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Article #6 (79 is last):
Newsgroups: freenet.sci.comp.atari.product.lynx.reviews
From: xx004@cleveland.Freenet.Edu (Atari SIG)
Subject: LYNX: Zarlor Mercenary
Posted-By: xx004 (aa399 - Len Stys)
Reply-To: xx004@cleveland.Freenet.Edu
Date: Tue Feb 26 21:20:11 1991




>From: jjung@aludra.usc.edu (Robert Jung)

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ZARLOR MERCENARY
for the Atari Lynx
1-4 players, horizontal game
$34.95

OVERVIEW:
  Ah, life in the space lane. You are one of the most hated and most revered
people in the galaxy -- a mercenary. If someone's got the bucks, you've got
the guns, for whatever the cause.

  Your current case is for the Zarlors, who are at war with the Mendicants
over some financial dealings or other. The Zarlors have decided to cripple,
but not kill, the Mendicants with a set of six tactical strikes. They jingled
their Zarbits, so you signed up for the deal. The Zarlors don't think you
can survive all six attacks. You'll show them...

  That's the game in a nutshell. ZARLOR MERCENARY is a horizontally-based,
vertical-scrolling space shoot-em-up, an original title from Epyx for Atari,
by the creator of CHIP'S CHALLENGE (talk about diverse). The screen scrolls
from top to bottom at a fixed rate, and you (and up to three other friends)
move around the screen, shooting everything that dots the landscape. The
screen moves horizontally with you, giving you even more targets to blast.

  Everything you destroy is worth Zarbits, that funny plastic money from the
Zarlors. The more you shoot, the bigger your profits, and the more money
you have means the more hardware you can buy from the Mercenary Merchant. You
start off with three ships, and can get more through the game -- either
that, or buy them.

GAMEPLAY:
  Shooter fans will rejoice, because ZARLOR MERCENARY has all the staples
of these games -- power-ups, bosses, targets, targets, and more targets.
Everything that can be shot is worth something, and there is a *LOT* to
shoot at. There are only six levels, but each level is fairly large (about
five minutes to get through), and the enemies are numerous enough and
fire enough to punch through any defenses you have. There are a lot of
enemies/targets too, in a wide variety, such as patternized fighter squadrons,
unconcerned walkers, mercenary-seeking drones, and unarmored civilians
(grin). If anything, the game may be too difficult for fewer players, though
your mileage may vary.

  You start off as one of several "characters", each of whom has a different
power-up weapon to start with. What you don't have you can get, either by
shopping between rounds or picking up floating globes on the level. If things
get tight, you can also sell your weapons back (at a loss, natch), or trade
Zarbits with your co-mercenaries between levels. There are a lot of power-ups
in a wide range of uses, enough to satisfy most video warriors. The gameplay
and controls are straightforward enough for any gamer; true video warriors
will pick up the game in 10 seconds, if not sooner.

GRAPHICS/SOUND:
  The graphics on this game are _INCREDIBLE_! The game itself is shown in a
three-quarters psuedo-3D view, with accompanying shadows everywhere to
reenforce the effect. Targets and background graphics are crammed with nice
features and detailed touches, from blinking lights and transparent windows
to ditches dug by mechano-bots that stop when you destroy them (the bots, I
mean). Someone went through a lot of loving care to make the graphics stand
out, and it shows.

  Sounds are slightly above average, though not up to the standards set
by the graphics. A slightly-repetitive tune plays throughout the game, but
you can turn it off with the Option 2 button if it bothers you. Most of the
other game sounds are from weapons fire, explosions, and the occassional
off-screen special effect. All are done well, though not outstandingly so.

SUMMARY:
  A great no-nonsense action game, perfect for people who love the "shoot it
if it exists" philosophy. The game itselt is not easy, and the addition of
four-player teamups and cash payments/transfers/power-ups ensure quite a bit
of variety to the game. Though there are only six levels, they are quite
varied, and should offer many challenging hours to the average player.

        GAMEPLAY:        9
        GRAPHICS:        10
        SOUND:           7.5
        OVERALL:         9

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