Atarimax 5200 128-in-1 USB Flash Cartridge
Atari 5200 Flash Multi-Cart with USB Interface
©2010 Steven J Tucker
Chapter 4: Programming your Cartridge (Synchronizing)
Attaching your Cartridge
Note: If you have not already followed the instructions on attaching your cartridge for the first time and installing the device drivers, please do so now.
This section does NOT include any instructions on doing the initial setup and driver installation which is required before using your cartridge for the first time.
To begin, remove the cartridge from the Atari 5200 Game Console and place it near your PC.
Attach the included USB A-A cable to a free USB port on your PC, and also to the USB Flash Multi-Cart.
If this is your first time programming the cartridge DO NOT use any kind of USB hub. Attach the cartridge directly to your PCs USB port.
If you must use a USB hub please review the known problems and troubleshooting section of the documentation before proceeding.
Within a few seconds the 'CARTRIDGE DISCONNECTED' message seen in the status display should change to 'CARTRIDGE CONNECTED' and your cartridge serial number should be displayed in the Event Log window.
Your cartridge is now attached and recognized by the Multi-Cart Studio software.
Synchronizing your Cartridge
If you have not already loaded or created a Workbook, please do so now as the state of this Workbook will be used to program your cartridge.
To begin Synchronization, press the 'Synchronize' button on the main Multi-Cart Studio application.
Synchronization is normally a fully automatic process and should require no intervention on your part.
Please watch the messages in the Event Log window to see the progress and remaining time required to program your cartridge.
If any errors occur during synchronization they will be displayed in this window, please include these messages with your bug report.
Programming your blank cartridge from a completely full workbook (128 ROM Image) will take the maximum amount of time, typically 3-4 minutes, depending on your particular PC.
Programming incremental changes such as changing the name of a menu entry or adding 1-2 ROM Images typically takes 4-8 seconds, again, depending on your particular PC.
During Synchronization the 'Synchronize' button on the main application window will be disabled. Once this button is re-enabled and you see the 'programming complete' message in the Event Log window, it is safe to unplug your cartridge from the USB port and place it back in your Atari 5200 for testing.
There is an 'Abort' button provided but you should never use this feature unless you plan on completely re-programming your cartridge. For example it may save you a lot of time by pressing 'Abort' if you were re-programming the entire cart, but realized you made a mistake just after programming started.
Interrupting programming while in progress by pressing Abort or by 'surprise removal' of the cartridge from the USB bus may result in your cartridge being left in an intermediate state where some games may not work, may be the wrong games, or the on-screen menu may not appear.
If you do interrupt programming and your cartridge is left in a less than 100% stable state, please follow the instructions on erasing and reprogramming your cartridge in the Troubleshooting section of the documentation.
Even though you may leave the cartridge in a half-programmed state, you cannot permanently damage the cartridge in any way.
These errors can always be corrected by erasing the cartridge completely and re-programming it from your current Workbook.