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  |  |_   _|   ||   [] | |__|_  | |  |  |\   | /\ \  | []   || | | |  |  |
  |    |_|     ||      | |____| |_|  |__| \__|/_/\_\ |      || | | |  |  |
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  |            ||      |   T I P S  &  T R I C K S   |      || | | |  |  |
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 NOTICE: Free-Net users may search for a specific cheat by pressing "/"
 at a page break and then type the game to search for.
 
 The LYNX Cheats file was originally created and maintained by Damian Gick.
 He unfortunately lost his net access and couldn't continue his support. 
 The honour of maintaining the LYNX Cheats file was then passed on to Kevin 
 (Tazzzzz) Dangoor, who provided exemplary service to the LYNX community by 
 not only maintaining the Cheats file but also compiling all of Robert Jung's 
 game reviews into one handy file. As an added service he made these files 
 available through a highly efficient mail server. Kevin sold his Lynx and 
 has passed on the torch of maintaining both the Reviews and Cheat files to 
 yours truly. I have some big shoes to fill, and I will do my best to carry 
 on the tradition set forth by my predecessors.
 
 The LYNX cheat file is now more comprehensive than ever before. I have added
 several more tips and tricks as well as changing the format slightly. I hope
 that you will find the changes refreshing and I look forward to any comments 
 or suggestions that you may have about them. Incidentally, the LYNX Cheat file 
 is also available in RTF format (which includes bitmapped maps). If you would
 like to submit any tips or tricks that you have come across or discovered,
 please e-mail them to the address listed below.   
 
 The FAQ, the Lynx Game Reviews, and the Lynx Cheat files now reside at the 
 anonymous ftp site: ftp.mantis.co.uk in /pub/uploads. Special thanks should be 
 extended to Mathew for maintaining the ftp site and mail server. 
 
         -- Peter Hvezda
            (Internet e-mail: phvezda@wilma.pnfi.forestry.ca)
 
 
 
 
 [APB]=====================================================================
                                   A.P.B.
 --------------------------------------------------------------------------
 
 Level skip:
 
 In APB, if you hold down OPT 1 and OPT 2, and run into a donut (or through
 the Donut shop) your quota will be filled and you will be returned to
 the station and proceed to the next level.
 
 
 Skip to level 99:
 
      When your quota is met, hold down OPT 1 and OPT 2 when you touch the
 Officer Bob parking space. This will warp you to level 99. (The game will
 not end, just repeat level 99 with random quotas).
 
 
 [AWE]=====================================================================
                                AWESOME GOLF
 --------------------------------------------------------------------------
 
 Hole in one:
 
      Entering LANDLORD as your name at the beginning of the game. Use the 
 OPTION 2 button to swing at the ball. Hitting OPTION 2 while the ball is 
 in the air, will sink the ball!
 
 [BAK]=====================================================================
                                 BASKETBRAWL
 --------------------------------------------------------------------------
 
 Play with Michel Jordan on your team!
 
      Put in MJ?? to play with a partner, supposedly Jordan. Replace the ??
 with any two numbers. Pause, hold down Option 1 and press Option 2. You can
 change the pause message to anything you want! (from Star*Lynx BBS)
 
                                 Level codes
 
                      Level 1-1 AAAA     Level 3-3 IIII
                      Level 1-2 BBBB     Level 4-1 JJJJ
                      Level 1-3 CCCC     Level 4-2 KKKK
                      Level 2-1 DDDD     Level 4-3 LLLL
                      Level 2-2 EEEE     Level 5-1 MMMM
                      Level 2-3 FFFF     Level 5-2 NNNN
                      Level 3-1 GGGG     Level 5-3 OOOO
                      Level 3-2 HHHH
 
 Taken from January 1993 EGM (Edward Mann). Someone at Atari is very 
 imaginitive.
 
 These codes transport you to the beginning of each level with maximum power-ups
 and allow you to shoot at the hoop in any level:
 
 Level 1-1: 999Q             Level 2-1: PP9T                Level 3-1: 9PPW
 Level 1-2: P99R             Level 2-2: 99PU                Level 3-2: PPPX
 Level 1-3: 9P9S             Level 2-3: P9PV                Level 3-3: 999I
 Level 4-1: P99J             Level 5-1: 99PM
 Level 4-2: 9P9K             Level 5-2: P9PN
 Level 4-3: PP9L             Level 5-3: 9PPO
 
 (from Deena Krutak in June '93 GamePro)
 
 [BAT]=====================================================================
                               BATMAN RETURNS
 --------------------------------------------------------------------------
 
 Invincibilitiy:
 
 You can make Batman invincible with the following steps at the title screen 
 (the one with the Batlogo): press up 8 times, down 12 times, left 15 times, 
 right 19 times and option 1 27 times, press A or B to start the game. Once 
 the action starts, press pause. Then use option 1 to skip to the next level, 
 option 2 to make Batman invincible! Falling can still kill you, however.
 
 From Video Games and Computer Entertainment.
 
 
 [BAL]=====================================================================
                                BATTLEWHEELS
 --------------------------------------------------------------------------
 
 Get the Spray Gun While on Foot:
 
 When you're on foot, pressing OPTION-2 + OPTION-1 will get you a paint
 sprayer.
 
 
 Lock Your Viewscreen:
 
 When you are looking at an alternate view (left, back, or right, by using 
 the B button), press and hold OPTION 2 before releasing button B. When you 
 release button B, your view will be "locked" in that direction until you 
 press button B again.
 
 
 Stealth Mode:
 
 On the character selection/options screen, pick the female driver with 
 the short blonde hair. Now pick the green car, and keep the highlight 
 box around the car. Hold OPTION 1 and press button A, and your car turns
 to an all-black design. When you play, your car will be invisible on 
 radar and "by eye". You will be seen if you leave your car, and finding 
 it again can be tricky...
 
 
 Super Car!
 
 On the character selection/options screen, pick the male blonde driver. 
 Now pick the tan car, and keep the highlight box around the car. Hold 
 OPTION 1 and press button A, and your car turns to a red body with a 
 black top. When you play, your car will have unlimited ammunition and 
 rapid-fire for all weapons.
 
 
 [BIL]=====================================================================
                     BILL AND TED'S EXCELLENT ADVENTURE
 --------------------------------------------------------------------------
 
          WalkThru From Portable Addiction Electronic Magazine
 
      First of all, collect all the notes you can get and find the gold
 nugget. Now go to the guarded building and give the nugget to the guard.
 Enter and find the man that tells you about the staff. Return to the
 telephone booth and travel to 15OO BC. Use the scare stone. Find all the
 notes you can get  (remember to count by sixteens!).  Enter the valley and
 find the paper note about the fake staff. Travel back in time and put the
 note at the pillar. Go to the South-East of Egypt and find the royal ankh
 (You must wade through shallow water).  Travel to 15OO again and find the
 boat at the South-West part of Egypt. Use the royal ankh.  Find your way
 thru the water (it's like an invisible maze). First go to the place where
 you found the ankh in 17OO BC. Enter the temple and find the  secret
 passage which leads to the harp. Return to your boat and go to the pyramid.
 Go into the pyramid and open the door by walking over the red spots on the
 ground. Then, when past the wall/door, walk over the four other red spots
 and take the staff. Find the two keys and open the corresponding doors. To
 get rid of the two creatures guarding the room,  just lure them out of
 there and then run away. When you return to the room they will  be gone. To
 take the staff, use the harp.  Return the staff  to the man to get the
 flute. Use this flute in 17OO BC at the North-East to scare the  animals
 over there.  Then find all the notes that are hidden under the trees to
 find a phonebook-page.  Travel to Rome.
 
      First, enter the dungeon.  Find all the notes and the two keys:  Blue
 and black.  Remember to visit Caesar at the north of the arena when you
 have enough notes.  Outside the arena you must once again find notes. When
 you think you have all of them, go to the statue. Push the four pieces
 around the statue in place and the push the statue.   Now do this again and
 then go stand in the middle yourself.  After you get launched, find all the
 notes around the house, but don't enter it.  When you got all  the notes,
 walk into a roman to get kicked out of the garden. You are now outside. Go
 West, to where a roman is guarding the entrance of the city. Now go down
 and find your way through the forest.  Somewhere in the forest there is the
 next page of the phonebook.  You must collect all the notes in the forest
 and you must also find the little building.  Enter it and find the way
 through the maze until you find an apple.  Leave the building and  go to
 the guard.  Give him the apple and enter the city. If everything is right
 you now have 8O notes.  Travel to Europe.
 
      In Europe, enter the mansion.  To avoid the furniture,  stay on the
 green dots on the floor.  This may take some practise!   Find the white key
 and then find your way to the backyard.  Use the black key to  open the
 gate. Go to the North-West of the screen to find a red key. Use it to enter
 the small house nearby.  Avoid dracula  and take  the magic wand  next to
 his coffin.  Return to the mansion and find the organ. Use the wand to
 shrink it down so you can carry it.  Return to the phonebooth   (The wand
 causes the furniture to stop).   Travel back  to Rome.   Do the  trick
 with the statue and this time enter the house while using the organ pipes.
 You can now safely walk thru the house to the backyard to take the lyre.
 Return  the lyre to Ceasar and  you will get another lyre.  Enter the
 dungeon and use the lyre to scare away the lion that guards the white lock.
 Use the white key to open the lock and take the page of the phonebook.
 
      Travel to Rome 7O BC and enter the dungeon.  Use the black key and put
 it back where you found it  (Bottom-right). Now travel to Texas. Collect
 all the notes you can get.   Somewhere,  hidden under a skull,  there's a
 golden coin.  Go to the station and buy a ticket. Walk to the train and use
 the ticket.  Now use the train to find the remaining notes. You must also
 find the golden nugget, hidden under yet another skull.  Travel back to
 Egypt and replace the golden nugget at the place where you first found it.
 Now travel to San Dimas 2691 AD!  Yeah, most radical, dude!
 
      Be careful on the step-stones as you can only jump from one to another
 if they are in the middle-position.  Again find as many notes as you can
 and find the dynamite. Return to Texas. Use the dynamite to  release Billy
 the Kid. Return to San Dimas. Go to the  place where you  usually get
 overwhelmed by enemies and use the harmonica. You can now safely enter  the
 next part of San Dimas.  Every time you pick up a note in  this part, a
 block will disappear somewhere else, thus letting you reach other notes
 after which you will be rewarded with a golden key.  Return to Europe.
 
      Collect 16 notes. Use the golden key to enter the previously
 unaccessable house at the swamp.  Here you will find a mandolin.   You can
 use this to enter the previously locked part of San Dimas. The Grim Reaper
 welcomes you, and you're now ready to play his game. As the exact route
 isn't easy  to explain in a solution like this,  I'll just tell you what to
 do. The objective of this part is to collect yet another 16 notes.
 Sometimes it is necessary to shove blocks over the  lava in such a way that
 you can go  to other parts of  the playing field.   The princesses have got
 the last note.  If you succeed in rescuing them you should have 144 notes
 by that time.  To get back to the entrance of the playing field, go east
 from the place where your rescued the babes.  The go south and walk
 clockwise (ie: south, west, north).  When you are standing against the
 north wall,  walk west to the corner and go counter-clockwise. Once in the
 northeast corner you must go west, south, west and north to the exit.
 You'll have to find the correct tiles to jump on all the way yourself. Now
 you must return to the phone booth.  The Grim Reaper is guarding it,  but
 when you play your guitar he suddenly realizes that he has LOST!  Enter the
 booth and travel through time to finish the game!
 
 [BLU]=====================================================================
                               BLUE LIGHTNING
 --------------------------------------------------------------------------
 
 The mission codes are:
 
            Code     Mission No.        Code      Mission No.
     
            AAAA         1              LOCK          6
            PLAN         2              HAND          7
            ALFA         3              FLEA          8
            BELL         4              LIFE          9
            NINE         5
 
 
 Landing upside-down:
 
 How About an Upside-Down Landing?  In Level 6, you land and take-off from 
 air strips.  Try doing a barrel-roll (Pressing Option 2 and turn left or 
 right), and then hold the plane upside-down, while pressing Up over and 
 airstrip (to land).  You will then land upside-down, the cockpit opens 
 from the fuel tank, and you take off backwards!
 
 
 Bonus points:
 
 For bonus points, hit your afterburniners as you enter the canyons on level
 BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!").
 When you're in the canyons fire your afterburners for 65,000 poins (Lunatic
 Bonus) "You're crazy!!" The points are added when you land -- but if you do
 both, it will only display the Lunatic Bonus, but you get points for both.
 (A good place for the second bonus is right before you enter the second set
 of canyons)
 
 
 [CAL]=====================================================================
                              CALIFORNIA GAMES
 --------------------------------------------------------------------------
 
 Although the manual says it's two player, up to 4 can be Comlynxed. It may
 take a few tries, but keep at it. (It's also a bit slow, but hey, it wasn't
 meant for 4 players.. :)
 
 BMX: If you stay just a little (about one pixel) above the place where the
 grass meets the dirt there won't be anything in your way (Like those pesky
 bales of hay). You can crash the game by hitting the bale of hay on the
 bottom of the track just before the finish line. The game will freeze and
 the only thing you can do it turn it off. Tiny tid-bit: If you're going
 _really_ fast when you cross the finish line and jump just a little after
 crossing it, you will end up crashing into something you can't see way to
 the right.
 
 SURFING: In the surfing game, you can ride the pelican. Run your last man
 into the bottom of the screen a few seconds before the timer runs out. The
 bird will fly across the screen until the timer runs out and you'll land on
 it! It's possible to do an UNREAL 360 (5 360's) for 1200 points (As opposed
 to 600 for a Quadruple 360)
 
 FOOTBAG:  If you spin right after jumping, you spin faster than normal.
 Thus, jump and hit the bag with your head, then spin away...
 Also-- in the manual under Foot Bag it says: "Score an extra 50 points for
 hitting the seagull in the beak with the foot bag (but only in this game --
 be kind to the birdies in the other events)."
 [ Thought that was pretty cute. :)  d.g. ]
 
 HALF-PIPE: Hitting Option 2 while skating will show off the Lynx's awesome
 scaling capabilities.
 
 [CHE]=====================================================================
                               CHECKERED FLAG
 --------------------------------------------------------------------------
 
 Course information:
 
 RIDGEWAY                Odo     Side
 SHANGHAI                0.3     Right
 PORTFOLIO (w/picture)   0.7     Right
 CYBERBALL               1.0     Left
 ATARI CORP.             1.2     Right
 [atari logo]            2.1     Left
 ST (w/picture)          2.7     Left
 Total lap distance: 2.9 miles
 
 GRIZZLY FLATS           Odo     Side
 ATARI CORP.             0.8     Right
 SLIME WORLD             1.3     Left
 SHANGHAI                3.2     Left
 [atari logo]            3.7     Left
 Total lap distance: 3.7 miles
 
 SKULL VALLEY            Odo     Side
 WARBIRDS                0.2     Right
 RAMPAGE                 0.9     Left
 AWESOME GOLF            1.5     Left
 PORTFOLIO (w/picture)   2.3     Right
 Total lap distance: 2.7 miles
 
 GREAT BEND              Odo     Side
 SHANGHAI                0.5     Right
 AWESOME GOLF            1.4     Left
 SLIME WORLD             2.3     Right
 ATARI CORP.             3.0     Left
 RAMPAGE                 3.5     Right
 Total lap distance: 3.8 miles
 
 PALM SPRINGS            Odo     Side
 ATARI CORP.             1.0     Right
 PORTFOLIO (w/picture)   1.2     Right
 ST (w/picture)          2.0     Right
 TT (w/picture)          2.4     Right
 [atari logo]            3.3     Right
 Total lap distance: 3.7 miles
 
 DEATH VALLEY            Odo     Side
 KLAX                    0.2     Left
 STUN RUNNER             0.6     Left
 ST (w/picture)          0.8     Left
 RAMPAGE                 1.1     Left
 CYBERBALL               1.4     Right
 MS. PAC MAN             1.9     Right
 [atari symbol]          2.7     Left
 ATARI CORP.             2.8     Left
 SHANGHAI                3.3     Right
 PORTFOLIO (w/picture)   4.1     Left
 Total lap distance:  4.2 miles
 
 REED POINT              Odo     Side
 LYNX (w/picture)        1.0     Right
 CYBERBALL               2.2     Left
 Total lap distance: 3.1 miles
 
 LOGAN SPEED             Odo     Side
 GEO DUEL                1.0     Right
 MS PAC MAN              2.3     Left
 STUN RUNNER             3.5     Left
 Total lap distance: 4.7 miles
 
 WOODLAND                Odo     Side
 KLAX                    0.2     Left
 BASEBALL HEROES         0.6     Right
 STUN RUNNER             1.0     Left
 PORTFOLIO (w/picture)   1.2     Left
 MS PAC MAN              1.4     Left
 Total lap distance: 1.7 miles
 
 EAGLE BEND              Odo     Side
 KLAX                    1.1     Right
 CYBERBALL               1.8     Left
 AWESOME GOLF            2.3     Right
 TT (w/picture)          2.9     Right
 [atari logo]            3.8     Right
 Total lap distance: 4.0 miles
 
 VICTORVILLE             Odo     Side
 CYBERBALL               0.5     Right
 SHANGHAI                1.3     Left
 BASEBALL HEROES         1.8     Right
 MS PACMAN               2.4     Left
 KLAX                    2.8     Left
 GEO DUEL                3.7     Right
 ATARI CORP.             3.9     Left
 Total lap distance: 4.0 miles
 
 PHOENIX                 Odo     Side
 STUN RUNNER             0.9     Left
 RAMPAGE                 1.1     Left
 ST (w/picture)          1.6     Right
 LYNX (w/picture)        2.2     Right
 [atari logo]            2.5     Right
 ST (w/picture)          2.7     Right
 ATARI CORP.             3.0     Left
 TT (w/picture)          3.1     Left
 AWESOME GOLF            3.6     Right
 SLIME WORLD             4.2     Right
 Total lap distance: 4.4 miles
 
 FARMINGTON              Odo     Side
 WARBIRDS                0.9     Right
 RAMPAGE                 1.8     Right
 LYNX (w/picture)        2.8     Left
 Total lap distance: 2.8 miles
 
 MIAMI                   Odo     Side
 TT (w/picture)          0.3     Left
 LYNX (w/picture)        0.6     Left
 BASEBALL HEROES         1.0     Right
 GEO DUEL                2.0     Right
 AWESOME GOLF            2.5     Right
 WARBIRDS                2.9     Left
 Total lap distance: 3.1 miles
 
 BLACK CANYON            Odo     Side
 RAMPAGE                 0.3     Right
 ATARI CORP.             0.7     Right
 BASEBALL HEROES         1.3     Right
 CYBERBALL               2.2     Right
 Total lap distance: 3.0 miles
 
 MOUNTAIN VIEW           Odo     Side
 LYNX (w/picture)        0.1     Right
 TT (w/picture)          0.4     Right
 GEO DUEL                0.8     Left
 (atari logo)            1.6     Left
 CYBERBALL               2.4     Left
 ST (w/picture)          2.7     Right
 Total lap distance: 3.2 miles
 
 COLDWATER PASS          Odo     Side
 WARBIRDS                0.4     Left
 LYNX (w/picture)        1.0     Left
 PORTFOLIO               1.4     Left
 AWESOME GOLF            2.1     Right
 SLIME WORLD             2.8     Right
 TT (w/picture)          3.0     Right
 Total lap distance: 3.2 miles
 
 DARLINGTON              Odo     Side
 BASEBALL HEROES 0.9     Left
 MS PACMAN               1.9     Right
 STUN RUNNER             3.1     Right
 ST (w/picture)          3.6     Right
 Total lap distance: 3.7 miles
 
 Transmission information:
 Gear (7-speed)     Top Speed    Gear (4-speed)      Top Speed
        1                 29             1                49
        2                 55             2               106
        3                 83             3               172
        4                107             4               219
        5                148
        6                179
        7                219
 
 [CHI]=====================================================================
                              CHIP'S CHALLENGE
 --------------------------------------------------------------------------
 
                             CHIPS CHALLANGE LEVELS
 
 
 
 LEVEL CODE    NAME      |LEVEL CODE   NAME           |LEVEL CODE   NAME    
 
 
  1 BDHP LESSON ONE      | 51 IGGJ I SLIDE            |101 RPIR APARTMENT
  2 JXMJ LESSON TWO      | 52 PPHT THE LAST LAUGH     |102 VDDU ICEHOUSE
  3 ECBQ LESSON THREE    | 53 CGNX TRAFFIC COP        |103 PTAC MEMORY
  4 YMCJ LESSON FOUR     | 54 ZMGC GRAIL              |104 KWNL JAILER
  5 TQKB LESSON FIVE     | 55 SJES POTPOURRI          |105 YNEG SHORT CIRCUIT
  6 WNLP LESSON SIX      | 56 FCJE DEEP FREEZE        |106 NXYB KABLAM
  7 FXQO LESSON SEVEN    | 57 UBXU STRANGE MAZE       |107 ECRC BALLS O FIRE
  8 NHAG LESSON EIGHT    | 58 YBLT LOOP AROUND        |108 LIOC BLOCK OUT     
  9 KCRE NUTS AND BOLTS  | 59 BLOM HIDDEN DANGER      |109 KZQR TORTURECHAMBER
 10 VUWS BRUSHFIRE       | 60 ZIVI SCOUNDREL          |110 XBAO CHILLER
 11 CNPE TRINITY         | 61 RMOW RINK               |111 KRQJ TIME LAPSE
 12 WVHI HUNT            | 62 TIGW SLO MO             |112 NJLA FORTUNE FAVORS THE
 13 OCKS SOUTH POLE      | 63 GOHX BLOCK FACTORY      |113 PTAS OPEN QUESTION
 14 BTDY TELEBLOCK       | 64 IJPQ SPOOKS             |114 JWNL DECEPTION
 15 COZQ ELEMENTARY      | 65 UPUN AMSTERDAM          |115 EGRU OVERSEA DELIVERY
 16 SKKK CELLBLOCKED     | 66 ZIKZ VICTIM             |116 HXMF BLOCK BUSTER II
 17 AJMG NICE DAY        | 67 GGJA CHIPMINE           |117 FPZT THE MARSH
 18 HMJL CASTLE MOAT     | 68 RTDI EENY MINY MOE      |118 OSCW MISS DIRECTION
 19 MRHR DIGGER          | 69 NLLY BOUNCE CITY        |119 PHTY SLIDE STEP
 20 KGFP TOSSED SALAD    | 70 GCCG NIGHTMARE          |120 FLXP ALPHABET SOUP
 21 UGRW ICEBERG         | 71 LASM CORRIDOR           |121 BPYS PERFECT MATCH
 22 UZIN FORCED  ENTRY   | 72 EKFT REVERSE  ALLEY     |122 SJUM TOTALLY FAIR
 23 HUVE BLOBNET         | 73 QCCR MORTON             |123 YKZE THE PRISONER
 24 UNIZ OOR TO GELD     | 74 MKNH PLAYTIME           |124 TASX FIRE TRAP
 25 PQGV BLINK           | 75 MJOV STEAM              |125 MYRT MIXED NUTS
 26 YVYJ CHCHCHIPS       | 76 NMRH FOUR PLEX          |126 QRLD BLOCK N ROLL
 27 IGGZ GO WITH THE FLOW| 77 FHIC INVINCIBLE CHAMPION|127 JMWZ SKELZIE
 28 UJDD PING PONG       | 78 GRMO FORCE SQUARE       |128 FTLA ALL FULL
 29 QGOL ARTICFLOW       | 79 JINV DRAWN & QUARTERED  |129 HEAN LOBSTER TRAP
 30 BQZP MISHMESH        | 80 EVUG VANISHING ACT      |130 XHIZ ICE CUBE
 31 RYMS KNOT            | 81 SCWF WRITERS BLOCK      |131 FIRD TOTALLY UNFAIR
 32 PEFS SCAVENGER HUNT  | 82 LLIO SOCIALIST ACTION   |132 ZYFA MIX UP
 33 BQSN ON THE ROCKS    | 83 OVPJ UP THE BLOCK       |133 TIGG BLOBDANCE
 34 NQFI CYPHER          | 84 UVEO WARS               |134 XPPH PAIN
 35 VDTM LEMMINGS        | 85 LEBX TELENET            |135 LYWO TRUST ME
 36 NXIS LADDER          | 86 FLHH SUICIDE            |136 LVZL DOUBLEMAZE
 37 VQNK SEEING STARS    | 87 YJYS CITY BLOCK         |137 HPPX GOLD KEY
 38 BIFA SAMPLER         | 88 WZYV SPIRALS            |138 LUJT PARTIAL POST
 39 ICXY GLUT            | 89 VCZO BLOCK BUSTER       |139 VLHH YORK HOUSE
 40 YWFH FLOORGASBORG    | 90 OLLM PLAYHOUSE          |140 SJUK ICE DEATH
 41 GKWD I. C. YOU       | 91 JPQG JUMPING SWARM      |141 MCJE UNDERGROUND
 42 LMFU BEWARE OF BUG   | 92 DTMI VORTEX             |142 UCRY PENTAGRAM
 43 UJDP LOCK BLOCK      | 93 REKF ROAD SIGN          |143 OKOR STRIPES!
 44 TXHL REFRACTION      | 94 EWCS NOW YOU SEE IT     |144 GVXQ FIREFLIES
 45 OVPZ MONSTER LAB     | 95 BIFQ FOUR SQUARE        |145*******THE END****** 
 46 HDQZ THREE DOORS     | 96 WVHY PARANOIA           |146 JHEN  CAKE WALK
 47 LXPP PIER SEVEN      | 97 IOCS METASTABLE TO CHAOS|147 COZA  FORCE FIELD
 48 JYSF MUGGER SQUARE   | 98 TKWD SHRINKING          |148 RGSK  MIND BLOCK
 49 PPXI PROBLEMS        | 99 XUVU CATACOMBS          |149 DIGW  SPECIAL
 50 QBDH DIG DIRT        |100 QJXR COLONY             |150*******THE END******
  _______________________|____________________________|________________________
 
 
 The code for level 146 was found on level 34 (Cypher). That level spells out: 
 JHEN  which is the password for level 146.
 
 
                         CHIP'S CHALLENGE
                     FRACTAL GENERATOR PROGRAM
                            INSTRUCTIONS
 
 Chip's Challenge has a secret. In it's many codes for levels of 
 play, there is a code which will allow you to enter into the 
 infinite world of fractals. A fractal is a geometrical or physical 
 structure that has an irregular or fragmented shape at all scales 
 of measurement between a greatest and a smallest scale such that 
 certain mathematical or physical properties of the structure are 
 greater than the spatial dimensions. If you can understand the 
 definition, that's what a fractal is.
 
 Fractals were discovered by a man named Benoit Mandlebrot and he 
 even named one of the images you'll see in this program after 
 himself. There are lots of different images to be seen in this 
 program, so don't just stay in one area. Now, on with the fun of 
 fractals.
 
 The code for entering the program is MAND. After it is entered. a 
 picture will start to form on the screen. DON'T TOUCH ANY BUTTONS 
 UNTIL THE PICTURE IS DONE. When it's done, then you can move 
 around and zoom in to see more details. NOTE: Since each picture 
 has extremely fine detail, it will usually take a few minutes for 
 an image to form. Especially if there is black in ore around the 
 picture.
 
 CONTROLS FOR THE PROGRAM:
 
 (B) Button: When this button is pushed, it will create a box 
             outline on the screen which you can move around. When 
             the button is pushed again, the image on the screen 
             will zoom away from you.
 
 (A) Button: When this button is pressed, it will also create a box 
             outline. When pressed again, this will cause the image 
             to zoom towards you.
 
 NOTE: After the image has either been zoomed away or towards you, 
 take the outline off the screen and let the Lynx adjust the 
 picture to more detail.
 
 OPTION 1 Button: This will create and vanish he box outline.       
                  NOTE: Always take the outline off the screen 
                  after you are done with it.
 
 OPTION 2 Button: This will create the box outline and starts the 
                  color cycling on the screen. One push on the 
                  button causes the cycling to go forward. Another 
                  push causes it to go backwards and a third will 
                  stop the cycling altogether. NOTE: To change the 
                  color of the cycling, go to the index.
 
 PAUSE Button: This button will cause the MANDLEBROT / JULIA SET 
               EXPLORER INDEX to appear on the screen. In the 
               index, you can change the depth, color and cycle 
               rate of the fractal's and also create your own 
               pictures. The index should look like this:
 
                        MANDLEBROT EXPLORER
 
                        X:    FE.0000000000
                        Y:    FE.0000000000
                        STEP: 00.0800000000
                        DEPTH:         0100
                        PALETTE:         00
                        CYCLE RATE:      04
                        XJUL: 00.0000000000
                        YJUL: 00.0000000000
 
 You can change anything you want on the index and it will not hurt 
 the Chip's Challenge game. But, before you change any of the X, Y, 
 XJUL and YJUL settings, look at all the different images that can 
 be found in the pictures on the screen. You can change the palette 
 and cycle rate without messing up the programmed images. NOTE: 
 There are two different programs to play with in this game. To 
 see the other images other than Mandlebrot's, go to the index and 
 push OPTION 2. It will change the title from MANDLEBROT EXPLORER 
 to JULIA SET EXPLORER.
 
 PAUSE + Option 1: This resets to the original viewing coordinates of 
                   the set.
 
 PAUSE + Option 2: This copies the X,Y coordinate to the Julia set index,
                   enables Julia set mode and switches to the original 
                   viewing coordinates.
 
 That's all there is to this program. Hope this help's you have 
 lots of fun exploring the infinite images of the fractal 
 generator.
 
 NOTE: These instructions have been created by KALE SWINDELL 1990, 
 and updated by Harry Dodgson 1994.
 
 The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of
 integer and 40 bits of fraction, via the hardware multiplier (16x16) and a
 lot of help from the 65C02.  The comment line on it (the source) says it
 was written by Steve Landrum of Blue Lightning fame.
 
 
 [CRY]=====================================================================
                              CRYSTAL MINES II
 --------------------------------------------------------------------------
 
                           Crystal Mines 2 Codes
                           ---------------------
 
 
          List compiled by: Greg Littlefield and John Hardie
                  Completed by Charlie Craft 5/11/92
                Text file begun by John Hardie 4/10/92
 
 
   1 - TSLA   Down In The Dirt           2 - UEPT   Logan's Run
   3 - MTFQ   Blocks And Bombs           4 - IRTR   Wren's Nest
   5 - ZCXP   Out With A Bang            6 - DPRX   Tanya's Tangram
   7 - OIGT   Monster Go Boom            8 - YHYR   Dan's Deadly Maze
   9 - VYHK   Rocky Horror              10 - ITCU   It Grows On You
  11 - QCFK   Easy Trap Of Doom         12 - BXNG   Rock And Roll
  13 - MOXA   Bombs A' Plenty           14 - IDWJ   Catacombs
  15 - RFVC   Red Herring               16 - GHSI   Behind The Lines
  17 - SKHU   Impervections             18 - TRFN   Blasting Zone
  19 - LQRE   A Wrinkle In Time         20 - AURV   Bolder Dash
  21 - TYGU   Mud Wrestling             22 - FUIX   Buried Alive
  23 - QFXV   Crystal "Mines"           24 - XVXU   Can't Touch This
  25 - KYPO   Felony Arson              26 - HBTR   Sandbox Bullies
  27 - SFEB   Stake Your Claim          28 - HXRE   Dry Vein
  29 - TRVJ   Quiver                    30 - FQCS   Boulder Mania
  31 - ZOIH   Pipe Hype                 32 - LHJV   Stuck In The Mud
  33 - GVYU   Rat Race                  34 - EMTV   Split Infinity
  35 - OHXY   Switch Swatch             36 - GSTB   Minefield
  37 - UXRC   Chimney Sweep             38 - PWYH   What A Blast!
  39 - XQCE   Hardrock Headache         40 - PNGU   Nuke Zone
  41 - DZDI   Down Is Up                42 - PIPH   Lucky Number
  43 - PKAV   Of Gravity...             44 - TBUM   Shape Up
  45 - CXRI   Gravity Wise              46 - QIPZ   Slime Pit
  47 - HBJP   Candlestick               48 - NXKU   Bouncing Boulders
  49 - IGPY   Cloudbuster               50 - INUK   Whirlwind
  51 - LPHD   Block Mania               52 - NEBX   I Get Around
  53 - JVNL   Hot Pursuit               54 - CAQS   Runny Stocking
  55 - KEHL   Cakewalk                  56 - EMSE   The Sewers
  57 - ZLAE   Crystal Factory           58 - MSXV   Drop A Rock
  59 - JXTD   Magic Mirror              60 - SOVS   Cache
  61 - GHGV   Rock Concert              62 - QVOZ   Crystal Tomb
  63 - ZCEL   Make My Maze              64 - COYH   Pardon Me
  65 - HJHT   Take Control              66 - DONQ   Castle Mania
  67 - VBHF   Rad Drops                 68 - JSMJ   Crystal Cannon
  69 - HTRA   Tick Tock                 70 - WBHD   Crossroads
  71 - MVJX   Rain Dance                72 - ANZI   Jungle Gem
  73 - EDLA   Zero Gravity              74 - PCMN   Boulder Exchange
  75 - YJKJ   Monster Mania             76 - RAIQ   Which Way?
  77 - ZRWH   Mud Boggin'               78 - ECMO   Safe Cracker
  79 - AOTP   The Howling               80 - SVWK   Trial -N- Error
  81 - VRBO   Squeeze Play              82 - SVYA   Jailhouse Rock
  83 - KRFH   Dodge Ball                84 - CNQR   Sidewinder
  85 - YNXR   Ghost Of A Chance         86 - CWQU   Plumber's Helper
  87 - YXFJ   Change Machine            88 - SRDW   Triple Threat
  89 - PDSQ   Out Of Order              90 - QKOA   Robo Rooter
  91 - CKLQ   Riddle Me This            92 - KHBA   Cheque It Out
  93 - MZKM   Joel's Conniption         94 - DYDO   Saturn V
  95 - IDIC   To Boldly Go              96 - WVOM   Who Knows?
  97 - NJCU   Pipe Dream                98 - WUQR   Volcano Vacation
  99 - BSZB   Pipeline Puzzle          100 - RERF   Asylum
 101 - WNON   Slime Jar                102 - IVLC   Around The World
 103 - PJOL   Crystal Trap             104 - RGEI   Central Square
 105 - WCEF   Down The Drain           106 - DSGY   Creature Comforts
 107 - PHUF   Swamp Things             108 - NCDS   Gravity Ball
 109 - KOMZ   Herringbone              110 - LFXQ   Water Closet
 111 - WAET   Xenophobe Zoo            112 - YJNV   Conveyor Belt
 113 - TAUJ   Mutation                 114 - IMOZ   Towering Inferno
 115 - NBFD   Take Your Pick           116 - ZAPR   Shopping Spree
 117 - BXFT   Elevator Muzak           118 - GEFA   Kaleidoscope
 119 - QIKD   Gemnastics               120 - GMWJ   Death Zone
 121 - MKIH   Don't Be Greedy          122 - ULEL   Multi-abuser
 123 - KBDW   Bombs Away               124 - QEFP   Sound And Fury
 125 - SFJX   Make 'Em Yourself        126 - LQXW   The Four Seasons
 127 - INMQ   Lobotomy                 128 - NMAD   Hell And Back
 129 - RHEM   Pipe Organ               130 - YHVR   Newton's Nightmare
 131 - FSHF   Jail Break               132 - EIKJ   Quantum Quarry
 133 - CQCR   Running On MT            134 - AIYA   Haunted House
 135 - SXOE   Arrow Phlegm             136 - EKDR   Bohemian Rhapsody
 137 - DRVY   Lift Lackeys             138 - RGUM   Spacin' Vaders
 139 - FEDC   Avalanche!               140 - PRKL   Evil Twins
 141 - ONKO   Leftright                142 - QXPL   Meltdown
 143 - JRXP   Girls Best Friend        144 - PADJ   Phase Shift
 145 - KGLI   Spiral Of Doom           146 - FDXR   Mouse Trap
 147 - BLKS   Zen                      148 - TJGB   Freeze Frame
 149 - QKBT   Check Mate               150 - AUEC   Terminus
 
 *NOTE*   Upon completing level 28, you are awarded a 1 million point 
          super bonus. 
 
                                Bonus Levels
                                ------------
 
  0 - ZERO     Secret Vault            From Level --
  1 - KQVW     Deja View               From Level 9
  2 - QATR     No Time To Think        From Level 18
  3 - DBFQ     Bonanza!                From Level 27
  4 - LEJM     Nimbus                  From Level 34
  5 - ODJY     Monty Haul              From Level 39
  6 - BVOS     Pinball Wiz             From Level 43
  7 - SKLR     Ping Pong               From Level 48
  8 - JPGR     Twist And Shout         From Level 52
  9 - BIOH     Time's Up               From Level 55
 10 - BNRY     Time Bomb               From Level 59
 11 - UJIL     Time To Spare           From Level 61
 12 - NMXS     Lava Slide              From Level 66
 13 - LKBI     Slam City               From Level 70
 14 - RNSK     No Way Jose'            From Level 73
 15 - STRA     Hide-N-Seek             From Level 78
 16 - YTST     Snake's Belly           From Level 84
 17 - HBJO     Flood Gate              From Level 89
 18 - CHRN     Killing Time            From Level 96
 19 - WIFC     Way Out                 From Level 100
 20 - ESBD     Hermit Crab             From Level 106
 21 - TMCB     Menagerie               From Level 111
 22 - GCSQ     Yuchsville              From Level 114
 23 - PNZS     Mine Shaft              From Level 119
 24 - KDVI     Surrounded              From Level 125
 25 - DHZY     Pool Queue              From Level 130
 26 - IVRQ     Pit Of Lost Souls       From Level 134
 27 - OSNY     Shoot The Moon          From Level 138
 28 - LOTL     Tarmaze                 From Level 143
 29 - MWOH     Safety Dance            From Level 146
 30 - JCXZ     Downtime                From Level 149
 
 
 Level skip:
 
      Enter the password KIMI but don't press the A button to start the
 game. Instead hold down Option 1 and Option 2 buttons and press B. You will
 hear a sound like a machine gun and you'll see the first level (Down in the
 Dirt) appear on the screen. Press A to skip ahead to the next level or
 press B to move back through the list. When you see the level you want to
 play, press any direction on the control pad to start the game.
 
 
 [DIN]=====================================================================
                                 DINOLYMPICS
 --------------------------------------------------------------------------
 
 From: wsgbat@rwa.urc.tue.nl (A. Thissen)
 
 Level Codes:
 
 Level codes are only revealed for every four levels completed.
 
                     Level name:                 Code:
 
         1       Let's get the spear             LYNX
         2       Let's get the torch
         3       Nobody steals our idol
         4       Let's get the rope
         5       Let's get our friend            KRIS
         6       Jump over the mammoth
         7       Rescue the witchdoctor
         8       Visit a girlie
         9       Feed the god                    CAVA
         10      Rescue Fido
         11      Visit a friend
         12      Go fishing
         13      Let's go hunting                DBBS
         14      Visit your cousin
         15      Visit a girlie
         16      Our idol is missing
         17      Feed me                         TINA
         18      Recover the boulder
         19      Find your friend
         20      It's your wife's birthday
         21      Go home for tea                 KITI
         22      Get those fishies
         23      Find your brother
         24      Get food for party
         25      Party time
 
 
 
 [DRA]=====================================================================
                             DRACULA THE UNDEAD
 --------------------------------------------------------------------------
 
 From: dab1@ukc.ac.uk
 
 First, get the notebook from the chest of drawers. Go into the bedroom and
 get the tinder box from the table and the crucifix from the bed.  Use the
 crucifix. Go to the dining room, get the oil from the table. Talk to
 Dracula, and immediately afterwards, use the notebook. Go to the
 antechamber, open the window and look out of it. Use the notebook. Climb
 out of the window and go to the next window on the right.  This room should
 be the bedroom.  Open the window and climb out of it. Make your way to the
 top right window (it should be a big window like the one you climbed out of
 initially). Examine the table, then use the notebook. Get the lantern, fill
 it with oil and light it with the tinderbox. Go through the door on the
 right into Dracula's money room. Get some money, get the box, then open the
 box. Use the iron key you find in it on the door. Go into the crypt. Turn
 the lantern so that it says "The lantern has been turned down". Go down,
 right. Get the twine. Go right, down, down. Get the crowbar, examine the
 coffin, use the notebook. Find your way back to Dracula's study. Climb out
 of the window, and go back to the top left hand window. Go to the south
 wing landing and use the crowbar on the door. Enter the sewing room. Wait
 to be returned to the bedroom and then use the notebook. Climb out of the
 window and go to the top left hand one. Go to the dining room, get the
 sugar from the table. Go back to Dracula's study and get the lantern. Light
 the lantern with the tinderbox and enter the catacombs again. Go down,
 right, right, down, down. Get the small brass key from the coffin. Return
 to the south hallway and use the small brass key to open the clock. Get the
 small key. Return to Dracula's study, examine the desk and then use the
 notebook. Get the hook from the drawer. Go to the money room and turn the
 lever on the bottom wall. Enter the library through the door which opens
 and examine the books. Examine the book you get, then tie the twine to the
 hook. Enter the catacombs and go down, right, up, up. Climb the ladder and
 then use the sugar on the horse. Get the spade and use it on the well. The
 fishing line on the well, then climb down the well. THE END.
 
 
 [ELE]=====================================================================
                                 ELECTROCOP
 --------------------------------------------------------------------------
 
 Here are the codes to all the doors and what they contain.
 
    Level  1  D1 = 2473 -> Level 2       Level  7  D1 = 6021 -> Level 4
              D2 = 9874 -> Level 2                 D2 = 5824 -> Level 9
              D3 = 8743 -> Weapons
                                         Level  8  D1 = 7698 -> Level 6
    Level  2  D1 = 3287 -> Lvl 7 (Right)
                           Lvl 3 (Left)  Level  9  D1 = 0170 -> Pla.Cannon
              D2 = 5409 -> Empty                   D2 = 1092 -> Empty
                                                   D3 = 7102 -> TriLaser
    Level  3  D1 = 9284 -> Level 4                 D4 = 4726 -> Empty
              D2 = 7210 -> Level 4                 D5 = 1375 -> Level 11
              D3 = 3936 -> Smart Bomb              D6 = 2857 -> Bi-Laser
              D4 = 7395 -> Plasma Cannon           D7 = 6998 -> Tri-Laser
              D5 = 8294                            D8 = 1798 -> Tri-Laser
                                                   D9 = 4321 -> Level 1
    Level  4  D1 = 0394 -> Weapons
                                        Level 10   Left Exit -> Level 11
    Level  5  D1 = 8658 -> Weapons               Middle Exit -> Level 9
              D2 = 5462 -> Door 7                 Right Exit -> Level 2
              D3 = 9973 -> End of Game
              D4 = 7642 -> Door 1       Level 11   D1 = 0293 -> Bi-Laser
              D5 = 0912 -> Door 2                  Left Exit -> Level 3
              D6 = 0974 -> Door 3                 Right Exit -> Level 12
              D7 = 7865 -> Door 4
              D8 = 4285 -> Door 5       Level 12   D1 = 2987 -> Pl.Cannon
              Stingrays -> Level 10                D2 = 6473 -> Pl.Cannon
     Open/Closing Doors -> Level 1
    Level  6  D1 = 9722 -> Level 5
              D2 = 8765 -> Level 12
 
 [Get the lynx cheats rtf file which includes maps to all the levels!]
 
 
 Crash the game:
 
      To crash the game go to either level 5 or 9 and get as many programs
 hacking the door codes as possible. It may be best to set the code to the
 one over the actual code (See above) so the program won't find the code too
 soon.
 
 
 Level select:
 
      Turn off your sound at title screen, now hold up and left on the
 joypad and keep tapping both A & B buttons until it says "LEVEL 1" instead
 of "NOW TELEPORING TO LEVEL 1".  Use joypad to choose level. (from
 Star*Lynx)
 
 [GAT]=====================================================================
                              GATES OF ZENDOCON
 --------------------------------------------------------------------------
 
 Following are all of the codes, maps, and some hints for GATES OF
 ZENDOCON: SPOILER WARNING: If you enjoy discovering things for 
 yourself, you should probably stop here.  This file takes a lot of the
 fun out of it!
 
 
 General Strategies
 ~~~~~~~~~~~~~~~~~~
 GZ's monsters are completely predictable:  Every time you play a
 level, they will appear in the same places, in the same sequence.
 In addition, the "alien helpers" and other objects in the level appear
 in the same places. Thus, the key to mastering a level is to first
 explore the level.  Move your ship up and down, up and down, as you
 proceed through the level, so you can see everything that's there.
 You might have to sacrificing your ship lots of times before you
 manage to get the whole level explored.  After you know what's there,
 you can develop the best strategy for getting through the level.  This
 might involve moving your ship as little as possible to reduce risk,
 or it might involve moving it as much as possible so as to blow away
 more aliens.
 
 The Levels
 ~~~~~~~~~~
 
 In the listing for each level, the gate(s) which exist on that level
 are indicated with a letter, an arrow "->", and the name of the level
 which that gate leads to.  Different letters indicate different
 possible positions of the gate, as shgown in this diagram:
      +--------------------------+
      |             B            |
      |           A   D        E |
      |             C            |
      +--------------------------+
 This is meant to be a schematic representation of the level; your ship
 starts out at the left and proceeds towards the right.
 
 For example, in the first level ("BASE"), it says "A -> ZYBX, E ->
 RAZE". This means that there are two gates: one at position "A", and
 another at position "E".  You have to go through two "waves" of alien
 attack to get to a gate at position "E".
 
 Each level's entry also tells which "friendly aliens" can be found on
 that level, and where.  The symbols used are as follows:
 
 @:  "Floating Eye".  Hovers below your ship and shoots a fireball
      horizontally.
 *:  "Plasma Ball".  Hovers above and behind your ship, until you fire,
      at which point it wanders off (usually towards the closest enemy)
      and attempts to destroy enemies by touching them.
 ^:  "Death Arising".  Hovers above your ship and shoots a red "laser
      beam" straight up.
 >:  "Sonic Dart".  Hovers above and slightly ahead of your ship and
      shoots a vertical white "sonic pulse", which moves to the right
      and enlarges as it moves away.  The result is a continuous
      triangular wave of pulses which "sweeps out" virtually everthing
      in front of your ship.
 
 
 The description also tells where the alien is found.  Note:  You won't
 find the alien if your ship is already accompanied by an alien of the
 same type.
 
 The levels are numbered in such a way that the gates always lead you
 to a higher-numbered level.  Also, whenever possible consecutive
 levels have been given consecutive numbers.  (Most levels only have
 one gate.)
 
  1. BASE: A -> ZYBX, E -> RAZE
  2. ZYBX: B -> NYXX, C -> XRXS, D -> NEAT
  3. XRXS: A -> ANEX
  4. ANEX: A -> NEAT, E -> BARE
  5. NEAT: A -> YARR
  6. YARR: B -> EYES. *: Near bottom, at end.
  7. EYES: A -> NYXX, D -> BARE
  8. NYXX: C -> ZYRB. @: Near top of screen.
  9. ZYRB: A -> SRYX
 10. SRYX: A -> BARE
 11. BARE: A -> STAX, D -> XRAY
 As soon as possible, move the ship straight up to the top of the
 playfield.  Do *not* move left or right.  The dragon will fly into
 your tailjets and get killed instantly.
 
 A description of the "real" strategy for killing the dragon is given
 below under level "NERB".
 
 12. XRAY: A -> RATT.  *: Near top of screen.
 13. RATT: A -> NYET
 14. NYET: A -> RAZE
 
 One easy way to get through this level is to stay on the bottom and
 never shoot.  Of course, you don't get many points this way!
 
 15. STAX: A -> SZZZ
 16. SZZZ: A -> RAZE.  *: Middle of screen, at beginning.
 17. RAZE: A -> TRYX,  B -> ROXX, C -> TRAX, D -> TERA
 18. ROXX: A -> NERB
 19. NERB: A -> TREY.  @: Stay above partition, after dragon.
 
 The dragon in this level is like the one in "BARE":  It can be killed
 only by having its "head" contact your tailjets.  None of the alien
 helpers affects the dragon.
 
 To slay the dragon, note that it travels on a grid of circles.  It
 will always stay in this grid.  
 
 
 
 Here's a rough sketch:
 
    :       :       :       :
     '.   .' '.   .' '.   .'
      .'''.   .'''.   .'''.
    .'     '.'     '.'     '.
    :       :xxx    :       :
    '.     .'.     .'.     .'
      '...'   '...'   '...'
     .'   '. .'   '. .'   '.
    :       :       :       :
 
 The dots, quotes, and colons represent the path of the dragon. The key
 is to get your ship into the position marked "xxx" in the center of
 one of the circles.  Avoid the dragon until you can see where the
 "center of the circle" is, and then put your ship there when the
 dragon is out of the way.
 
 Once in the center of the circle, your ship is entirely safe.  After a
 while, the dragon's path repeats; when it comes round the circle
 again, it will fly through your tailjets and die.
 
 (Actually, this doesn't always happen.  Sometimes your ship is a
 little too far to the right and the dragon will just "chirp" a little
 as it goes by.  If this happens, move your ship to the left a *tiny*
 bit and wait for him to come around again.
 
 Note:  This strategy has to be modified somewhat in "SSSS", where you
 get more than one dragon at a time.
 
 20. TREY: A -> STAR.  >: Third set of partitions, top.
 21. STAR: D -> SSSS, C ->BYTE.  @: First set of partitions, bottom.
 The "B" gate is under the second partition.  It's also sort of hard to
 enter.
 
 22. SSSS: A -> BREX
 The dragons in this level come in groups of two or three.  This makes
 things more difficult, because they don't always travel on the same
 "grid".
 
 The strategy is the same, but since the dragons travel on different
 grids, you'll have to keep moving your ship.  If you can't move fast
 enough, use your shields -- they will get you out of the way much more
 quickly. (However, you'll be dead if you're caught between two dragons
 or caught between a dragon and the edge of the playfield.) Dodge the
 dragons repeatedly until you see what pattern they follow. Each one
 follows a repeating path.  Then, kill them off one-by-one, using the
 method described in "NERB".
 
 
 23. TERA: A -> BYTE
 24. BYTE: A -> BETA.  >: Near bottom of screen.
 25. BETA: B -> TRAX,  E -> NEST
 26. TRAX: A -> ZEBA
 27. ZEBA: A -> TRYX, E -> ROXY.  @: Near top.
 28. TRYX: B -> STYX
 In this level, the "floor" restricts the ship to the top half of the
 play-field.  However, there is a "hidden feature" or "easter-egg"
 which allows you to access another gate "below the floor".  Here's how
 you find it:
 
  *** HEY!  WOULDN'T YOU RATHER FIND THIS FOR YOURSELF?  I THOUGHT
  *** SO.  IF YOU'RE NOT A WIMP, YOU'LL SKIP THE NEXT FEW PARAGRAPHS.
 
 Immediately put on your shields and move the ship down, to kill the
 alien tanks.  Then, start dropping bombs (using your shields when
 necessary to kill newly-appearing aliens).  You will notice at one
 point the bombs appear to go through the floor.  At this location is
 an invisible "hole" through which you can fly your ship.
 
 It will probably take a few tries before you get through, because the
 hole is rather small.  Once you get through, you maneuver through a
 couple of minor obstacles and then find the gate.  It leads you to the
 "easter-egg level", whose name is "    ".  (Four blank spaces: this
 level, therefore, can't be accessed directly as the others can because
 its name cannot be entered.)
 
 The easter-egg level is fun.  It also gives you all four alien
 helpers: @, *, >, and ^.
 
  *** END OF WIMP'S SECTION ***
 
 29. STYX: A -> YARB
 30. YARB: A -> BREX
 31. ROXY: A -> NEXA
 32. NEXA: A -> NEST
 33. NEST: A -> EBYX
 34. EBYX: A -> BREX.  *: Middle of screen (can't miss it).
 35. "    ": A -> NERB.  *, @, ^, >: all near bottom, near beginning.
 This is the easter-egg level.  Description of level "TRYX" above
 tells you how to get here.
 
 Since this level leads back to an "earlier level", it is possible
 to loop, and thus (in theory) to play Gates of Zendocon forever:
 NERB->TREY->STAR->BYTE->BETA->TRAX->ZEBA->TRYX->here->back to NERB.
 
 36. BREX: B -> ZEST, C -> SEBB, D -> STAB.  ^: Near bottom, after
 a long sequence of towers with yellow-and-gray pyramid-shaped tops.
 
 37. ZEST: A -> ZORT.  *: Bottom of screen, under stalactite.
 38. ZORT: B -> STAB, E -> BRAN
 39. BRAN: A -> BROT
 40. STAB: A -> BOXX.  @: Middle of screen, at beginning.
 41. BOXX: C -> SEBB, E -> TENT
 Here's a map of this level.  "[]" represents a box which is hard to
 shoot, "<>" represents one which is easy.  "C" and "E" show the
 locations of the gates.
 
   (left half:)
 +--------------------------------------------------------/
 |     <><>  []  <>  []  []  <>    []    <>    []    <>  /
 |     [][]  []  []  []  <>  []    []    []    []    []  \
 |       <>  <>  <>  []  <>  []    []    []    []    []   \
 |     [][]  []  []  <>  <>  []    []    []    <>    []   /
 |       []  []  []  []  []  []    <>    []    []    []  /
 +-------------------------------------------------------\
   (right half:)
         /-------------------------------------------------------+
        /  <><><><>    <>    <><><><><><><><>[][][][]    []      |
        \  [][][][]    [][][][][][][]  <>[][][][][][]    []      |
         \ [][][][]    <>[][][][][][][]  <>[][][][][][]  []    E |
         / [][][][]          [][][][][][]  <>[][][]  [][]        |
        /  [][][][]       C  [][][][][][][]  <><><><><><>        |
        \--------------------------------------------------------+
 
 42. TENT: A -> BROT.  *: Near middle.
 43. SEBB: A -> SNEX.  ^: Near bottom.
 44. SNEX: C -> ZAXX
 Yes, the "tank/truck" objects can be destroyed!  However, it's a very
 complex operation.  
      1: Wait until the first tank is about halfway across the screen.
      2: Move behind its cannon, then down behind it after the 2-legged
         walker isout of the way.
      3: Follow it closely, and simultaneously maneuver the ship so
         that it's 3 pixels off the floor.  Move almost all the way to
         the edge of the screen.
      4: Keep the lasers on continuously.  This should kill additional
         walkers as they approach.
      5: As each additional tank piles up behind you, the score
         increments by increasing amounts.  When the score is
         incrementing 10 at a time, the one's digit will be constant.
         Shortly after this happens, you will kill a walker.  Just
         after the walker is killed, move up slightly, wait for a
         missile to fly just under you, then move back down into
         position.
      6: Continue to the end.  When the screen stops scrolling, leave
         your ship still for a bit; the tanks will all simultaneously
         be destroyed.
 
 45. ZAXX: A -> BROT
 46. BROT: A -> STOB.  >: Near bottom.
 So-named because of the Mandelbrot Sets used in the background?
 
 47. STOB: A -> XTNT
 48. XTNT: A -> BOTZ
 49. BOTZ: A -> SNAX
 50. SNAX: A -> ZETA, D -> NEAR
 51. NEAR: A -> ZETA.  *: Near bottom.  @: Near top, immediately after
 *.  >: Near bottom, shortly after @.
 
 52. ZETA
 This is the "penultimate level", as it were.  The object is to shoot
 at the object which slowly moves up and down along the right edge of
 the screen. Every now and then, this object will "open its eye"; this
 is the only time when it's vulnerable.  The second time you
 successfully hit it when its eye is open, everything on the screen
 blows up and you are sent to the endgame.
 
 NOTE: If you have alien companions, they will be destroyed along with
 everything else!  (However, they still help you get through this
 level.)  The consequence of this is that when you face Zendocon, you
 always face it alone.
 
 53. Endgame
 In the final screen, you fight it out with Zendocon itself, the evil
 spider-monster which rules all the other aliens you've been fighting.
 To make it through this level, use the following procedure:
 Zendocon appears on the right edge of the screen and moves
 horizontally towards you.  While firing the lasers continuously, move
 your ship down slowly.  You will eventually find a point at which your
 lazer-fire makes "explosions" appear on the monster.
 
 When Zendocon is getting close, move your ship to the left and *up*
 out of the way.  It can touch your ship without hurting you, but you
 want to avoid having it cover your ship entirely.  Use your shields if
 it's a close call.
 
 When it starts heading back towards the right, move your ship back
 down to fire at Zendocon's "soft spot" again.  Use your shields when
 necessary to keep the "eyeballs" from hitting you.  After the first
 couple of left-right "cycles" of Zendocon's movement, you'll be able
 to position your ship so that you can hit the soft spot and also avoid
 touching the eyeballs (because Zendocon slowly drifts up as it moves
 back and forth.)
 
 Using this technique, you should be able to hit Zendocon enough so
 that it dies after five or six repetitions of its left-right path.
 If you don't, it will start moving around the screen diagonally.  This
 means it's probably too late -- but in a last-ditch effort, put on
 your shields and fly into its "mouth".  This might do it in.
 
 If you kill Zendocon and then "commit suicide" by crashing your ship
 into the floating eyes, you're given another ship and have to kill
 Zendocon again.  If you lose your last ship in this way, you lose the
 game. Killing Zendocon multiple times doesn't increase your score all
 that much, but it's something to do if you have lots of extra ships at
 the end of the game.
 
 
 Shortest Route From Start to Finish
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Fifteen screens, plus Zendocon.  There are three equally short paths
 from BREX to BROT:
                                    ,->ZEST->ZORT->BRAN-.
 BASE->RAZE->TRYX->STYX->YARB->BREX--->STAB->BOXX->TENT--->BROT-.
                                    `->SEBB->SNEX->ZAXX-'       |
                              ,---------------------------------'
                              `->STOB->XTNT->BOTZ->SNAX->ZETA->endgame
 
 At BASE, take the second gate.  At RAZE, take the first.  At TRYX,
 STYX, and YARB you have no choice (disregarding the easter-egg in
 TRYX).  At BREX, choose whichever path you like best (if you choose
 the upper path, take the second gate at ZORT; if you choose the middle
 path, take the second gate at BOXX.)  From BROT to SNAX you have no
 choice; at SNAX take the first gate.
 
 A typical final score for the "shortest route" is around 100,000.
 (Or 10,000,000 in the "hard" mode -- good luck!)
 
 Gates of Zendocon Map:
 
      Each level's gates are numbered left to right, top to bottom, as the
 terrain scrolls from left to right.
 
 Start
  AAAA -->BASE 1
          2/  `--.
          /       ZYBX 2
         /       1/|3 `--.
        /        / |      XRXS
       /        /  |       |
      /        /   |    1 ANEX
     /        /    |  .--' |2
    /        /    NEAT     |
   /        /      |       |
   |       |      YARR     |
   |       |       |       |
   |       |    1 EYES     |
   |       |  .--' /2     /
   |      NYXX    /      /
   |     /       /      /
   |  ZYRB      /      /
   |    |      /______/
   |  SRYX    /
   |     \   /
   |      BARE 2
   |      1|  `--.
   |       |      XRAY
   |      STAX        `--.
   |       |              RATT
   |       |               |
   \      SZZZ            NYET
    \         `--.    .--'
     `----------->RAZE___ 2
                 1/|3\4  `--------ROXX
                 / |  \               `--.
                /  |   \                  NERB
               /   |    \_                 |
              /    |      TERA            TREY
             /     |       |          .--'
            /      |       |    2 STAR
           /       |       |  .--' |1
           |       |      BYTE    SSSS
           |       |       |       |
           |       |    1 BETA     |
           |       |  .--' |2      |
           |      TRAX     |       |
           |       |       |       |
           |    1 ZEBA     |       |
           |  .--' |2      |       |
          TRYX    ROXY     |       |
           |       |       |       |
          STYX    NEXA 1   |       |
           |       |2 `--. |       |
          YARB     |      NEST     |
           \       |       |       |
            \____  |      EBYX     |
                 \ |  .--'-------<-'
               1  BREX
             .---'2| 3\___
         ZEST      |      \
        /          |       \
       /           |      STAB
      /            |       |
   ZORT            |       |
     |             |       |
     |             |    1 BOXX
     |             |  .--' |2
     |            SEBB     |
     |        .--'        TENT
     |    SNEX           /
     |     |            /
   BRAN   ZAXX         /
     `--------`--.    /
                  BROT
                   |
                  STOB
                   |
                  XTNT
                   |
                  BOTZ
                   |
                  SNAX 2
                  1|  `--.
                   |      NEAR
                   |  .--'
                  ZETA
 
   -- Howard Chu @ University of Michigan
 
 [GAU]=====================================================================
                                  GAUNTLET
 --------------------------------------------------------------------------
 
 Solving the plant problem in the last level (Level 40):
 
 1)  Take the first plant in the second group of plants. It will spit you 
     out of another plant.
 2)  Escape from this plant and take the top plant of the four.  This will 
     spit you out between two more plants.
 3)  Take the left-most plant and get the Star Gem!  Immediately give it to 
     Noj and all the robots turn to gold.
 
 To Select Levels
 
 1)      Choose your character.
 2)      Start the game, but DO NOT move your character.
 3)      Press the OPTION 1 button, this will take you to Level 5.
 4)      Repeat this to go to Levels 10, 15, and 20.
 
 
 [KLA]=====================================================================
                                     KLAX
 --------------------------------------------------------------------------
 
 You can warp to level 56 by getting a "Big X" on level 11. You can also
 warp to level 51 by getting a "Big X" on level 6. Both of these give you
 bonuses of ~60,000 points.
 
 
 [LEM]=====================================================================
                                   LEMMINGS
 --------------------------------------------------------------------------
 
 >From ken@hpclkms.cup.hp.com Mon Sep 27 14:57:28 1993
 
                         CODES FOR LYNX LEMMINGS
                         -----------------------
 
      FUN              TRICKY          TAXING            MAYHEM
      ---              ------          ------            ------
 1  N/A            1 kellieseye     1 seeittonon      1 nearlygone
 2  dinkiedoos     2 singleduck     2 justforyou      2 lemmingoue
 3  whenyousee     3 lookandsee     3 runandflee      3 spendspree
 4  opensadoor     4 manyanmore     4 doortodoor      4 onthefloor
 5  lemmsalive     5 cansurvive     5 stillalive      5 uncleclive
 6  onesinafix     6 lemsbricks     6 fixedmyfix      6 clogclicks
 7  luckyseven     7 walkingstk     7 anurebevan      7 difference
 8  onefatlady     8 dontbelate     8 helpmemate      8 waitanwait
 9  washinline     9 doinitfine     9 drinknwine      9 eatanddine
 10 jmajorsden    10 lemmsagain    10 tenpercent     10 tentontess
 11 lovelylegs    11 lemminlegs    11 stickuptwo     11 binisthree
 12 justadozen    12 ontheshelf    12 digindelve     12 twotimesix
 13 unluckyyou    13 yourinluck    13 hisbadluck     13 returntome
 14 atenanfour    14 fourteenie    14 teensforth     14 twicelucky
 15 threefives    15 fiveteenie    15 teensfifth     15 nineandsix
 16 verysweety    16 sugarlevel    16 notsosweet     16 charitynum
 17 sevenanten    17 yeartowait    17 driveukcar     17 stillyoung
 18 keyofadoor    18 agecanvote    18 votesforme     18 comesofage
 19 lasteenage    19 lesstwenty    19 tenstonine     19 olderstill
 20 secondscor    20 totimesten    20 doublesten     20 numbtwenty
 21 todaytoday    21 halfanswer    21 lockandkey     21 olderlemms
 22 doubleduck    22 duckstwice    22 twoelevens     22 lemminduck
 23 twoanthree    23 oneisforme    23 justforeme     23 soonbefree
 24 sentrydoor    24 playinmore    24 lemminmore     24 lemmsstore
 25 quarterton    25 lemsstrive    25 jiveanjive     25 lemmsdrive
 26 thisisafix    26 chopsticks    26 lemsinafix     26 yourinafix
 27 lowendevon    27 aluckyduck    27 lemsheavon     27 lemtodevon
 28 sellbydate    28 shutmygate    28 gardengate     28 twostoplay
 29 goldenline    29 wotsmyline    29 startowine     29 oneafterme
 30 dirtygirty    30 hurtyhurty    30 fivexsixis     30 lemmgfinal
 
 
 Here's what you get when you win:
 ---------------------------------
 
 ALL DONE!
 
 congratulations!!
 
 you've completed
 
 l e m m i n g s
 
 everyone here at dma
 design salutes you as a
 master lemmings player
 not many people will
 complete the mayhem
 levels.  you are
 definately one of the
 elite.
 
 programming
 brian watson (biscuit)
 
 with
 
 graphics conversion by
 mike dailly
 gary timmons
 scott johnston
 
 level editor by
 steve hammond
 
 (using amos which was
 an atomic-size
 mistake)
 
 original music by
 tim wright
 and
 brian johnston
 
 lynx music
 tony williams
 
 additional graphics
 jamie grant
 
 levels themselves were
 converted by
 
 john harris
 and
 john delayney
 
 psygnosis/atari liason
 greg duddle 
 graham stafford
 and
 john skruch
 
 testing
 mike clarke
 gray mercer
 craig duddle
 faran thomason
 and
 sean patten
 
 original concept
 by
 dma design
 
 tea boy
 mike dailly
 scott johnston
 and
 russel kay
 
 sprite generator
 mark ireland
 
 Electricty supplied by
 scottish power which 
 was originally
 contained in a big 
 hydro-electric dam
 which was powered by
 water that got its
 energy from the sun
 and so on and so forth 
 right back to the very
 beginnings of the universe
 
 and now the traditional 
 scrolly message things.
 
 the following items
 were consumed during 
 the making of lynx
 lemmings;
 
 520 cans of coke
 200 bags of crisps
 108 custom built sandwhiches
 300 cups of tea
 64 tracker bars
 1 fruesli bar (blech!)
 
 and a lot irreplacable
 fossil fuels
 
 and the following equipment
 used in the course of the project;
 
 900 gallons rocket fuel
 1 teleporter
 4 hard disks
 set of spanners
 nicam tv set
 15 amigas
 22 pcs
 desk lamp
 paintball guns
 farside calendar
 amos compiler
 blank disks
 too much paper
 cranky old amstad printer
 satellite system
 screen blanker
 star trek video
 tayside buses
 cfcs
 welding kit
 soldering iron
 hammer
 nails
 circular saw
 30 rolls wallpaper
 bucket and spade
 power sander
 hover mower
 paint strpper
 particle gun
 cold fusion reactor
 comic rays
 fan 
 telescope
 digital thermometer
 lemon curd sandwhich
 fridge
 microwave oven
 jar of loose change
 gobstopper
 business card
 vacuum cleaner
 stickey backed plastic
 
 
 with invented assistance
 from the following people 
 and places.
 
 nasa
 cern synchrotron
 hubble space telescope
 jodrell bank
 corner shop
 cray research
 edinburgh zoo
 starbase 47
 
 not forgetting the 
 hinderances from these;
 
 road works
 headphones
 network crashes
 solor storms
 ozon depletion
 chocolate cake
 pcs
 snowstorms
 tidal wave
 earthquake
 disk errors
 volcanoes
 blocked drains
 hangovers
 yogurt
 coffee perculator
 
 are we clear yet?
 
 anybody listening?
 
 no?
 
 good.
 
 important message
 ----------------
 
 5
 
 4
 
 3
 
 2
 
 1
 
 we're going for the
 record now..  What's the
 largest scrolly mesage
 ever seen on a game cartridge?
 no idea? miniscule, thats what.
 
 we at dma design in our shiny green office
 building are attempting 40k worth of message.
 pointless, futile,  mesage.  thats 40960 characters.
 we even employ someone purely to write these scrolly
 mesages.  we have more text.
 
 loads!
 
 loads!!
 
 loads!!!
 
 and then some!!!!!!
 
 speaking of characters,
 there were some very
 strange ones involved
 in creating the game. I
 myself am a member of the
 the guild of scrolly
 message writers, not 
 the everyday messages
 that get flung around
 on demos but a bona
 fide scrolly embedded on
 a rom cartridge. few are
 qualified to reach this
 level of expertise.  if you
 wish to do this youself
 there are special night
 classes you can attend.  you
 just have to know where to
 find them.
 
 thanks go especially to the
 sandwich ladies and the
 chocolate cake that caused me
 so much trauma trying to
 slim down..
 
 
 so anyway, in several
 thousand years time 
 some archeologist is
 going to dig up this
 cartridge. i may as
 well explain a few things
 about 1993
 
 first of all the
 location of atlantis.
 it is in fact in the
 tay estuary just next
 to dundee, sctoland
 
 that fact alone explains
 why atlantis has remained
 so quiet over the years.
 who could take them seriously
 nowdays with the think highland
 accent and a claymore 
 
 come to think of it, wielding a claymore in
 front of people does tend to make them take you 
 seriously.  so why did atlatis sink?
 it was the constant rainfall that did it.
 
 I may as well tell you
 that the scrolly
 message classes are
 held at the following
 address.
 
 the university
 1 south underwater st
 west 15
 atlantis
 
 enclose around 20 quids
 worth of stamps for all
 correspondance
 
 and now vampires.
 
 are you one of the
 legions of the undead?
 does the sun make you
 peel until there is
 nothing left?  do
 hordes of irate locals
 armed with sunbeds try
 to ruin your night?
 
 if the answer to any of 
 the above questions is
 a resounding yes then
 you really have got problems 
 I suppose in
 that case you'll have 
 been playing lemmings
 in the middle of a 
 transylvanian castle
 in the basement.
 in that case, make sure
 you've got plenty of
 batteries.
 
 can't leave out aliens:
 why would anyone wish to
 leave aliens out of a scolly
 message (a note for the
 pedantic: under no cimcumstances
 is a message text called a scolling
 message, it is always a called a scolly )
 
 so anyway: aliens.  we
 are of course talking
 about the suckers that
 come from space and not
 the ones that try sneak
 in you're country when
 you're not looking.
 
 I am confident that no-one
 at dma design has in fact
 been abducted by aliens
 although several of them may
 actually be aliens themselves.
 have you ever seen whitley
 strieber's communion?
 if so then i can give
 the true explanation.
 the alien is large, white, bald and has enormous 
 eyes.  now consider what michael
 jackson is doing to himself, and
 it will instantly become clear that this is what
 michael will look like in several hundred years.
 considering his reputation for eccentricity and
 his vast wealth i have no doubt that
 he will fund a time machine and go back to the
 eighties and pretend to be from outer space.  or not.
 
 a word about piracy.
 yes, even cartidges
 can be copied.  it's
 not very nice is it?
 if you do try it then the
 jokes on you.  inserted
 into this text is a 
 powerful magical spell
 to shred the very soul
 of evil nasty people who
 would take away our livelihood.
 
 
 nasty pirate
 go way.
 you'll never live,
 to see the day,
 when evil triumphs
 over light,
 'cos we all think
 you're full of
 
 * zzzt * software
 failure there* mmm,
 never mind. on with
 the next topic.  the
 pentagram graphics
 should take care of
 it anyway.
 
 7k of message!
 
 ah we never quite
 got to 40K but I think
 it is still enough
 to count.
 
 i think it's a...
 world record
 for a console cartridge.
 
 you!
 
 until next time
 
 a little message from
 the programmer.
 
 enjoy your lynx.  it is
 the best of all of the
 hand held portable machines.
 only with your support can
 we produce software for this
 lovely little piece of
 hardware with a goal
 keeping the machine alive and kicking
 
 well i may not have plans
 to do anything in the immediate
 future on the lynx, but if it is still around in a few
 years maybe I'll do lemmings ii on it.
 
 then again maybe not
 i suppose i would have to 
 be mad to attempt it but then
 again anyone who attempts a major
 programming feat using a 6502 must be mad
 but don't forget the lovely hardware
 this little machine can do more to the
 display than an amiga
 can thanks to rj mical and his team
 for being insane enough to design such
 a nice piece of hardware and having the foresight
 to produce their development software on the amiga
 maybe it's because they
 had something to do with that as well?
 
 bye...
 
 | Ken Sumrall          
 
 
 [HOC]=====================================================================
                                  LYNX HOCKEY
 --------------------------------------------------------------------------
 
 Play with the PERFECT Hockey Team!
 
 Enter the password "BATSXPEB".  The "X" will turn into a heart and then 
 pressing "OK" brings up a Bat cartoon with the lines
 
 YES SIR.
 NO SIR.
 THREE BAGS
 FULL SIR.
 
 Then when you go to the play game screen, you can choose a new team from 
 Group D:  "The Bats", which has *perfect* stats! Two notes: if you try to 
 re-enter the password BATSXPEB then you get a still pic of a bat (sleeping?) 
 with the message
 
 BORING.
 
 Also, the Bats are an American team, since the anthem played for them
 is the US National Anthem.  (There is also some color change of the
 LA Kings uniform, possible others... but I am not familiar enough
 with these teams to know... we don't see much Hockey down here in
 New Orleans...).
 
 From APE 
 
 
 [MSP]=====================================================================
                                 MS. PAC-MAN
 --------------------------------------------------------------------------
 
 1. To get a lightning bolt, PAUSE the game and press OPT1, A, OPT1, and 
    UNPAUSE
 
 2. To get 5 extra guys, PAUSE, OPT1, B, B, A, A, OPT1, UNPAUSE (Thanks to 
    Steve Ryno of Atari for this one) Both of these should be used while the 
    game is in progress.  The lightning bolt can be used as many times as you 
    like, but you can only use the Extra man trick once.
 
 3. To skip levels PAUSE (during the game) and pressing OPT 1, B, B, B, OPT 1, 
    and UNPAUSE. Now press OPT 1 to activate anytime during the game.
 
 4. To get a lightning bolt at any time PAUSE, hold down OPT 1 hit  A, B, A 
    Then release OPT 1 and hit OPT 1 the 2nd time.  The Lighting Bolt will 
    appear.  Hit B to activate.
 
 
 [PAC]=====================================================================
                                  PAC-LAND
 --------------------------------------------------------------------------
 
 Get ten extra men:
 
      First get a high score. Put 330NE as the high score name. As long as
 that's the highest score, you'll get ten extra lives when you play.
 
 
 [POW]=====================================================================
                                POWER FACTOR
 --------------------------------------------------------------------------
 
 Invincibility.  
 
 During the game, when not standing next to a monitor, press OPTION 2 to see 
 the "bomb parts" screen.  Press Up, Right, Up, Left, Down.  The game will 
 buzz, and you're invincible.  Doing the trick again turns off invincible 
 mode.
 
 
 Weapon Power-Up.  
 
 During the game, when not standing next to a monitor, press OPTION 2 to see 
 the "bomb parts" screen.  Press Down, Down, Down, Down, Right, Up, Option 2.
 You'll have all weapons at full strength.  Repeat as necessary.
 
 Stage Select.  
 
 Stand next to a monitor, then press OPTION 2.  Press Down, Up, Up, Up, Up, 
 Up, Right.  The game will buzz.  Now press up or down to choose a level;
 the number in the lower-right corner of the screen indicates the level 
 number.  Pressing up and down also toggles the score between 00000 (go to 
 start of level) and 00128 (go to end of level).  When you've got the level 
 you want, press OPTION 2 to go there.
 
 
 [QIX]=====================================================================
                                     QIX
 --------------------------------------------------------------------------
 
                                  QIX Codes
                   Codes found by: Patrick and John Hardie
                                Flushing, NY
                   Text File by: John Hardie      03/18/92
 
 After level 255 you go back to level 0. There is no known code for level 1.
 
   2- GFGHEF      3- GFGGEN      4- HAHEHF      5- HAHFNJ      6- HAHGOI
   7- HFHCPI      8- HFHNGF      9- HFHMIJ     10- IAIKCJ     11- IAILLE
  12- IAIMAN     13- IFIIJE     14- IFILHJ     15- IFIKBJ     16- IFJFBF
  17- IFJEHI     18- IFJHCM     19- IFJGIE     20- IFJBAI     21- IFJABE
  22- IFJDHJ     23- IFJCBJ     24- IFJNBE     25- IFJMHI     26- IFJPCI
  27- IFJOBH     28- IFJJHJ     29- BFAIFP     30- IFJLDF     31- IFJKHC
  32- IFKFBJ     33- IFKEBF     34- IFKHHI     35- IFKGCM     36- IFKBOD
  37- IFKAAI     38- IFKDCE     39- IFKCLG     40- IFKNBJ     41- IFKMKI
  42- IFKPIC     43- IFKOBJ     44- IFKJKL     45- DFBIDC     46- IFKLBJ
  47- IFKKPF     48- IFLFLF     49- IFLEBJ     50- IFLHPE     51- IFLGLF
  52- IFLBBJ     53- IFLAPH     54- IFLDLF     55- IFLCBJ     56- IFLNPG
  57- IFLMLF     58- IFLPBJ     59- IFLOPB     60- IFLJLF     61- BFCIIJ
  62- IFLLPA     63- IFLKLF     64- IFMFCM     65- IFMEIK     66- IFMHAI
  67- IFMGKJ     68- IFMBIC     69- IFMACM     70- IFMDAF     71- IFMCJJ
  72- IFMNJA     73- IFMMJK     74- IFMPKJ     75- IFMOJA     76- IFMJJK
  77- DFHIMF     78- IFMLHO     79- IFMKEL     80- IFNFKJ     81- IFNEIC
  82- IFNHJF     83- IFNGIM     84- IFNBCM     85- IFNAIK     86- IFNDAI
  87- IFNCKJ     88- IFNNIC     89- IFNMCM     90- IFNPHF     91- IFNOJB
  92- IFNJJP     93- BFEIDF     94- IFNLFN     95- IFNKJP     96- IFOFCA
  97- IFOEJJ     98- IFOHHF     99- IFOGPK    100- IFOBAM    101- IFOAIG
 102- IFODHF    103- IFOCIG    104- IFONMJ    105- IFOMDI    106- IFOPID
 107- IFOOAM    108- IFOJJF    109- DFFIMF    110- IFOLJD    111- IFOKCM
 112- IFPFIK    113- IFPEAI    114- IFPHKJ    115- IFPGIC    116- IFPBEL
 117- IFPAKL    118- IFPDIC    119- IFPCJF    120- IFPNIA    121- IFPMBJ
 122- IFPPKL    123- IFPOIC    124- IFPJAF    125- BFGIHA    126- IFPLCH
 127- IFPKII    128- IFAFKF    129- IFAEOB    130- IFAHJJ    131- IFAGAF
 132- IFABNL    133- IFAAAM    134- IFADKF    135- IFACHF    136- IFANJI
 137- IFAMCM    138- IFAPIK    139- IFAOAI    140- IFAJKJ    141- DFLIDC
 142- IFALGL    143- IFAKKL    144- IFBFIC    145- IFBECI    146- IFBHKL
 147- IFBGIC    148- IFBBEM    149- IFBAID    150- IFBDFF    151- IFBCIC
 152- IFBNCM    153- IFBMIA    154- IFBPAI    155- IFBOKL    156- IFBJIC
 157- BFIIJF    158- IFBLMB    159- IFBKCH    160- IFCFII    161- IFCEKF
 162- IFCHOB    163- IFCGJJ    164- IFCBAF    165- IFCALI    166- IFCDAM
 167- IFCCMF    168- IFCNHF    169- IFCMJJ    170- IFCPCH    171- IFCOIJ
 172- IFCJKF    173- DFJIFB    174- IFCLJJ    175- IFCKCM    176- IFDFIK
 177- IFDEAI    178- IFDHKJ    179- IFDGIC    180- IFDBCL    181- IFDAKL
 182- IFDDIC    183- IFDCHL    184- IFDNPF    185- IFDMLF    186- IFDPDI
 187- IFDOPF    188- IFDJLF    189- BFKINM    190- IFDLJF    191- IFDKFF
 192- IFEFKH    193- IFEEBL    194- IFEHPF    195- IFEGLF    196- IFEBAF
 197- IFEAJI    198- IFEDAM    199- IFECAF    200- IFENHF    201- IFEMJM
 202- IFEPCH    203- IFEOIJ    204- IFEJKF    205- BFNIHB    206- IFELJJ
 207- IFEKCM    208- IFFFIK    209- IFFEAI    210- IFFHKJ    211- IFFGIC
 212- IFFBCL    213- IFFAKL    214- IFFDIC    215- IFFCFL    216- IFFNPF
 217- IFFMLF    218- IFFPJF    219- IFFOIC    220- IFFJCM    221- FFIIFK
 222- IFFLBI    223- IFFKPF    224- IFGFLF    225- IFGEAF    226- IFGHIF
 227- IFGGCL    228- IFGBKI    229- IFGAIC    230- IFGDCM    231- IFGCLH
 232- IFGNAI    233- IFGMCO    234- IFGPLG    235- IFGOAI    236- IFGJBC
 237- BFPICG    238- IFGLCH    239- IFGKIA    240- IFHFGJ    241- IFHEKL
 242- IFHHIC    243- IFHGHF    244- IFHBIC    245- IFHACM    246- IFHDIB
 247- IFHCAI    248- IFHNDA    249- IFHMLG    250- IFHPAF    251- IFHOIA
 252- IFHJCM    253- BFOIBK    254- IFHLAI    255- IFHKDA      O- BFBFLM
 
 
 [RAM]=====================================================================
                                   RAMPAGE
 --------------------------------------------------------------------------
 
 Here's a trick that will let you select ANY level in Rampage.
 
 When the character selection screen appears, pause and unpause the game. 
 Now when the game continues on to the headlines screen(you must, of course,  
 select a character.) hold down option 1 and move the joypad.  Now you can 
 select ANY LEVEL!
 
  
 Showing the digitized picture of the programmer 
 (it is very nicely done and even has some "animation"):
 
 Activate the level select trick (Pause and unpause when choosing your 
 monster). At the newspaper, hold down Option 1 and select Day 6. Press
 Pause twice. Hold down Option 1 and select Day 15. Press Pause twice. Hold
 down Option 1, Option 2, and the 'B' button simultaneously. The game will
 end, but there will be a "smiling programmer" instead of the winning
 monster.
 
 ===== Levels and City Names =====
      1. BOISE                                32. MINNEAPOLIS
      2. PORTLAND                             33. MILWAUKEE
      3. SEATTLE                              34. CHICAGO
      4. SACRAMENTO                           35. DETROIT
      5. OAKLAND                              36. CELVELAND
      6. SAN FRANCISCO                        37. DAYTON
      7. LOS ANGELES                          38. CINCINNATI
      8. SAN BERNADINO                        39. INDIANAPOLIS
      9. SAN DIEGO                            40. LOUSVILLE
      10. LAS VEGAS                           41. MEMPHIS
      11. SALT LAKE CITY                      42. NASHVILLE
      12. PHOENIX                             43. JACKSON
      13. TUSCON                              44. BIRMINGHAM
      14. EL PASO                             45. ATLANTA
      15. ALBUQUERQUE                         46. TAMPA
      16. DENVER                              47. MIAMI
      17. CHEYENNE                            48. CHARLESTON
      18. BUTTE                               49. CHARLOTTE
      19. BISMARCK                            50. RICHMOND
      20. SIOUX FALLS                         51. BALTIMORE
      21. OMAHA                               52. WASHINGTO D.C.
      22. LINCOLN                             53. PHILADELPHIA
      23. KANSAS CITY                         54. PITTSBURGH
      24. WICHITA                             55. BUFFALO
      25. OKLAHOMA CITY                       56. SYRACUSE
      26. DALLAS                              57. BOSTON
      27. HOUSTON                             58. PROVIDENCE
      28. NEW ORLEANS                         59. NEWARK
      29. LITTLE ROCK                         60. NEW YORK CITY
      30. ST LOUIS                            61. SUNNYVALE
      31. DES MOINES
 ===== Headlines (XXXX... ON NTH DAY) =====
   GIANT MONSTER GOES ON RAMPAGE (level 1)
   ALL-OUT BATTLE...
   CITY-STOMPING...
   DEADLY DISASTER...
   FEROCIOUS RAMPAGE...
   INTENSE FIGHTING...
   MASS DEVASTATION...
   MONSTROUS MELEE...
   NATIONWIDE MAYHEM...
   PERILOUS POUNDING....
   TRAGIC ONSLAUGHT...
 ===== Captions =====
   AQUATIC STARLET WADES INTO DEEP TROUBLE...
   AVOID LIGHTNING IF YOU DON'T KNOW HOW TO CONDUCT YOURSELF
   CABBIES CRY "NO FARE!!"
   CITY HOWLING MAD, SAUSAGE SCAM EXPOSED
   DAIRY EXPLODES - UDDER CHAOS EVERYWHERE...
   DRINK THE FINAL POTION TO INDUCE YOUR BACKWARD MOTION
   EAT FOOD ITEMS TO INCREASE HEALTH...
   EVER-GROWING CONCERN OVER MEGA-VITAMIN...
   EX-MUTANT IS ARRESTED FOR STREAKING
   GET A BANG OUT OF LIFE -- PICK UP DYNAMITE
   GIANT APE THROWS MONKEY WRENCH INTO CITY WORKS
   GIANT WEREEOLF GOES SHOPPING...SACKS 5TH AVENUE...
   GUILTY LAB TECHNICIAN DISCOVERS CURE
   GYM SOCK THIEF THWARTED...SUSPECT BEING HELD (AT ARM'S LENGTH...)
   HAVE A FRIEND FOR DINNER...BURP
   HAVE YOU EVER BEEN THE "MONKEY-IN-THE-MIDDLE"???...OUCH!...
   HINT: FOOD BEHIND OPEN WINDOWS...
   HINT: WANT TO EAT WELL? PUNCH SLOWER...
   HOVERING HELICOPTERS HERALD HUMONGOUS HURT...
   IS THERE NO END TO THIS RAMPAGE?
   JOB OPENINGS IN NATIONAL GUARD
   KEEP THE SPRY LAB TECHNICIAN IN SUNNYVALE...OR ELSE!!
   LAB SCREW-UP WEARS OFFF...FILM AT 11...
   LAB TECHNICIAN SIGHTED IN SUNNYVALE...
   MEGA VITAMINS -- JUST SAY NO...!
   PLAY "TROLLEY HANDBALL" WITH YOUR FRIENDS
   POTIONS GIVE SPECIAL POWERS...
   PROPERTY VALUES AT ALL-TIME LOW...
   RADIOACTIVE LAKE CHANGES WOMAN'S SCALE
   REAL ESTATE PRICES PLUMMET...BUYERS BEWARE
   REAL LIFE JEKYLL AND HYDE STORY!!
   SHORTAGE OF PRIME OFFICE SPACE...MARKET COLLAPSES
   SOMETHING'S BREWING ON THE ROOF AT THE ARGLEBARF CHEMICAL COMPANY
   SPOUSE OF MUTANT FILES LEGAL ACTION
   TANK BUT NO TANKS...
   THERE ARE NO (BUY A LYNX) SUBLIMINAL (OR TWO) IN THIS GAME (BUY A LYNX)
   VIDEO PIRACY IN CITY HALL? MAYOR IN REEL TROUBLE...!
   YOU CAN LEAD YOU BUDDIES TO WATER, BUT YOU CAN'T MAKE THEM SWIM
   WARNING!: ELECTRICITY IS SHOCKING...
   WITNESS SHEDS NEW LIGHT ON FLUORESCENT BULB SCAM...
 
 [RAP]=====================================================================
                                   RAMPART
 --------------------------------------------------------------------------
 
 [Pretty sketchy--sorry. Would someone like to send me the complete cheat?]
 
 Clear two veteran levels and ??? and push the joypad left as if you were 
 trying to select a different battlefield. The highlight will disappear 
 and then you press A or B you will play on one of the two player levels.
 
 Playing tip!
 
 During the cannon stage, if you click five times on a place where the cannon 
 can't be built, you'll go on ahead to the firing stage. One strategy is to 
 place the cannon over a boat you plan to target and click five times, so that 
 when you start the firing stage the crosshairs will already be over he boat.
 
 If it starts getting a little hairy when you try to refortify your castle
 (ie. to cluttered with wall remnants), then try clearing those pieces away
 in the next cannon stage by shooting them. 
 
 [ROA]=====================================================================
                                ROAD BLASTERS
 --------------------------------------------------------------------------
 
 How to skip levels in RoadBlasters.
 
 Start game normally and choose the Rookie starting area.  Accelerate car, 
 while holding down the "B" button to about 25 - 50 mph and steer the car so 
 that it is riding on the left shoulder of the road.  Keep holding down the 
 "B" button.
 
 Eventually, you will hit a tree which is growing on the side of the road. 
 When you do this you will see a digitized picture of one of the programers 
 and a short message.
 
 You will also see in the upper right hand corner a number. This is the level 
 you are on. Use the OPTION 1 button to move the number forward, and OPTION 2 
 to move the number backward. (Note: gently tap the OPTION keys. This function 
 really zooms thru the levels.)
 
 Once you get to the level you want to play, press the "A" button. You're now 
 back in the game. you will now continue to finish level 1, then the next level 
 will be the level above the one you chose, i.e. if you picked level 48, after 
 you finish level one, you'll be on level 49.
 
 (from Star*Lynx)
 
 [RYG]=====================================================================
                                    RYGAR
 --------------------------------------------------------------------------
 
 Floating shield trick: 
 
 Throw the shield in front of you, then restart the game with Option 1 and 
 Pause. When you restart the game, your shield will be floating in front of 
 you. As soon as you fire, your shield returns to normal. (programming glitch?)
 
 [SCR]=====================================================================
                                SCRAPYARD DOG
 --------------------------------------------------------------------------
 
 Free Shield
 
 METHOD 1:
 
      At the start of any level, move Louie half way across the screen, then
 pause and press the B button. If you did this right (positioning is very
 important), You should see a message at the bottom of the screen that says 
 "SHIELD AWARDED."
 
 METHOD 2:
 
      When the timer reads 299 press pause, then press button B (this is a more
 reliable method than method 1). In the beginning this always work, but not in
 later levels.
 
 
 Scrapyard Dog Cheat
 
      Here is a method I used to obtain lots of shields and lives in Scrapyard
 Dog.  If a shop you are about to enter has a red $5 money bag on the same
 screen, take the money before entering the shop.  Then exit the shop.  The $5
 money bag will appear again.  Take the money and enter the shop again.  Repeat
 this over and over to build up your money supply.  Don't worry about losing a
 life or two by running out of time for the level because just ahead in another
 shop, you will buy yourself more lives ($35) and max out your shields ($10) to
 nine.  This method can be used on another level towards the end of the game to
 get lots of lives.
 
 
 WARP to FOREST
 
      To perform the warp, you must be on JUNKYARD Level 2.  Move right through
 the level to the stack of tires.  Jump onto tires and press down.  The can room
 will appear.  The following table show where the arrow starts and where the
 prize ends up:
 
      Start   Finish
        1       5
        2       1
        3       4
        4       2
        5       3
 
 You are now small in size.  This allows you to knock on the WARP door and warp.
 As you move to the right, press up in front of the tree to get an extra life.
 Keep  moving to the right and avoid being hit by bullets, dogs, mice, and bird
 dropings.  Jump up where the hub caps are hanging on a line to get
 invincibility.   Also pressing down while on top of the third brown can (the
 one to the left of the mouse caught between cans) will give you a shield.  When
 you get to the toilet just before the office, jump up on the toilet.  Face left
 and hold down.  A red warp door will appear to the right of the office.  Move
 over to the door and hold up to open door and warp.
 
 
 WARP to DESERT
 
      To perform the warp, you must be on CITY Level 1.  Move to the right until
 you get to the black cat up in the window above the mail box.  Throw a can to
 get rid of the cat.  Jump up to window where cat was and press up.  You will
 now be small.  Move back to the left to door by mail box.  Jump up steps to get
 level with door.  Hold up while in front of door to get red warp door to appear
 above the door.  Now quickly jump onto mail box, jump to the left edge of the
 screen while holding the jump button (to achieve a higher jump).  This will put
 you at the red warp door.  Press/hold up in front of door to warp.
 
 
 WARP to ARTIC
 
 You must be in the FOREST level 1.  At the start of the level, move to the 
 right to the log when the rabbit comes out.  When you jump on the log over the 
 hole where the rabbit came out, press down on the joypad.  You are know small.
 If you go to the right, you will encounter a tree with two snakes.  Enter the
 door to enter the shop.  Exit the shop and the snakes are gone.  Now jump on 
 the stump to the right of the shop. Face left and hold down till the WARP door
 appears on the branch.  Jump up to the door and press up.  You will now warp to
 the ICE area.
 
 
      These are the only warps that I found in the game.  There may be more.
 Hope this helps you out!
 
                                    EJ  (Ed Saloka)
 
 [SHA]=====================================================================
                             SHADOW OF THE BEAST
 --------------------------------------------------------------------------
 
      Keep in mind when you read this that Beast is an arcade game, thus
 just knowing how to do this may not be enough. Quick reflexes may be
 necessary. Also, my strategy is not perfect in places... if you know how to
 improve my technique (ie, you don't get hit as much) let me know
 (tazzzzz@eecs.umich.edu).
 
      Outside. Start by running to the left. Watch for the bats that will
 fly down (I've only made it through here unscathed a couple times, normally
 I just run back to the right a little bit and duck when I hear the bats
 shriek). There are two different sets of bats, and each set of bats will
 attack in two different smaller groups. As soon as you get past the second
 set of bats, there are three metal traps in the ground. All you need to do
 is jump and land between the sets of "jaws". Enter the tree (there is
 nothing of value further to the left).
 
      In the tree, part one. The small head at the bottom of the staircase
 will shoot at you when you get a certain distance from it (something you're
 bound to discover on your own!). Climb down the ladder and head to the
 left. The game progresses pretty linearly here. You've got a few platforms
 to jump and a few monsters to dispose of, but there's really only one way
 to go. When you get past the green guys with the swords (watch out for
 those spikes overhead!), climb up the ladder and head to the right (passing
 the next ladder which is heading up) until you come to the ladder that goes
 down. A bit more jumping on platforms and you'll come to a blue total
 health restoring potion. Things progress a bit more and you will encounter
 these golden flying things. When you are at this point, you will climb down
 a ladder and find a silvery (but with red center) circular device stuffed
 in a corner to the right (somewhat near a big skeleton lodged in the wall).
 This is a teleporter that will take you back a ways. Don't use it yet.
 Instead, head to the left, ignoring the ladder heading down.
 
      Next, you will come to the weird eagle thing that is holding a blue
 crystal globe. Time his fire-breathing activities and get up close to him
 when he's not scorching the air in your vicinity. Ducking will avoid the
 fire. Then, when he's not breathing fire, punch the globe (it will flash
 each time you hit it). I counted eleven hits for it to be finished. You
 will then have the blue globe in your inventory (you'll get to use it soon
 enough). Head back to the right the way you came, and then take the ladder
 down.
 
      You will climb down a jog in the ladders, and then head left instead
 of down. To the left, you will find an area with a key. I've found it
 easiest to jump off of the moving platform into that section and then
 getting onto the up-down moving platform without the resident blue guy
 seeing me. (Basically don't walk to the left at all after jumping off of
 that moving platform. Just hop straight onto the up-down platform). Now,
 head back to the right. If you need health, climb down that ladder that I
 told you not to climb down before and head to the left. All the way left is
 a blue complete health restoration potion.
 
      I have a hint for this whole section. I found it much quicker to avoid
 catching all the ropes and jumping on all the platforms by simply falling
 off the ledges. The health potions were conveniently spaced so that I could
 easily survive these falls (watch out for spikes though!) and leave this
 area with full health. Climb back up the ladders and hop in the teleporter.
 
      After teleporting, hit option 1 and select the blue globe. The blue
 globe gives you a nifty missile weapon. Head left and climb up the ladder.
 When you move to the right, a wall will rise sealing you from escape! There
 is a lone spike "bush" in the middle of this little battlefield. Stand with
 the Beast's right foot just about touching the left edge of the bush. When
 the monster rises up, duck. You should be below his shots. Note that before
 he rises up, he will fire one shot. Try to jump over them, but they don't
 do too much damage so don't worry too much. I comfortably get four shots in
 before I have to duck. It takes fifteen shots total (don't waste these
 shots, I've found them useful later). Hit option 1 and select "exit" in
 order to go back to regular punches. Off to the right, you enter the second
 half of the tree and a new save point!
 
      In the tree, part two. As you run to the right, you will run past a
 machine with a lever, gears and a chain coming out of the top. Ignore that
 for the moment, and jump over the spikes. After you climb down the ladder,
 there will be some snakes coming out of the floor and spitting at you. Just
 run up to them and punch them after they spit. After the second and third
 snakes a bird thing will fly down and you will need to duck. Don't take the
 downward ladder after the snakes. Instead, pick up the gear and head back
 to the machine. Once there, hit option 1 and select the gear. Assuming
 you're standing close to the machine, the gear will go in place. Punch the
 lever and a platform will lower. Climb onto the platform and punch the
 lever again to go up. Go to the right and get the torch hanging from a
 support pole. Head left, beat up some green guys and flip the switch on the
 wall. Climb up the ladder you past when you went to flip the switch, and
 head left past the bouncing eyeballs (!?). When the dragon stops breathing
 fire, run, pick up the key and stand next to him and wait out his next
 attack. After that, run back to the right and past the eyeballs. If you
 need health, head to the right and pick up the blue potion. Otherwise, head
 back down the ladder and the "elevator". Go past the snakes again, and then
 head downward. Head right and punch the lever. Then turn back and cross the
 platform that had been extended across what used to be a gap. Punch the
 lever you find off to the left and then go back to the right and downard
 (gadzooks! They've got you running back and forth!). Run left after getting
 to the bottom of the ladder and use the moving platforms to take you
 further left. You will find a blue "glove" suspended in midair. If it's
 surrounded by electricity, you forgot to flip the switch in the hallway
 underneath those bouncing eyeballs. As you head back right past the ladder,
 a couple of those red batlike things will fly down. Try to hit them,
 because now is a good time to conserve health. You've got a ways to go
 before a refill. Continue on downward and avoid the obstacles (I have
 really got much to comment on here. Just practice your timing around the
 spikes and try not to get hit.) When you get to the ghosts, if you head
 right instead of down the ladder to the left you can avoid having to deal
 with these rocket engines that are mysteriously igniting. However, only
 avoid those engines if you have the health to take a fall into spikes (and
 you must also be confident of your ability to get rid of the dragon). Hit
 option 1 and select the yellow glove. You can't kill the dragon without it.
 If you watch the timing, you will notice that the spike will drop to the
 floor and the dragon will stop breathing fire. That is when you need to
 jump across. You can comfortably punch the dragon five times before you
 need to jump back across when the spike is down. It takes a total of thirty
 hits to blast this guy. Use the yellow key you picked up to leave the tree
 area through the well.
 
      Topside once again. All right! So we're out of that hellhole of a
 tree. Well, there's still a bunch of ickyness to deal with up top. First,
 stand in front of the cannon. After the nifty little green dude lights the
 fuse (wait for it to be burning), punch the cannon. The little guy gets
 blast and leaves a handy gun behind. Now, head back to the right
 eliminating the baddies that you encounter. The columns that look like
 piles of rock contain potentially useful items (there is only one evil
 column in the game, and that comes near the end). The first two you come
 across have health bonuses. The last one contains a large ball. Push the
 ball along with you as you avoid the spikes and use it to plug up a hole
 from which some green and red balls are popping. When you get to the funky
 pterodactyl statue, don't be alarmed. This is actually a pretty easy
 monster. He does a bit of damage if he hits you, so don't let him. Punch
 the statue five times to let the monster out, and then punch him three
 times to take back the freedom you just gave him. I personally hate the
 spider forest that comes next, but at least there is health afterwards. 
 To get past each spider, wait until the spike on the right has just come down,
 and walk over until you are directly to the left of the spider. Punch the 
 spider, wait until just before it hits the ground, and jump into the air. Let 
 the spider go under you, and move slightly to the right to land where the 
 spider had been, between the spikes. Wait until the spike on the right has
 just come down, and walk to the right. The second time you repeat this 
 process there will be a spider running along the ground which you must 
 jump over. The eyeballs aren't too bad once you see the holes that you can 
 rest in. Duck as the green guy flies overhead, and then punch him as he 
 comes back around but lower. When the flying dragon drops the winged bomb, 
 punch the bomb before it explodes and it will eradicate the annoying swarm 
 of insects. I think you can handle the rest of the obstacles until you get 
 to the castle.
 
      In the castle. Go left, past the ladder, and get rid of the green,
 hoppy guys. Flip the switch. Go back and climb the ladder.  You can only
 punch wooden barrels; the silver balls and indestructible.  There are two
 wooden barrels followed by a metal ball, and this repeats itself
 indefinitely. Hit the first wooden barrel, and use the ladder up to the
 next level as a means to dodge the second barrel and the metal ball.  When
 you get to the floor where the barrels are dropping down, run to the left
 and flip the switch. Climb the ladder to the top floor, and punch the
 chests to the right for health, except be forewarned that the very last
 chest contains a green guy who shoots arrows, and the second to last chest
 can be stood on to avoid the arrows. Kill the green guy by punching the
 chest before getting the last bit of health. Run to the right, avoid axes
 and flying dragons. Pick up the wrench. Climb down the first ladder you
 come to. As you run to the right, watch for green dudes in the floor which
 throw knives at you. To avoid getting hit by the axes that come down, stand
 right underneath whence they come, and they'll fly over you from each side.
 After defeating the three big green mouths, run and jump across the gap.
 You need to jump at the last second to make it. Punch the little head in
 the wall three times, and jump onto the chandelier as it lowers. Wait for
 the spider to go up to run underneath it. More axes. Some spiders need to
 be punched once or twice before they'll go up. After climbing down the
 ladders, you'll be back near the entrance. Go right. You might want to
 consider using some of your remaining shots from the blue ball to kill the
 red bouncy blobs and the bats after them. The gates here will only be open
 if you've flipped both switches prior to getting here. Climb down the
 ladder; don't go all the way to the left. Some health is on the right then.
 Go left, wait for the metal ball to pass, go left, climb the ladder, climb
 into the pit, and duck. Wait for the ball, go left, and climb down the
 ladder. Pick up the spare bullets, and climb down the next ladder. Run to
 the right until you see the gargoyles; then run back to the left, and punch
 the button on the wall. There's another green guy in the floor after the
 axes. Use the wrench to get past the electric field. Climb up the ladder,
 go to the left, and flip the switch. Arm yourself with the gun, climb down
 the other ladder, and go to the right. Get in close, and just shoot.  And
 keep shooting.  You shouldn't need to refill the gun. Use the blue key to
 unlock the door. You are now outside.
 
      Outside the castle. Go right. Punch the tombstones for health. In the
 second set of tombstones, the second tombstone contains a ghost instead of
 health. Kill everything. To kill the final guy, watch his shot pattern. Get
 in close and jump and kick the face in the middle of his body.
 Congratulations, you won.
 
 [SHN]=====================================================================
                                  SHANGHAI
 --------------------------------------------------------------------------
 
 To View Ending Sequence.
 
 At the high score table, pause, hold down option 1, option 2, B, and press 
 up and right at the same time on the joypad.
 
 
 [TOD]=====================================================================
                                 SLIME WORLD
 --------------------------------------------------------------------------
 
      The codes found in this text file were compiled by Mr. Kale Swindell
 of La Canada, CA. He indicates that these codes will place your character
 (TODD) at one of the restart stations located in the game. The further
 along the code is in the list, the further into the level your character
 will be restarted.
 
 Adventure 1: EASY
 24CAA1  E8CA6C  EC8AA9  118AEA  6FCBE9  919073  E70926  A809E3  6B4B6C
 66CBE0  25CBA7  114928  12C9AA  550894  D7C956  19CB93  198AD2  9D0AD9
 45C9C5  5DC9DD  070946  CA090D  CCC94F  30C988  4F8B09  0B8BCD  098BC3
 078BC1  C28A87  870AC3  8A0ACE  8F0BC8
 
 Adventure 2: EXPLORATION
 269AF3  ED9ABE  ECDA78  ED9BBF  E4DB71  259BF7  EA193D  EF58F9  D199B9
 E79EB4  EDDE7D  EE9EBF  D29EBB  E79FB5  2F9CF2  6CDCE3  AC5CB2  139CFE
 159DF9  D01A24  559925  5A9E23  43DFE9  1E1969  1DDCA0  1899E0  1CD8AF
 0399EB  865591  465F57  4EDFDD  75DFD8  245947  085F11  4C5C52  070997
 4FDFDD  089ADD  70DCDF  75DCD8  F1181B  B51FDA  711B9B  8EDA1A  F1DA45
 745947  749807  F659C1  B85D87  BD1DC0  B79B40  3DDC80  B79B40  7E5D4D
 205F09  7F9E0C  60DEC9  20D988  205F09
 
 Adventure 3: ACTION
 9157B6  AB9277  2F1176  919073  198AD2  5DC9DD  15563D  569039  98D638
 1796FC  111671  5417B2  1DD7BB  1993FB  D052FC  1492F9  D91225  5CD1E4
 5CD6E5  011766  DC93A6  1E1262  43536C  42506C  47972D  0D97EB  77D1DF
 B816D8  7A575B  B610D8  72139C  0C1654  8916E9  4D9115  F150D3  CA9095
 0892D5  8F9350  B69358  391245  FF9086  BC12C0  BD11C4  3C5604  215601
 211746  67970D  EAD74B  6B910B  62920F  A610C8
 
 Adventure 4: SUSPENSE
 DD0114  DDC154  9D8154  5DC0D4  5C8114  5C4157  1C4117  DC0117  DCC157
 DF8197  9C01D7  9C4197  5D8014  9CC117  5C0097  5CC0D7  DCC0D7  C641D9
 C941D8  494158  C9C659  464159  474059  46C0D9  464058  884284  0B82C4
 0DC286  8C4280  8E4282  B0824C  34004E  C7071C  1A472B  1A076B  1DC7AB
 5DC7EB  5D872B  5D476A  5C07AA  9702EB  10C3A2  110362  114322  918362
 2E81E6  9146A1  9106E1  EEC666  114621  110661  11C6A6  2E0666  2E4626
 2E86E7  2EC6A7  2B413A  2B81FB  2BC1BB  28413B  2881F8  28C1B8  294138
 2981F9  29C1B9  24413F  2387F1  200771  E00731  A007F1  6006B1  210671
 E10631  A106F1  6101B1  3E0272  FEC171  BEC131  7EC0F1  3EC0B1  FFC071
 BF00F1  7F03B1  3C0371  FC0331  BC03F1  7C02B1  3D0271  7C4371  3A0276
 FA42F6  BA42B6  FAC276  BA8176  BD42B1  BD02F1  BDC231  A48278
 
 Adventure 5: LOGIC
 D9E275  9C26F4  9B62B7  02A2FF  9F63B0  C02032  C4E17F  C2A1B2  032770
 DF67F4  022470  05E7B3  47667F  4621BE  8522F9  06E3B8  8921F8  C966F9
 8C65BB  CDE665  71E1E1  4C21A4  0EE3A0  CAA3A5  8D62A1  8F22E3  7527A3
 336720  CEE565  F52520  39652C  3CA4EB  B7E42D  B2A662  BA64A8  F162ED
 77E3E9  796168  BBA66B  3BE0AA  FF61D6  60A417  236516  E02711  A12601
 652692  E8E55F  A6E61E  6A2798  AD25D8  27A1DF  A7A358  7CE2D1
 
 Adventure 6: ARCADE
 012D7C  016E39  016938  00EAA5  002A64
 
 
 INVINCIBILITY:
  
 At the title screen with the Slime World logo that falls with a crash, 
 do the following:
      
      1) Press and hold Option 2
      2) Press and hold Option 1 while holding Option 2 down
      3) Move the joypad to the upper right, while holding down both Options
   
 After that, release your fingers, and if desired, turn the music back on. 
 There is no indicator of your success, until you start playing.  Things 
 behave very strangely in multiplayer mode tho, so be warned!
 
 
 Hidden Passageways:
 
 When you reach the first exit of what appears to be the end of the 
 Adventure 6: Arcade,  shoot your gun into the upper right hand corner 
 of the wall. A part of the wall will disappear revealing the secret 
 passage way.  If you can't continue on,  then try shooting at the wall 
 some more.  
 
 When ever you find an exit in this level don't be fooled, it isn't the 
 end of the game. There is always (except for the last exit #6) another 
 hidden passage to the right of it!  When you are in this secret area of 
 the game you find a message (only readable from the map screen) alluding 
 to the zip popping contest. 
 
 
 Zit Popping Contest
 
 A 'Zit Popping' game can be played by going to the summary screens and 
 then going to the screen where Todd is pictured green. Press Option 1 and 
 you'll see a zit. Blow it up by hitting the buttons as fast as you can. 
 This also works in multi-player mode where it becomes a competition against 
 your opponent.
 
 Playing tips:
 
         You can jump out of sticky slime by jumping and pressing shoot at
 the same time.  (I believe Wade discovered this, and it made starting out
 in combat a lot different)
 
         You can climb up slippery walls by timing jumps perfectly so that
 you jump at the instant you touch the wall.  Pressing the button as fast as
 you can works to a lesser extent.(I don't remember but I'll give this one
 to Wade as well)
 
         If you make two megabombs explode in different rooms at the same time
 you can create a constantly lit mega-bomb room which will stay lit until
 some poor fool walks into it.  (You can also do this using a jet pack but
 it becomes somewhat more difficult.  I think the easiest place to do this
 is probably in J-room in level five combat.  I think we all discovered this
 one together.)
 
         Somewhere near the end of level 5 logic, there is a wall that you can
 walk into, and all the lights from the room around you will go out.  It's
 not that great of a trick but I remember having fun with it.
 
         It's possible to jump into almost any vertical wall and hide by
 moving as close to the wall as possible without grabbing on to it, and then
 jumping towards the wall pressing jump and shoot at the same time.  It 
 takes a lot of practice but the rewards are great.  It is deliciously fun
 to hide in a wall where no one can see you, and then open fire on the first 
 poor soul to walk in front of you.  The place where it comes in handy is
 at the bottom left of the combat maze (right next to J-room)  Sometimes 
 you get stuck in that room when someone before you took both jet packs.  
 Usually you would have to pop, but if you jump through the wall on the right,
 you can set up for a good position for a sneak attack.  
 BE VERY CAREFUL though, if you don't jump and press towards the wall at the
 exact same time, it is possible to become forever imbedded in the wall.  
 In combat with five lives left this can really suck.  Just remember jump,
 shoot, and towards the wall all at the same time.  (I think Ryan discovered
 this)
 
         After you get the above technique down, try going to the lower right
 corner of combat (that big curved dead end next to the big room) if you 
 jump into the wall on the right, you can jump right through and end up in 
 level 5 logic.  We suspected that all the mazes might somehow be connected
 but never took the time to find out.
 
         -Randall 
                 on behalf of the gang
 
         Ryan Marc Terrence
         Wade Jon  Carl
 
 
 [STU]=====================================================================
                               S.T.U.N. RUNNER
 --------------------------------------------------------------------------
 
      Start out at level 11 (Labyrinth) and complete it. On level 12
 (Coathanger) go right and catch the boost and continue going right. You
 will fly up and then continue and cross the finish line. You will be warped
 to level 18!
 
 [SUP]=====================================================================
                                SUPER SKWEEK
 --------------------------------------------------------------------------
 
      Choose Normal Game from the options. At the map screen position Skweek
 (or Skruch) over the "O" in the word GARGOUIL LAND and scale until you
 can't fly any lower. You will see a snorkeling furball. It may take some
 positioning, but maneuver yourself over the furball and then press OPT 1 so
 you can go to the forbidden islands. If you want two extra men, scale onto
 the small island directly to the right of the WELCOME ISLAND in the upper
 right corner of the dark blue spot. You will see a Skweek next to a palm
 tree. Hover over it and push OPT 1 for two extra lives. To gain 3000 extra
 coins, scale over to the large body of water in the PAGALAGOS ISLAND. You
 will see a Skweek. Hover over it, push OPT 1 and the cash is yours. (from
 July 1992 EGM)
 
 
 [TOK]=====================================================================
                                    TOKI
 --------------------------------------------------------------------------
 
 Freak out mode:
 
      Press and hold down OPT1 and UP before the title screen appears get
 into "freak out" mode. Or at the "Continue?" screen, after the first
 "beep" of the countdown, and while the timer still shows a 9, press UP and
 OPTION 1 at the same time, and hold them. You'll see the GAME OVER screen, 
 but keep holding them.  The TOKI demo will appear... keep holding UP and 
 on OPTION 1.  After the names of the designers fall down, the demo should
 go psychedelic!!  The demo will cycle through colours, a catchy tune will
 begin, and the pad will allow you to sample digitized TOKI sounds...
 furthermore, pressing DOWN and LEFT repeatedly will cause the samples to 
 descend in pitch.  Conversely, pressing UP and RIGHT repeatedly will cause 
 the samples to ascend in pitch. Note: Once the new demo begins, release UP 
 & OPTION 1.  Then use pad to sample sounds. Pressing A or B starts the game 
 normally (from Star*Lynx BBS and Jason).
 
 
 The digitized designers:
 
     As the screen fades to black to go to the "continue" screen, hold down 
 Option 1 and push UP on the joypad simultaneously.  Hold these all the way 
 through the "continue" countdown. After the "continue" timer expires, you'll 
 see a white dot in the center of the screen.
 
 At this point, start pressing buttons A and B as quickly as possible (I
 noticed presswing the joypad directions will do it too) to make the dot grow.
 You'll notice, as the dot grows, that this is a picture of four programmers
 (in b&w).  Keep making it grow until it's full screen - the picture briefly turns brown and you get the "game over" scre
 en.
 
 
 [TOU]=====================================================================
                            TOURNAMENT CYBERBALL
 --------------------------------------------------------------------------
 
      In Tournament Cyberball there is an apparent bug in the game that can
 be a real cheat.  This works well against another human player.  I haven't
 tried it against the computer.  I'm guessing the computer is "too smart" to
 fall for this cheat.  Anyways, if you're fairly far up the field, you can
 run your quarterback all the way to the opposite end of the field, before
 throwing your pass. "Unrealistic" passes can be completed from the opposite
 end of the field. Watch out though, some computerized cyberbots will follow
 you all the way.
 
      The advantage of this cheat is simple: It takes out a few of the
 computerized defenders, and it throws the defense player off by not
 allowing the defense player to see where your receivers are going. In other
 words, all you see on both player's lynx's is a pretty much blank screen
 with nothing but a quarterback and a few rushers....With enough practice,
 one can have little trouble blindly throwing passes like this.
 
      Lastly, don't try this cheat on the "Real" arcade version of this
 game.  It doesn't work.  Actually it's quite amusing what happens.  When
 you think the quarterback is going to throw a 70 + yard pass, he/she/it
 ends up throwing a pass that lands like 1 yard right in front of the QB.
 Try it if you're ahead sometime on the arcade version.  Is kinda
 amusing....;-)
 
 
 [VIK]=====================================================================
                                VIKING CHILD
 --------------------------------------------------------------------------
 
 The following codes indicates what levels are accessible from each password.
 
    Village, Castle:         --NONE-- Forest, Mountain:              OMEGAMAN
    Land Bridge, Lake:       PATRICIA Labyrinth, Mud Flats, Volcano: REDDWARF
    Desert, Pyramid, Island: DEWSBURY
 
 Codes from Mike Reed from Tempe, Az
 
 
 [WAR]=====================================================================
                                  WARBIRDS
 --------------------------------------------------------------------------
 
 Tip for new players.
 
 When playing alone, pause the game and you can still look around with the 
 B' button. This may help new pilots so they can pause the action, look 
 around and plan their route.
 
 
 To kill the Red Baron:
 
 First select unlimited damage, 200 rounds of ammo, no collisions, unlimited 
 men if you're not good at landing, and a dueling start. Once you're in the 
 air, fire your machine guns at the Baron. After he flies by, waste your 
 ammunition on purpose. Next, land. While your men are trying to fix your 
 plane, the Baron will crash trying to shoot you on the ground.
 
 
 Single player grave sight.
 
 For single-player Grave Sight, as soon as you die (when the roses and skulls 
 border appears) quickly pause the game. 'A' button will change the viewpoint 
 from plane to plane (And to the point where you died). Look around with the 
 joypad.
 
 
 [XEN]=====================================================================
                                  XENOPHOBE
 --------------------------------------------------------------------------
 
 Hints:
      First the basics.  I love the yellow electro gun, so all my strategy
 revolves around this gun.  The puffer gun does more damage.
 I usually crawl along the ground and fire alot.  I stand to kill festers
 and ceiling vines.  Jump to move quickly.
 
 Festers  (the fellows who appear on the sides of the screen) Take these
 guys out by being just over half a screen away from them.  Fire like crazy.
 You better make sure you are at least half a screen away because these
 really hurt!  You can advance on them once they retreat and expose their
 hand, makes killing them easier if you do.  When they throw stuff, you
 better be facing them and firing... Getting hit by this stuff stuns you,
 likely costing your life on later levels.  You can kill them with the
 puffer gun by laying low near the edge of the screen, and standing up and
 firing as soon as they start to retreat.  You can always ignore these guys
 buy crawling along the floor... but it's good to take them out as soon as
 you can.  They produce other aliens, and create another hazard. You can
 often kill festers on the adjacent screen by firing very close to the edge.
 I used this to my advantage alot on level 22, which is almost nothing but
 festers.
 
 Ceiling vines:  As I mentioned earlier, make sure you don't move into them
 while firing. Stop, then aim up and fire.
 
 Rollerbies (the armadillo like things that curl into a ball) Getting hit by
 these balled up creatures can stun you for some time, like the festers can,
 which means losing your life in later levels. Fire alot at them to make
 them roll the other way of course.  Don't fire too much if there is a
 closed door in the way, as they'll bounce  back at you at high speed. They
 unravel once they stop moving. I often fire once or twice at them to make
 them stop.  They then unravel and I kill them.  Or, I throw a grenade, and
 fire just enough to make them be near the grenade.  These guys are what
 really threatens your life at the beginning of later levels...  Don't
 underestimate what a mob of these can do to your game.  :)  One stuns you,
 then every alien and their   brother beat up on you while you can't do
 anything.  Then you lose your gun, and losing your gun on later levels
 usually means the end of your life, if not your whole game!  (you usually
 get a laser with your new  guy, which often is inadaquate).  Point blank
 shots often don't work on these guys for some reason, very important to
 remember.
 
 Laser firing security drones:  Of course you can make these stop firing at
 you by getting the disk and putting it in the security machine. But did you
 know that you can kill them?  You have to fire alot, unless you have a
 puffer gun.  Stand and fire diagonally up, fire like crazy, and don't
 change directions!  They'll move right into your fire.  The laser gun does
 so little damage, it is questionable if you should do this with that gun.
 I kill these drones on every floor I encounter them until I find the disk.
 Little crawling aliens: crawl and fire alot, jump if you they stick to you.
 On later levels, it often isn't wise to jump immediately... you might jump
 into a festers xray beam, and get stunned, lose your gun, your life, your
 game...
 
 Snotterpillars (big hopping spitting aliens):  While heading towards a new
 screen, if you hear that you are hitting something just before you enter
 the new screen, stop and keep firing until the sound stops.  Then fire a
 lot as you enter the new screen.  Firing at them usually stops the nasty
 spittle they throw.  You should have no problems taking out mobs of these
 fellows by firing alot.  Stop moving as soon you are hitting one, you want
 to hit them as far away as you can.  I am pretty brave with these guys,
 I'll take on a big mob of them at once.  Just fire very very fast.  If too
 many get close, or are about to, move directly away and hit jump twice (or
 more) in a row.  This one tactic is the main reason why I survive so long!
 Not only does it make you run away quickly, it also has the effect of
 dodging their spittle.  Practice turning around and hopping away repeatly
 when there aren't aliens around.  Make sure you are moving away before
 jumping, otherwise you'll jump up instead of away, and then you're really
 If you have the puffer gun, have no fear-- if you fire fast enough, you can
 kill a solid wall of these guys with it.
 machine that spits out bombs:  Each bomb does 200 damage I think, so be
 careful.  Jump away or over bombs that get thrown near you.  hit option two
 to fix the machine, then hit option one until you have a full load of
 grenades.
 
 self destructing:  often a good idea, unless you are about to finish the
 level.  You won't get 200 bonus health, but on later levels you'll probably
 lose more than that.  I usually self destruct 2 or maybe 3 levels.
 
 Fire levels:  I am continually switching from the fire extinguisher to the
 electro gun on this level.  Put out the fire, run and grab your gun and
 clear the rooms until you hit the next fire, etc.  You can push along both
 guns, but it's risky.  Fires count as part of the alien remaining count...
 so don't leave the fires for last!  Otherwise you'll get stuck with a fire
 extinguisher on your next level.  If I'm cautious, I often gain more health
 than I lose on these levels.
 
 level 21:  This level is utter hell.  Makes every other level look silly.
 Be paranoid with every room you enter.  I can't stress enough how hard this
 level is.  Fire as fast as you can.  Good luck keeping your gun...  that's
 the main thing actually on the later levels, keeping your gun.  The
 beginning of 21 and other later levels is hellish, this is one place where
 I wouldn't feel guilty using alot of grenades.  Those hordes of rollerbies
 are a real problem at the beginning of levels.
 
 level 22:  This level is as easy as 21 is hard. Almost nothing but festers.
 This level might not be so easy if you don't have an electro-gun.  I always
 have one here.
 
 level 23, final level:  Use my technique for killing snotterpillars,
 especially hopping away repeatedly when mobs get close.  Grenades here can
 take a wall of snotterpillers, what a rush. :)   Keep up a wall of fire to
 stop their spittle.  Be wary of hidden ceiling vines on the edges of the
 screen.  Fire as fast as you can when you see the mother alien, crawl
 behind her while firing when you've cleared the other aliens in the room.
 Fire at her head once you're behind her. (diagonally up from ground)
 It's important to learn to survive with a laser gun until you can get
 something better.  Be very convervative, do most of your killing from the
 adjacent screen.  Hit things as far away as possible.  Run from
 snotterpillars when they get inside your max range (yup, hop twice again..)
 use grenades if you have to.  God I hate losing your gun on the later
 levels. Free free to mail me any questions and comments.  Is the arcade
 game exactly the same?
 Michael Kaye   horny@ucscl.ucsc.edu  Twin Peaks ADDICT
 Map:
       Guide to abbreviations
       BM  - Bomb Machine
       E   - Elevator
       F   - Fire
       FP  - Fireball Pit
       FS  - Fire in space station
       IS  - Infestation Screen
       GD  - Green ooze Dripping from ceiling
       O   - Outdoors
       FO  - Floor opening
       MSU - Moving stars Unit
       PR  - Pestering Robot
       RN  - Research Notes
       SC  - Security Central (needs ID card)
       SD  - Self Destruct unit
       SXU - Sealed Xeno Unit (needs Key)
       Notation in header
       (NN Xenos) - Number of Xenos to kill on this level
       (F)        - Space station is on fire
       (PR)       - Space station has a Pestering Robot that shoots
 
      |=========================  Space Station  1 =========(63 Xenos)========|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |        |        |  MSU   |   RN   |        |        |
   
      |=========================  Space Station  2 =========(56 Xenos)========|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |   E    |        |        |   O    |        |   O    |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |   IS   |   BM   |        |        |        |
 
      |=========================  Space Station  3 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |  GD    |  GD    |   E    |  SD    |        |   IS   |        |   O    |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |   E    |  FB    |        |        |        |        |
 
      |=========================  Space Station  4 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |   IS   |        |   E    |   FO   |        |        |   FO   |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |   FO   |        |        |   FO   |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |   E    |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   4  |        |   IS   |   E    |        |   SD   |        |        |        |
 
      |===========(PR)==========  Space Station  5 =========(127 Xenos)=======|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |   O    |        |   E    |   IS   |   O    |   SC   |        |        |
      +========+========+========+========+========+========+========+========+
   2  |  SXU   |        |   E    |   IS   |        |   GD   |   GD   |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |   E    |   IS   |        |   FP   |        |        |
   
      |===========(F)-==========  Space Station  6 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |   F    |   E    | IS,F   |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   2  |   F    |        |   E    | IS,F   | SD,F   |   F    |        |        |
   
      |=========================  Space Station  7 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |   E    |   IS   |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |        |   BM   |        |        |        |
      |=========================  Space Station  8 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |        |   FO   |        |        |        |   FO   |
      +========+========+========+========+========+========+========+========+
   2  |        |        |        |   FO   |        |        |        |   FO   |
      +========+========+========+========+========+========+========+========+
   3  |        |        |        |   FO   |        |        |        |   FO   |
      +========+========+========+========+========+========+========+========+
   4  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   5  |   SD   |        |        |   IS   |        |   IS   |        |        |
   
      |=========================  Space Station  9 =========(55 Xenos)========|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |   E    |   IS   |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |        |   BM   |        |        |        |
 
      |=========================  Space Station 10 =========(99 Xenos)========|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |   GD   |   GD   |   E    |   SD   |        |   IS   |        |   O    |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |   E    |   FP   |        |        |        |        |
 
      |=========================  Space Station 11 ========(122 Xenos)========|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |   IS   |        |   E    |   FO   |        |        |   FO   |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |   FO   |        |        |   FO   |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |   E    |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   4  |        |   IS   |   E    |        |   SD   |        |        |        |
   
      |===========(PR)==========  Space Station 12 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |   O    |        |   E    |   IS   |        |   SC   |        |        |
      +========+========+========+========+========+========+========+========+
   2  |  SXU   |        |   E    |   IS   |   GD   |   GD   |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |   E    |        |        |   FB   |        |        |
   
      |===========(F)===========  Space Station 13 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |   F    |   E    |        |   F    |        |   F    |        |
      +========+========+========+========+========+========+========+========+
   2  |   F    |        |   E    |  F,IS  |  F,SD  |   F    |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |        |        |        |        |        |        |
   
      |=========================  Space Station 14 =========(100 Xenos)=======|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |   E    |   IS   |        |   O    |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |        |   BM   |        |        |        |
   
      |=========================  Space Station 15 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |   FO   |        |   FO   |        |        |        |   FO   |
      +========+========+========+========+========+========+========+========+
   2  |        |   FO   |        |   FO   |        |        |        |   FO   |
      +========+========+========+========+========+========+========+========+
   3  |        |   FO   |        |   FO   |        |        |        |   FO   |
      +========+========+========+========+========+========+========+========+
   4  |        |   FO   |   IS   |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   5  |   SD   |        |        |   IS   |        |   IS   |   IS   |        |
   
      |=========================  Space Station 16 =========(57 Xenos)========|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |   E    |   IS   |        |        |        |   O    |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |        |   BM   |        |        |        |
   
      |=========================  Space Station 17 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |   GD   |   GD   |   E    |   SD   |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   4  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   5  |        |        |        |        |        |        |        |        |
   
      |=========================  Space Station 18 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |   IS   |   E    |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |   E    |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |   E    |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   4  |        |   E    |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   5  |        |        |        |        |   SD   |        |        |        |
   
      |=========================  Space Station 19 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |   O    |        |   E    |        |        |   SC   |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |   IS   |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |   E    |   IS   |        |        |        |        |
   
      |===========(F)===========  Space Station 20 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |   E    |   IS   |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |        |   BM   |        |        |        |
   
      |=========================  Space Station 21 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |   E    |   IS   |        |   O    |        |   O    |
      +========+========+========+========+========+========+========+========+
   2  |        |        |   E    |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   4  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   5  |        |        |        |        |        |        |        |        |
   
      |=========================  Space Station 22 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   4  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   5  |        |        |        |        |        |        |        |        |
   
      |=========================  Space Station 23 ===========================|
 Level|   1    |   2    |   3    |   4    |   5    |   6    |   7    |   8    |
 -----+========+========+========+========+========+========+========+========+
   1  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   2  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   3  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   4  |        |        |        |        |        |        |        |        |
      +========+========+========+========+========+========+========+========+
   5  |        |        |        |        |        |        |        |        |
      |=======================================================================|
 
 
 [ZAR]=====================================================================
                              ZARLOR MERCENARY
 --------------------------------------------------------------------------
 
      ZARLOR MERCENARY / The Game of Life
 
      ACCESSING LIFE:    The game of LIFE is accessed through the character
 selection screen of Zarlor Mercenary.  Turn on your Lynx with the Zarlor
 Mercenary game card inserted.  Press the fire button twice to get to the
 character selection screen.  At this point you must hold down OPTION 1
 while moving the joypad as follows: Up, Down, Left, Right, Up.
 
      At this point your screen should say LIFE and there will be a LIFEform
 known as a 'glider' moving across the screen diagonally.  It will go off
 the edge of the screen and return on the bottom, eventually running into
 the cells forming the word LIFE and causing the chain reaction that
 destroys the title screen.
 
      Before the title screen is destroyed you may try the following
 controls:
 
 1.  Moving the joypad or pressing either OPTION button or PAUSE will stop
    the current evolution of LIFE.
 
 2.  Pressing OPTION 1 to continue the evolution puts LIFE into a mode
    where cells that reach the edge of the screen wrap around to the other
    side.
 
 3.  Pressing OPTION 2 to continue the evolution puts LIFE into a mode
    where cells that reach the edge of the screen behave as though they
    have reached a solid wall.  This may be useful if 'gliders' that are
    launched are disrupting your LIFEforms.
 
 4.  Pressing either BUTTON A or BUTTON B puts LIFE into DRAWING MODE.
 
      DRAWING MODE:  Access DRAWING MODE by pressing BUTTON A or BUTTON B
 while LIFE is evolving or after the current LIFEform has reached a stable
 state.  You can tell you are in DRAWING MODE because the joypad will be in
 control of your cursor, a set of green crosshairs.  While in DRAWING MODE,
 your controls behave as follows:
 
 1.  Moving the joypad with BUTTON A depressed will allow you to draw.
 
 2.  Moving the joypad with BUTTON B depressed will allow you to erase.
 
 3.  Pressing OPTION 1 or OPTION 2 will allow your LIFEform to evolve, as
    described in 2 and 3 in the above ACCESSING LIFE section.
 
 4.  Note that the screen cannot be flipped, but attempting to RESTART the
    game will cause the screen to be cleared, and you will remain in the
    DRAWING MODE.
 
 5.  Pressing PAUSE and BUTTON A will put you in COPY MODE.
 
 6.  Pressing PAUSE and BUTTON B will put you in PASTE/ERASE MODE.
 
 7.  Pressing OPTION 2 and PAUSE will copy your current screen to a
    temporary buffer (see below).
 
      COPY MODE:  Access COPY MODE by holding down PAUSE and pressing BUTTON
 A while in DRAWING MODE.  You can tell you are in COPY MODE because the
 green crosshairs will be onscreen with the word COPY in green below and
 slightly to the right of the crosshairs.  While in COPY MODE, your controls
 behave as follows:
 
 1.  Pressing either OPTION 1 or 2 will return you to drawing mode.
 
 2.  Holding down PAUSE and pressing either OPTION 1 or OPTION 2 will
    evolve your LIFEform frame-by-frame.  Note that the OPTION button used
    determines whether screen wrap is on or off.
 
 3.  Pressing BUTTON A sets one corner coordinate of a box that you can
    draw.  Pressing BUTTON A again sets the other corner coordinate of the
    box.  Anything within the box is now in your COPY BUFFER.  You are now
    in PASTE/ERASE MODE.
 
 4.  Holding down PAUSE and pressing BUTTON A takes you to the LIFEform
    library, a screen full of goodies for you to put into your COPY BUFFER.
    After selecting a LIFEform or group of LIFEforms, you will be in
    PASTE/ERASE MODE.
 
 5.  In the LIFEform library, pressing PAUSE and BUTTON A again takes you
    to your temporary buffer (see above). You can cut items from this
    buffer to the main screen.
 
 6.  Holding down PAUSE and pressing BUTTON B takes you directly to
    PASTE/ERASE MODE, using whatever was last put in your COPY BUFFER. If
    you haven't yet selected anything, you may get garbage.
 
      PASTE/ERASE MODE:  Access PASTE/ERASE MODE either by holding PAUSE and
 pressing BUTTON B while in DRAWING MODE, or by going to COPY MODE and
 selecting LIFEforms from your screen or the library screen.  You can tell
 you are in PASTE/ERASE MODE because your joypad now controls whatever you
 have in your COPY BUFFER.  While in PASTE/ERASE MODE, your controls behave
 as follows:
 
 1.  Pressing either OPTION 1 or OPTION 2 will return you to DRAWING MODE.
 
 2.  Pressing BUTTON A will allow you to paste your COPY BUFFER.
 
 3.  Pressing BUTTON B will allow you to erase using your COPY BUFFER.
 
 4.  Holding PAUSE and pressing BUTTON B will flip your COPY BUFFER any one
    of eight possible ways.
 
 5.  Note that the screen cannot be flipped, but attempting to RESTART the
    game will cause the screen to be cleared, and you will remain in the
    PASTE/ERASE MODE.
 
 6.  Pressing PAUSE and BUTTON A will put you in COPY MODE.
 
 
 
 


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