand, would have a much easier time
        of gaining acceptance.

        And why would I care about a web browsing machine that I
        have no use for from a company that is only a puppet-like
        shadow of the one that produced the computers that I have
        enjoyed so much? Beats me. Perhaps it's my need to believe
        that ingenuity and quality count for something, or that if
        Atari becomes a popular name again I could boast about doing
        a "retro" thing. Whatever the reason, I'd like to see the
        Atari name become prominent again.

        Well, let's take a look at what's going on in the Atari
        Advantage Forum on Delphi...

        My friend and fellow Atari user, Alejandro Aguilar, sent me
        an interesting article he found on the NBC website, but
        since it originated from Reuters we cannot reprint it here.
        But it said basically that Hasbro acquired Atari from JTS
        for five million dollars and got 75 classic games that it
        will be converting for the PC and Sony Playstation. The
        article also mentions that Hasbro also recently acquired
        Tiger Electronics for the sum of 335 million dollars. It
        just doesn't seem fair, does it? 5 million for Atari and 335
        million for Tiger?? Oh well.

        Meanwhile, "Turbo" Nick posts:

        "I guess I don't understand of what use a DVD 'drive' is
        with a computer. I thought DVD was for TV, sort of the 'next
        generation laserdisc'. (When they start making
        recordable-erasable DVDs, I can see that replacing
        videotape. I often wish for a 'random-access' format when
        looking for a program that I recorded on tape. (I suppose I
        should learn to use the VHS Indexed Search System but it
        only sounds like a small improvement)."

        Greg Evans tells Nick:

        "Besides movies, DVDs can be used to store data, just like a
        normal CD only more than 6 times bigger!"

        Nick replies:

        "Whew, now that would make for one heck of a big Atari
        PD/shareware/freeware collection!"

        When Greg Evans asks which Atari computer would be
        considered the best (most compatible) game-playing machine,
        Nick tells him:

        "I _think_ a 1040STe should be more compatible for games
        than a Mega STe, although the speed can be turned down to
        8MHz on a Mega STe. (I don't think that will work with games
        disks that have to be booted, though, as the speed seems to
        revert to 16MHz when the machine is rebooted.) I have used
        both (our club's previous demo machine was an STe and our
        current one is a Mega STe), but I haven't tried any games on
        the Mega STe yet."

        Greg asks Nick:

        "Does it matter if the 1040 has 1 mb or 4 mb for
        compatibility? I know the STE uses SIMMs so upgrading is
        easy but I remember in the early days some games don't like
        having extra memory for some reason. If that's still true
        what's a good amount of memory?"

        Michael Burkley of Suzy B Software tells Greg:

        "If it's just for games I would think that you could get by
        with a 2 meg STE, but the extra RAM doesn't cost much of
        anything now, so you might as well get the four meg. Most
        games don't require an STE, though a lot of them work better
        with one (hardware scrolling and all)...

        Don't worry about having too much memory on your system.
        Only a few games had problems with one meg or more. There
        are patch programs that will fool your system into thinking
        that it has only 1/2 meg if that is the case with a game you
        are interested in (see MAKE512 here in the data base or on
        almost any Atari CD (including mine!)."

        Nick adds:

        "I must admit that I don't have a heck of a lot of
        experience with games (many of them won't run on the TT and
        that is where I spend most of my Atari time), so I'm really
        out on a limb here. But, I remember reading about some games
        that (as you say) don't like the machine to have extra
        memory for some reason (maybe they grab all the memory that
        exists and are confused when they find > 1MB? Just a
        guess...). I also vaguely remember something about an AUTO
        folder program that would in effect make some of the memory
        disappear. But I don't remember if that worked on STs with >
        1MB (it may have been for games that don't like > 512K, if
        such games exist). That said, the usual rule is that a good
        amount of memory is as much memory as possible."

        Tony Greenwood tells Greg, Nick, and Michael:

        "A small program called FIGGY runs from your desktop (not
        auto folder) and you have a choice of configuration, a
        simple click the box, half, 1 or 2 meg, as you can't
        configure more than your memory and setting it to = your
        memory, then we can presume the program can be used for 4
        meg machines and upwards,

        I have used this program for many yrs, when I had a one meg
        machine to test my software on half meg.. and with 2 meg and
        my current 4 meg to test for one meg compat' AFAIK its
        available from any ftp site. Just look for figgy,"

        Al Horton asks about getting a printer:

        "If you were to walk into an Office Depot, or Office Max, or
        Best Buy, or CompUSA, etc etc etc and needed a printer to
        hook up to your STe, Falcon, or TT, what brand/model would
        you look for that would give you the LEAST amount of trouble
        in finding drivers, compatibility, etc?? Considering that
        everything today is software driven and that HP comes out
        with a new model number every 12 days, is there anything on
        the market that pretty much will work with any Atari program
        like Pagestream, Calamus, Timeworks DTP, etc? The printer
        does not have to do color but just give good print results
        with the fewest headaches. Thanks in advance for any
        suggestions."

        Greg Evans tells Al:

        "For laser get any HP II or HP IV compatible printer. You
        should have no trouble getting a printer driver to work. For
        color, the Epsons are more compatible, I think, as HP keeps
        changing models. The Epsons are all downward compatible so
        an older 360 or 720 DPI driver should work on the new 1440
        DPI machines."

        Al re-caps:

        "So, if I'm understanding you, if I were to walk into
        CompUSA and buy an Epson color printer, it should work with
        most of the programs that I would be using, such as
        Pagestream 2.2se, Calligrapher Gold, That's Write, ST
        Writer, Timeworks DTP, etc. etc? I wouldn't have to hunt
        down any other drivers to use the Epson inkjets?"

        Greg tells Al:

        "The Epson will work with Pagestream for sure. Whatever
        programs use GDOS and therefore NVDI will also work. I don't
        know if Speedo GDOS has an Epson driver but it probably
        does. NVDI definitely does. I can't remember what drivers
        Calligrapher has (hey, I just shipped it to you!). ST Writer
        will work but you'll have to create a driver file to get
        special effects. Papyrus has a driver (I know you didn't
        mention that one). Don't know about That's Write and
        Timeworks, although Timeworks might use the NVDI driver.
        Calamus SL also has a driver."

        "Turbo" Nick adds:

        "I can't say for sure about the other programs, but my Epson
        Stylus 600 works with PageStream 2.2se. I downloaded the
        driver from here on Delphi. The next thing I may try with it
        is ImageCopy 2, whose manual says that it has driver(s) for
        Epson inkjet printers."

        "Turbo" Nick asks for help with STiK, the ST Internet Kit:

        "I would like to hear from whoever first figured out how to
        configure STiK (or STiNG I guess, although I haven't tried
        that yet) for use with Delphi. I want to know how you
        determined the various parameter settings (I think they are
        TCP parameters, at least that's what STiK's generic
        [example] config file says about them). I am trying to get
        STiK and CAB working with my local ISP. The tech support
        people there (who of course know next to nothing about Atari
        stuff) have only been able to supply a few of the values,
        really only a couple (and one guy gave me the wrong value
        for one parameter - the first guy had it right, AND the
        ISP's SLIP s/w spits it out [it's the MTU] when you request
        a SLIP connection upon login anyway). Currently, STiK will
        connect, but when I try to use CAB, it can't resolve any
        host (I am trying some of the same sites that I usually go
        to with CAB when using Delphi for an ISP). It also appears
        to corrupt CAB.OVL, because when I switch (copy) back using
        Delphi config and dial script files, I get runtime errors,
        and re-installing CAB.OVL makes it work again."

        Joe Villarreal tells Nick:

        "I've got Stik configured with the same values for a Delphi
        connection and a local BBS/internet provider. I uploaded a
        configuration file to Delphi for Stik that really increases
        the speed, for me at least. I still use this setting for my
        local provider and for Delphi and it has been working great
        for almost a year. I also have Sting configured and can use
        it from Delphi, (Slip, CSlip and PPP), CompuServe (PPP
        connection), and thru the local BBS/internet provider (Slip
        & CSlip). I haven't figured out how to use PAP with Sting
        thru the local provider.

        Make sure your provider supports Slip. Stik 1.12 won't work
        with CSlip. The hardest part to configure is the dial
        script. Unless you get it just right, you won't be able to
        connect. I used Stalker and Steno to log on and then checked
        the capture carefully in order to figure out how to set up
        the dial script. Still, it took several

        attempts to get it just right.

        I have MSS set at 1500. MTU is set at 960 or 980. The higher
        the value of MTU the slower it seems to get. Basically, I
        played with the different settings every day for a couple of
        months. I also had an old Internet book that explained the
        different terms that Stik uses. can get a faster connection
        using Stik than using Sting. I also have problems with Sting
        resolving some sites. Haven't quite figured out how to
        configure it yet."

        Al Horton asks a question about a controversy as old as the
        personal computer industry itself... piracy:

        "I'm not trying to start a debate here; just looking for
        peoples opinions and views on whether Emulators and
        commercial software are legal/moral.

        Question: if you have an Emulator (whether it be for an ST,
        Atari 2600, Colecovision, Atari 800, etc.) and use
        disk/program ROM's or images of commercial titles (like 2600
        Pac-Man or Atari 800 Star Raiders, etc.) is this legal?

        The reason I ask is because I have had several people Email
        me or phone my business and state that they use
        such-and-such an emulator on their PC and want to know if I
        have ROMS/IMAGES that I can either sell them or provide for
        them free of charge. At first, I was taken aback and thought
        of this as just the same as using a pirate version of a
        program. But with the proliferation of these emulators and
        the ROMS/IMAGES all over the Internet I got to thinking that
        maybe I'm missing a point here. When I questioned one of the
        people who called me about the legality of Emulation they
        responded that as long as you were emulating a program then
        you weren't doing nothing illegal. Hmmm... doesn't sound
        right with me but then again I don't know everything.

        So, I thought I would just put this question to the good
        people of Delphi and see what the general opinion is of
        emulators and ROMS/IMAGES."

        Tony Greenwood tells Al:

        "It's not a matter of opinion ,It's illegal, the copying,
        use or whatever of copyrighted material in any form , for
        any use is illegal, in no country or law or set of rules are
        there ever a clause that says.... This is Copyright, but not
        if your using an emulator ... Tos is copyrighted, its a bit
        vague as to who to ?.. but it is illegal to sell copy or
        pass on tos images, images of commercial software is just as
        illegal,"

        I add my two cents worth:

        "As far as I'm concerned, there is only one measuring stick
        for the piracy issue: If you use commercial software
        (including TOS) that you haven't paid for, it's piracy. Most
        of us have heard arguments like "Well, this will actually
        help the Atari platform because it makes it easier for
        people to get a hold of the STuff". Yes, it sounds
        ridiculous to us, but some of these folks actually seem to
        believe it.

        Since TOS is a copyrighted property, getting it for nothing
        is piracy. What would NOT be piracy is purchasing the ROMs
        and having an image made of them. Since the 'license' is for
        the use of the code and not the ROMs themselves. I see
        nothing wrong whatsoever with emulators or TOS images as
        long as no one's copyright is infringed upon. I believe that
        there are a few places that have gotten permission to burn
        and sell TOS ROMs. They may also be able to sell the images
        on disk, but I haven't heard of anyone buying TOS in that
        form."

        Our own Dana Jacobson tells Al that it's...

        "Definitely a good topic for debate! If I own an ST and PC,
        I should have the right to make TOS images so I can use the
        emulation on my PC. If I don't own an ST, I would consider
        having such images as piracy. There's little to debate. If
        you don't own TOS, you can't use it. Spectre 128/GCR....the
        only way to use it [legally] was to have Mac ROMs in the
        cartridge. You had to buy them. Pirated ROMs made their use
        illegal."

        Michael Burkley tells Dana:

        "You're right. It's illegal to use a ROM image or a game
        image without the authors' company's permission. It's done,
        but it's not legal."



        Well folks, we'll end off here and save the rest for next
        time around. If you come across anything interesting, please
        feel free to send it along to me like Alejandro did. I
        couldn't use the post because Reuters News Service prohibits
        reprinting without written permission, but I was still able
        to tell you about it. Thanks Ale!



        Well 'till next time, remember to be ready to listen to what
        they are saying when...



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